Asran22 Posted March 17, 2019 Share Posted March 17, 2019 I will only auto detect if the merge is active when you run Merge Plugin HideNevermind, I'm just blind, I Just found the button to trigger it. Sorry for wasting your time! but thanks again for this step guide, its been great finding all these mods I would never have thought of using Link to comment
DarkladyLexy Posted March 17, 2019 Author Share Posted March 17, 2019 Nevermind, I'm just blind, I Just found the button to trigger it. Sorry for wasting your time! but thanks again for this step guide, its been great finding all these mods I would never have thought of usingglad you got it working Link to comment
Piranhaha Posted March 18, 2019 Share Posted March 18, 2019 Nevermind, I'm just blind, I Just found the button to trigger it. Sorry for wasting your time! but thanks again for this step guide, its been great finding all these mods I would never have thought of usingI'm glad I'm not the only one that did this :D. I thought it was supposed to hide the merged plugins automatically once you activated the merge - didn't realize I had to actually launch the plugin and click the hide button. I thought it was failing because of the way Mator's tools currently have to be cludged to work for Skyrim VR. Link to comment
Piranhaha Posted March 18, 2019 Share Posted March 18, 2019 Sorry, one more question - ReLinker is no longer on the Prerequisites page but it's still on the Finishing Line page. Do we still need to use it even if the merges were made in zMerge? Link to comment
Piranhaha Posted March 18, 2019 Share Posted March 18, 2019 Sorry, I can't seem to edit my previous post. I was looking at a cached paged for the Finish Line apparently. After refreshing it now points to the ReLinker in zMerge. 'Pologies. Link to comment
Piranhaha Posted March 18, 2019 Share Posted March 18, 2019 Spamming this forum... sorry... Lexy, could you confirm that there are 4 scripts that should be relinked if following the base version of your guide? I'm getting the following: Changing string 82 from GIST soul trap.esp to Miscellaneous Merged.espChanging string 148 from 018Auri.esp to Song of The Green Merged.espChanging string 43 from InnRoomCosts.esp to Miscellaneous Merged.espChanging string 189 from TrueStormsSE.esp to Weather Systems Merged.esp I just want to make sure that nothing is supposed to be relinked within Lucien Merged. Also, I'm sure this is unsupported but there's a BSA-packed version of Interesting NPCs floating on the Nordic Skyrim Discord channel which really speeds up loading times for me. When I tried to relink sripts the first time it threw an error on 3DNPC - Archive.BSA. I got around this by extracting the BSA, setting the BSA to .mohidden temporarily while running ReLinker, and then getting rid of the loose files and unhiding the BSA afterwards. I think this should work - just throwing it out there in case anyone runs into a similar issue and searches. Link to comment
Tombkeeper Posted March 18, 2019 Share Posted March 18, 2019 When doing the updates, do we need to un-hide mods hidden after previous merging before updating them? Or does MO know to update the hidden/optional files? I know we un-hide them before doing the merges again, just not sure if we are supposed to un-hide them before updating the mods themselves... Thank you. Link to comment
Shadriss Posted March 18, 2019 Share Posted March 18, 2019 Do you have an ETA on an updated guide for the most recent Skyrim SE vers?The guide will be updated once all the mods that need to be updated for the new version of SKSE have done so... there is no point in posting a guide update that won't work. So, as Lexy put it... when it's done. When doing the updates, do we need to un-hide mods hidden after previous merging before updating them? Or does MO know to update the hidden/optional files? I know we un-hide them before doing the merges again, just not sure if we are supposed to un-hide them before updating the mods themselves... Thank you.Yes, you need to unhide the merged files prior to updating. If you don't, those files will still be overwritten and will show as they normally would if you had unhidden them, but the Merge-Hide tool will throw a bit of a hissy fit and not work for that merge all that well... you'll end up having to unhide the rest of the files manually, which takes significantly longer, before you can rebuild the merge again. Link to comment
Nightwatch Posted March 18, 2019 Share Posted March 18, 2019 Hello, I have a very strange problem with zEdit. It won't start. After I click zEdit.exe nothing happens. There are 3 processes in tasks manager.This is what written in logs:================================================================================Session started at Tue Mar 19 2019 00:27:27 GMT+0700 (ÐлтайÑкое Ñтандартное времÑ)[iNFO] Using arch x64[iNFO] Creating windows[iNFO] Creating main window...[iNFO] Main window created[iNFO] Loading application...[iNFO] Window transparency is enabled[iNFO] Progress window is not modal[iNFO] Creating progress window...[iNFO] Progress window created Link to comment
Tombkeeper Posted March 18, 2019 Share Posted March 18, 2019 The guide will be updated once all the mods that need to be updated for the new version of SKSE have done so... there is no point in posting a guide update that won't work. So, as Lexy put it... when it's done. Yes, you need to unhide the merged files prior to updating. If you don't, those files will still be overwritten and will show as they normally would if you had unhidden them, but the Merge-Hide tool will throw a bit of a hissy fit and not work for that merge all that well... you'll end up having to unhide the rest of the files manually, which takes significantly longer, before you can rebuild the merge again. Thank you. Link to comment
Nightwatch Posted March 19, 2019 Share Posted March 19, 2019 Hello, I have a very strange problem with zEdit. It won't start. After I click zEdit.exe nothing happens. There are 3 processes in tasks manager. After thinking more about problem, I got it! zEdit don't like russian letters in path to his folder. Relocating to root disk folder helped. Link to comment
DarkladyLexy Posted March 19, 2019 Author Share Posted March 19, 2019 just a heads up Guys PapyrusUtil Updated this morning which mean i will like drop and update tomorrow 1 Link to comment
tunedie Posted March 19, 2019 Share Posted March 19, 2019 (edited) My game starts and then closes after a few seconds and never makes it to the Main Menu. https://modwat.ch/u/tunedie/plugins I tried to fix it but could not. I thought I double checked everything. If anyone could help that would be great :) My game is the right version aswell Edited March 19, 2019 by tunedie Link to comment
tunedie Posted March 19, 2019 Share Posted March 19, 2019 I am only at "Time for a Quick Test". I probably missed something really obvious Link to comment
Planta1234 Posted March 19, 2019 Share Posted March 19, 2019 I have that too, the game starts and loads the ENB shaders, then crashes to desktop.With the vanilla profile it starts allright. I'm currently double checking all mod versions.I suspect it's related to the update. My Skyrim is still at the old version, but maybe one or more mods updated before I installed them. Link to comment
Recommended Posts