BurdenCarrier444 Posted February 17, 2019 Posted February 17, 2019 So I have no idea how to suggest a mod on the Trello so I will do it here. I was in Tolvald's Cave and noticed the Falmer pods were absolutely atrocious (the vanilla textures are stretched beyond the breaking point) and I was able to find this Oldrim mod here: https://www.nexusmods.com/skyrim/mods/4351 Most of what it changes is already covered in the guide, so no need to install anything except textures -> Architecture -> falmer hut -> falmer pod.dds and falmer pod_n.dds. No need to mess with the left pane order as if installed correctly there are no texture overwrites. It worked fine in my game and now the pods don't look like they were drawn in by a two-year-old over those beautiful Underground textures. It's a simple "re-do" of the pod texture and is not 4k so shouldn't even cause a performance hit on a coffeemaker.
xxPYROxxJONESxx Posted February 18, 2019 Posted February 18, 2019 is it normal for the final merge to require two previous merges as masters?
mentar Posted February 18, 2019 Posted February 18, 2019 I'm trying to do the zedit patch builds at the end of the setup but everyone of them is giving me an error. The know your armor patcher error starts "[ERROR] Error: Failed to get enabled flags at: Weather Systems Merged.esp\7F000D62, "ACBS - Configuration\Template Flags" Failed to resolve element at path: ACBS - Configuration\Template Flag" The know your enemy patch error starts the same. The zpatch starts "Amatius Manor (1+) Error [ERROR] Error: Failed to get winning override record for: 0 ERROR: Cannot resolve NULL reference. (00000000002447DC){XEditLib.dll} [00000000006457DC] JclDebug.TJclStackInfoList.Create + $10C" Tried rebuilding weather merge and misc merge, since those two are where the errors are showing up, but they build fine and didn't help. Not sure what to do now..
Lightsourced Posted February 18, 2019 Posted February 18, 2019 (edited) Hiya! I'm just wondering if anyone would know how to patch The Ravens Breezehome SSE [https://www.nexusmods.com/skyrimspecialedition/mods/22800?tab=posts] with Moon and Star. I've tried messaging the author on the mod page about it, but he hasn't responded. So, just wondering if someone in this wonderful community has any ideas? Thanks! BTW -- The only thing that needs to be edited for MAS is this record here: https://imgur.com/a/zL778tU Looks like MAS has a script attached to a Ravens Breezehome disabled door :( Edited February 18, 2019 by Lightsourced
DarkladyLexy Posted February 18, 2019 Author Posted February 18, 2019 is it normal for the final merge to require two previous merges as masters?yes. I'm trying to do the zedit patch builds at the end of the setup but everyone of them is giving me an error. The know your armor patcher error starts "[ERROR] Error: Failed to get enabled flags at: Weather Systems Merged.esp\7F000D62, "ACBS - Configuration\Template Flags" Failed to resolve element at path: ACBS - Configuration\Template Flag" The know your enemy patch error starts the same. The zpatch starts "Amatius Manor (1+) Error [ERROR] Error: Failed to get winning override record for: 0 ERROR: Cannot resolve NULL reference. (00000000002447DC){XEditLib.dll} [00000000006457DC] JclDebug.TJclStackInfoList.Create + $10C" Tried rebuilding weather merge and misc merge, since those two are where the errors are showing up, but they build fine and didn't help. Not sure what to do now.. take to Mator on his discord. Hiya! I'm just wondering if anyone would know how to patch The Ravens Breezehome SSE [https://www.nexusmods.com/skyrimspecialedition/mods/22800?tab=posts] with Moon and Star. I've tried messaging the author on the mod page about it, but he hasn't responded. So, just wondering if someone in this wonderful community has any ideas? Thanks! BTW -- The only thing that needs to be edited for MAS is this record here: https://imgur.com/a/zL778tU Looks like MAS has a script attached to a Ravens Breezehome disabled door :( i would let MAS win by forwarding the record to a CR.
Innateagle Posted February 18, 2019 Posted February 18, 2019 (edited) First and foremost i wanna thank Lexy and whoever else helped make the guide for their amazing work. It really set up my game nicely and, despite my noobiness, it alsto seems quite stable. So thanks! I have one problem tho. It seems that Ultimate combat removes any arrow sound that isn't an arrow hitting a NPC/creature (so flesh sounds). Basically i have no sounds when arrows hit walls/stone/wood with the mod active. I don't think it's a conflict with AoS or Immersive Sounds either, because even when running it standalone on a clean profile with those mods off these sounds are still missing. Anyone knows what could be up and how to fix this? Edited February 18, 2019 by Innateagle
DarkladyLexy Posted February 18, 2019 Author Posted February 18, 2019 Hey Guys the STEP Version of the guide have been updated so please check the Changelog.
Memoso Posted February 18, 2019 Posted February 18, 2019 If deleting chimneyhouse merged. Do we have to reactivate the non merged plugins?I mean the plugins which are hide because of merged patch
DarkladyLexy Posted February 18, 2019 Author Posted February 18, 2019 If deleting chimneyhouse merged. Do we have to reactivate the non merged plugins?I mean the plugins which are hide because of merged patchwell obviously yes
zeurpiet Posted February 18, 2019 Posted February 18, 2019 Maybe I'm blind but I can't find Know Your Enemy in the Expanded Cities, Towns and Villages Section in the 18-02-19 update.According the update the LOOT Rule for ETaC - Better Dynamic Snow Patch should be removed.
DarkladyLexy Posted February 18, 2019 Author Posted February 18, 2019 Maybe I'm blind but I can't find Know Your Enemy in the Expanded Cities, Towns and Villages Section in the 18-02-19 update.According the update the LOOT Rule for ETaC - Better Dynamic Snow Patch should be removed.that a typo that I have sorted to re=check the Changelog
Memoso Posted February 18, 2019 Posted February 18, 2019 creation Kit asking for unpacking scripts after updating to 1.7. ( i already did in version earlier)unpack the script source script?
spartanflame Posted February 18, 2019 Posted February 18, 2019 SSSO:2). no it was buggyHi Lexy,for the past few weeks SSSO was pretty stable for me. The only problem I had was when I used the rotating save system. That simply didn't work.But if I used the unlimited new save settings, it worked like a charm.
Innateagle Posted February 18, 2019 Posted February 18, 2019 First and foremost i wanna thank Lexy and whoever else helped make the guide for their amazing work. It really set up my game nicely and, despite my noobiness, it alsto seems quite stable. So thanks! I have one problem tho. It seems that Ultimate combat removes any arrow sound that isn't an arrow hitting a NPC/creature (so flesh sounds). Basically i have no sounds when arrows hit walls/stone/wood with the mod active. I don't think it's a conflict with AoS or Immersive Sounds either, because even when running it standalone on a clean profile with those mods off these sounds are still missing. Anyone knows what could be up and how to fix this?Apparently, from what i've read in the mod's discussion on Nexus, it seems the .dll may be the cause of this. Still don't know how to fix it, short of removing. Just in case, anyone can recommend an alternative to UC?
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