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Lexy's: Legacy of The Dragonborn Special Edition


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I've been removing some stuff and replacing others with less intensive textures. With xLODGEN and DynDOLOD would using 248 rather then 512 help? (I may not be using the correct numbers but I think you'll know what I mean.)

 

Any suggestions on what can be removed that would help?

Anything that drives down the graphical requirements, in short. Including dropping your screen resolution, if you can bear it.

 

I wonder if Lexy's current plugin load order is posted anywhere?  I'd like to compare mine with it just to be sure I have it right.  I trust LOOT and all, but I'm also game for 100% verification.  Thanks.

Yes, it's posted somewhere. No, you shouldn't go mod for mod comparison with that LO - she is constantly changing hers as part of the development cycle, and on top of that you likely have additional mods you have added that are not in her guide... which WILL change the order, even of the things that are in guide. Every mod added changes that order, so you can't expect to match another person's LO 100%. In short, Trust Loot and Lexy's LO list is not doing a 100% verification in this case.

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Anything that drives down the graphical requirements, in short. Including dropping your screen resolution, if you can bear it.

 

Yes, it's posted somewhere. No, you shouldn't go mod for mod comparison with that LO - she is constantly changing hers as part of the development cycle, and on top of that you likely have additional mods you have added that are not in her guide... which WILL change the order, even of the things that are in guide. Every mod added changes that order, so you can't expect to match another person's LO 100%. In short, Trust Loot and Lexy's LO list is not doing a 100% verification in this case.

Thx for the reference Mercury.  That LO is a bit old, but regardless I do see some differences from mine that make me wonder a bit.  For example, my ETaC-Resource.esm is number 20, and my FISS.esp is number 25.  But LOOT is updated, so perhaps my order reflects the new load order rules.  I notice that in that older list, some plugins have a * beside them and others do not.  The ones that do not seem to correspond to the plugins that were merged in my bashed patch.  I'd like to confirm this just to know that I merged the right plugins in the bashed patch...

 

Shadriss - thanks.  I know what you mean.  However, if one were to follow the guide as doctrine, installing everything and following every step, it should produce a deterministic load order that one could verify against as a sanity check I think?

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I'm finding that i get banded shadows in some interiors.  It's a bit like the banded shadows shown in this fix:

 

https://www.nexusmods.com/skyrim/mods/27418

 

It's particularly noticeable in the Keep It Clean Inn bathrooms when bathing.  It happens with the ENB turned on or off.  I've read that this was a persistent problem for stock skyrim and according to the fix above it was remedied on an interior-by-interior basis.  Anyway, I wonder if this is bothering anyone else and if there is any fix to be considered.  Note that I've seen it on other shadows outside of the KiC bathrooms; in some shops (albeit more subtly). Thanks. 

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General question as I try to tackle setting this Step Guide up. Has anyone tried this guide without the Omega stuff (I read everything on it and at the end of the day I think its not something I want to play with). Any pitfalls to not installing Omega or Omega patches that you would see? Sorry for the odd question but I want to make sure its even possible without issues before I sink my whole week into setting this up. I honestly would like to just install T'Skyrim in place of it.

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General question as I try to tackle setting this Step Guide up. Has anyone tried this guide without the Omega stuff (I read everything on it and at the end of the day I think its not something I want to play with). Any pitfalls to not installing Omega or Omega patches that you would see? Sorry for the odd question but I want to make sure its even possible without issues before I sink my whole week into setting this up. I honestly would like to just install T'Skyrim in place of it.

it can be done but you will have to Clean a lot of my custom patches or even make your own as OMEGA Includes Morrowloot.

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Anything that drives down the graphical requirements, in short. Including dropping your screen resolution, if you can bear it.

Okay, so dropping the screen resolution worked miracles and wasn't something I would have ever thought of. Thank you. I may need to rebuild or at least readd some things.

 

I lowered the screen resolution for the game ... does it need to be the same as what the display actually is?

Edited by rayhne
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Never mind to this, I've figured it out myself.  Of course I'm back with another question.  I've followed the Cleaning Missing Masters process to a T to clean ELE - Merged as a master for the SMASH Override CR Patch, and it's not working.  I make dummy masters in Bash, load it in xEdit, find the conflicts, remove ALL of them, save, reopen in xEdit, Clean Masters, and nothing's happening.  I don't know what else to look for in order to make it be free of ELE Merged.  The above process worked like a charm for the main CR patch and the Followers CR patch, so I have no idea why it's not cleaning the masters now.  Anyone have any ideas?

Thedodus hi! Have you tried the other option in troubleshooting section at the bottom:

Report Masters Script (Use this Method if you have the esp plugin downloaded)

This is a very useful little script that will help find all the Form Id's for a mod if you wish to remove a particular mod from this Conflict Resolution.

  1. Open TES5Edit.
  2. Select Only Lexy's LoTD SE OMEGA - Conflict Resolution.esp
  3. Right Click Lexy's LoTD SE OMEGA - Conflict Resolution.esp
  4. Apply Script.
  5. Select Report Masters then Click OK.
  6. In popup window chose the esp you want to remove.
  7. Then Click Apply

This should now show you all form ids that are still linked to esp in question.

 

I have found that sometimes with the other method some things are not removed as it not regarded as an error, but MO2 still will have red triangle stating that an issue isn't cleared/removed: This will mean you have to have ELE_Merged enabled, once all is removed from Smash(just follow the same for smash as if it were cr) and cleaned masters.....hopefully it should be good and then disable ELE_Merged

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Thedodus hi! Have you tried the other option in troubleshooting section at the bottom:

Report Masters Script (Use this Method if you have the esp plugin downloaded)

This is a very useful little script that will help find all the Form Id's for a mod if you wish to remove a particular mod from this Conflict Resolution.

  1. Open TES5Edit.
  2. Select Only Lexy's LoTD SE OMEGA - Conflict Resolution.esp
  3. Right Click Lexy's LoTD SE OMEGA - Conflict Resolution.esp
  4. Apply Script.
  5. Select Report Masters then Click OK.
  6. In popup window chose the esp you want to remove.
  7. Then Click Apply

This should now show you all form ids that are still linked to esp in question.

 

I have found that sometimes with the other method some things are not removed as it not regarded as an error, but MO2 still will have red triangle stating that an issue isn't cleared/removed: This will mean you have to have ELE_Merged enabled, once all is removed from Smash(just follow the same for smash as if it were cr) and cleaned masters.....hopefully it should be good and then disable ELE_Merged

Thanks for the tip!  That's good to know...I ended up just copying all the records from the Smash Override into a new plugin and using that instead, the new plugin didn't have ELE - Merged as a master.  Seems to be working OK so far.

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Hi folks,

 

Just a sanity check here for myself  :woot:  I'm not sure what happened, because I didn't do anything out of the ordinary, that is, I didn't do anything not detailed in the guide!

 

Anyhow, in MO2, in the left-hand pane, USSEP is checked -but- in the right-hand pane, under the 'Plugins' tab, USSEP ESP is UNchecked ... that's not right is it ??

 

I've been running LOOT every now and then as I progress through the guide and noticed the error "This plugin requires "Unofficial Skyrim Special Edition Patch.esp" to be active, but it is inactive." in LOOT these last couple of times and decided to have a closer look this last time.

 

Might a failed clean exit have caused this or some other glitch !? Or is it because of some missing masters perhaps !? I haven't touched anything in the right-hand pane under the 'Plugins' tab since beginning the guide, so yeah, not sure what happened! I'm only just now up to section 30 'Collectables, Treasure Hunts, and Puzzles'.

 

Anyhow, I should just check it and turn it back on, correct?

 

I've also got some other ESPs that are unchecked in the right-hand pane as well; this USSEP ESP isn't the only. . . .

 

Kind regards,

Dodgy Bob

Edited by DodgyBob
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I've been following the guide exactly so far.  I'm currently in the middle of merging plugins.  I started to look forward and the finishing line section.  The first step is run Loot.  I have been leaving all the mods deactivated and only activating them as needed to either xedit them, or for merging purposes.  I'm now wondering if I was supposed to have everything enabled as I was following the guide?  Also, I've been creating separate profiles for each merge patch as suggested at the beginning of the merge section.  I what to activate and what to not activate addressed at any point?  Is there a way to disable the esp's easily that have been added to a merge?  I see the idiot checks to make sure certain mods stay enabled.  How exactly should I have been handling activations etc?

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