Shadriss Posted October 1, 2018 Posted October 1, 2018 Thanks Shadriss, I will check out Troubleshooting sounds like exactly what I need EditJust Had a look and it is exactly what I'm looking for, step 4. looks a bit daunting but I want to learn SSEEdit, this will help.Thanks again manHere to support, as always. :) hey, guys, Guide has been updated so check the changelog still got a few more more merges to do but I am out of time today they will be sorted tomorrow.No rush - as I said earlier, it's all under construction. We'll mind the dust. :) I'd like to thank all the authors for putting this together. I've been modding Skyrim LE and SSE (more recently) for a long time, never quite getting round to playing it again. This time is no exception, however with the help of this guide I'm getting closer to the ultimate goal. I have a few questions and suggestions though: Is it worth converting some of the smaller mods that have no dependants / patches to ESL? Lock Overhaul for example. EDIT: It should in theory be possible to convert those with dependants to ESL and change the masters for the patches.Is it worth (rather than merging patches) converting to ESPlite? (ESPs with compacted form IDs, tagged as ESL) This is fairly easy, and there is now a script for the beta release of SSEdit that identifies ESPs that can be converted, either by just adding the ESL flag, or by renumbering and compacting formIDs prior to doing so.. . . Which brings me on to my final question / query:As there is now a move to OMEGA, would you please consider the following patch compendium by Quinn?https://www.nexusmods.com/skyrimspecialedition/mods/18369These can be installed as ESPlite plugins and seem to cover many of the mods installed as part of your guide. (Thought it might free up some esp space?) Thanks once again. I'd happily contribute to the author's beer and wine fund if pointed in the direction of where I can do so? PS. If all of this sounds like too much work, and if anyone is happy to do some testing I'm happy to convert a few ESPs to ESPlite or ESL and stick them in a dropbox?There's still a lot of misinformation and lack of understanding about what ESLs and ESPLites really are and do (at least among most of us...), and I know Lexy has talked (on her Discord server) about looking into that kind of thing after the OMEGA update is stable... that said, if you really want to get involved in that kind of testing and assistance, joining the Discord server is probably the best way to get involved - there's a link to an invite at the top of the main guide page. There's generally a good active group there, including several mod authors, so your ideas and questions might get a slightly better reply there than here... I know Lexy keeps a good eye on things there, so that would be a good way to get her attention as well. See you there, if you choose to join up. :)
itskingx Posted October 1, 2018 Posted October 1, 2018 for the KYE Patches merged. the kye obis patch was left out?
DarkladyLexy Posted October 1, 2018 Author Posted October 1, 2018 Hi Lexys, It seems that NPC Retexture Merge SSE is still version 1.09 instead of 1.10 as in your last changelog... Is it right? Thanks. Edit : To be clear it said 1.10 on nexus but file downloaded is named 1.09... Just to confirm it's the good one!mmm ok do me a favour check your argonian and khajiit feet are ok if they are then we're all good if not then i uploaded the wrong file. I'd like to thank all the authors for putting this together. I've been modding Skyrim LE and SSE (more recently) for a long time, never quite getting round to playing it again. This time is no exception, however with the help of this guide I'm getting closer to the ultimate goal. I have a few questions and suggestions though: Is it worth converting some of the smaller mods that have no dependants / patches to ESL? Lock Overhaul for example. EDIT: It should in theory be possible to convert those with dependants to ESL and change the masters for the patches.Is it worth (rather than merging patches) converting to ESPlite? (ESPs with compacted form IDs, tagged as ESL) This is fairly easy, and there is now a script for the beta release of SSEdit that identifies ESPs that can be converted, either by just adding the ESL flag, or by renumbering and compacting formIDs prior to doing so.. . . Which brings me on to my final question / query:As there is now a move to OMEGA, would you please consider the following patch compendium by Quinn?https://www.nexusmods.com/skyrimspecialedition/mods/18369These can be installed as ESPlite plugins and seem to cover many of the mods installed as part of your guide. (Thought it might free up some esp space?) Thanks once again. I'd happily contribute to the author's beer and wine fund if pointed in the direction of where I can do so? PS. If all of this sounds like too much work, and if anyone is happy to do some testing I'm happy to convert a few ESPs to ESPlite or ESL and stick them in a dropbox?I freely admit my knowledge if ESPlite plugin is limited. if you want to help test come to Discord much easier then the forums. I would not examine that mod but I would hazard a guess it may not be needed. Hi Lexy, Another one in LOTD Patches Merged : There is this line near the bottom: SFCO - LotD Patch.esp - Lexy LOTD Merged Patch version.esp - (Legacy of the Dragonborn Patches SE) Should we understand that it's two plugins : SFCO - LotD Patch.esp (and) OMEGA MLU LOTD Patch - Lexy LOTD Merged Patch version.espCan you confirm please or the second one is a typo as it should be the first one at the beginning of the merge ? Thanks for all your hard work yes the SFCO - LotD Patch.esp - Lexy LOTD Merged Patch version.esp is a typo I'll sort out tomorrow. for the KYE Patches merged. the kye obis patch was left out?Ah ok, guess I missed that from my merge too cos I used the generated text files for that will sort tomorrow. 1
berndaroy Posted October 1, 2018 Posted October 1, 2018 And this is why I'm waiting until I get the "All-Clear" from the Dark Lady Construction Company to enter the building... obviously, it's still under construction, and there have been unforeseen delays. In the meantime, I have SWTOR, and if it takes long enough, I'll have AC: Odyssey to keep me occupied until the dust settles and the building is furnished. Of course, the wife is chomping at the bit to get back into Skyrim (which means I am as well...) but, eh, what can you do? Well you could read a book, watch a movie together, take the misses to diner, wash the dog, wash the car, decorate a bedroom....oh i don't know LIFE IN GENERAL perhaps.....just a little humor or at lest my warped sense of 1
Swed_Dr_Plastic Posted October 1, 2018 Posted October 1, 2018 If it weren't for the dang download time I'd be done with this mod list by now. but 134 installed files will do for today.
Smokingjoe1982 Posted October 1, 2018 Posted October 1, 2018 With all the changes happening, I decided a fresh install was in order. Am noticing something odd with LOOT though. It keeps putting USSEP at the bottom of the ESMs, only being above LOTD, but below everything else. If memory serves me, I thought USSEP was always under the UHDAP mods, up near the top of the ESMs. I assume this is a behavior caused by the LOOT update, but am curious if this is safe to ignore, or if there is some way to fix it if it's not ok.It seems the latest masterlist revision has rectified this, and USSEP is now being placed right under the High Def Audio mods, with LOTD right under USSEP.
itskingx Posted October 2, 2018 Posted October 2, 2018 Hey what do we do with the WACCF_BashedPatchLvlListFix.esp
InstantKor Posted October 2, 2018 Posted October 2, 2018 I know the omega integration isnt quite over yet but here is a mod I thought the guide could benefit from. Improved Water Performance From the main description "Improves the performance of Realistic Water 2 by using the new bc7 format introduced to SSE by bethesda.95% the looks at 30% the VRAM at 2k resolution."
sb2omen Posted October 2, 2018 Posted October 2, 2018 Having a weird issue after recently rebuilding bashed patch (At least I think this is this culprit). Getting CTD on startup. Bashed patch, 0.esp says missing master MajesticMountains.esp. Not sure if this is causing the ctd, but any help would be appreciated. Game was running fine before rebuilding patch.
Mercury71 Posted October 2, 2018 Posted October 2, 2018 Hi.Looking through the guide and must ask about Alternate Start vs Omega.Will it even be possible to play some of the alternate starts with Omega and its built in encounter zones (SR)?
DarkladyLexy Posted October 2, 2018 Author Posted October 2, 2018 Hey what do we do with the WACCF_BashedPatchLvlListFix.espah yes, you need to remove that I forgot will fix today. Having a weird issue after recently rebuilding bashed patch (At least I think this is this culprit). Getting CTD on startup. Bashed patch, 0.esp says missing master MajesticMountains.esp. Not sure if this is causing the ctd, but any help would be appreciated. Game was running fine before rebuilding patch.delete the old bash patch and rebuild. Hi.Looking through the guide and must ask about Alternate Start vs Omega.Will it even be possible to play some of the alternate starts with Omega and its built in encounter zones (SR)?yes, it will some will obviously be harder than others you will just need to make a judgement call. 1
sb2omen Posted October 2, 2018 Posted October 2, 2018 (edited) "delete the old bash patch and rebuild." I tied that. No dice. Edited October 2, 2018 by sb2omen
DarkladyLexy Posted October 2, 2018 Author Posted October 2, 2018 Hey, Guys, the Guide has been updated so check the changelog only thing left is take pretty screenshots of updated MCM setting and oh update the MCM page I am getting there slowly.
Dave0523 Posted October 2, 2018 Posted October 2, 2018 Appreciate all the hard work you've done. Quick question: If we already have the LOOT groups setup with the older version of LOOT, do we need to set the groups up again after upgrading LOOT? --Dave
DarkladyLexy Posted October 2, 2018 Author Posted October 2, 2018 Appreciate all the hard work you've done. Quick question: If we already have the LOOT groups setup with the older version of LOOT, do we need to set the groups up again after upgrading LOOT? --Daveif you don't remove the user data when updating LOOT the LOOT Groups and all your cutsom rules should still be there.
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