Shadriss Posted August 31, 2018 Posted August 31, 2018 I was able to "fix" this by installing the mods in their listed order and making no changes to their original file structures. I'm not sure what that means or how much of a problem this may cause me in the future, but I don't know why it didn't work.Just as a general question, are you testing each section as they get completed? If yes, that is likely part of the problem - the guide doesn't work that way. It assumes that all mods are installed, all merges made, and all Finishing Line actions completed... anything less than this, and there are going to be issues similar to what you've experienced. If no, then there may be more troubleshooting to be done (which is fine), but we're gonna need more information that what you've posted thus far.
Monica21 Posted August 31, 2018 Posted August 31, 2018 Just as a general question, are you testing each section as they get completed? Yes, because that is what is suggested at the top of the guide. I was not prepared to spend two days downloading and installing and then have a crash and not have any idea what the cause was. Also, that was the only section I had any problems with.
adrianoz Posted August 31, 2018 Posted August 31, 2018 Yes, because that is what is suggested at the top of the guide. I was not prepared to spend two days downloading and installing and then have a crash and not have any idea what the cause was. Also, that was the only section I had any problems with.Story of my life
DarkladyLexy Posted August 31, 2018 Author Posted August 31, 2018 I installed everything in the NPC Retextures section per instructions, tested my game, and everyone affected has the black face bug. I know that this is usually a load order issue, but am I missing something? I do have the NPC Retexture Merge installed, but I did notice that I don't have either of the 3DNPC files. Will this fix my issue, or did I screw up somewhere? I was able to "fix" this by installing the mods in their listed order and making no changes to their original file structures. I'm not sure what that means or how much of a problem this may cause me in the future, but I don't know why it didn't work.You are getting Blackface bugs not because the folder structure is incorrect but the Records are either being overwritten or you are missing the facegen data for interesting NPC's which is installed later. Don't worry about that yet all you really need to do when testing is may sure you can boot up and can load into the world. Noted this on Nexus today - may go well with the Keep it Clean mod. I don't use it myself, but I thought it may be of interest to the rest of you.Already included with Keep it Clean.
Blackmore01 Posted August 31, 2018 Posted August 31, 2018 Hiya there, I’ve been loosely following the guide using your knowledge of mods to give myself a strong base on which to carry on modding and I noticed your use of loot groups. I haven’t been able to find a guide that explains how to use groups effectively so was wondering if you could give a brief explaination on how to use them effectively and why you employed them in the way you have?
adrianoz Posted August 31, 2018 Posted August 31, 2018 Hi, Would you mind posting a load order to be used when following the guide?
MongeHDS Posted August 31, 2018 Posted August 31, 2018 Hi, Would you mind posting a load order to be used when following the guide?Here modwatch.ch informed in the headers of the main guide!
DarkladyLexy Posted August 31, 2018 Author Posted August 31, 2018 On 8/31/2018 at 5:24 AM, adrianoz said: Hi, Would you mind posting a load order to be used when following the guide? you could use Modwat.ch a bit out of date or you use Mod Picker List link removed due to potential spam/phishing you will need to sign up and set your account to view adult mods thou.
spartanflame Posted August 31, 2018 Posted August 31, 2018 Well, I'm done with doing the merges except the one I can't make since "Veydosebrom - Grasses and Groundcover" isn't available on the Nexus.Therefore I'm stuck. Is there anybody around who could provide the necessary file in some other way?
spartanflame Posted August 31, 2018 Posted August 31, 2018 (edited) <removed> Edited August 31, 2018 by spartanflame
DarkladyLexy Posted August 31, 2018 Author Posted August 31, 2018 Well, I'm done with doing the merges except the one I can't make since "Veydosebrom - Grasses and Groundcover" isn't available on the Nexus.Therefore I'm stuck. Is there anybody around who could provide the necessary file in some other way?well there is one of 2 things you could do either leave it out or use the Classic version but the would mean having to convert the esp and running if Optimizer on it. Or maybe Verdant could even use Enhanced landscapes I might have to start looking at others if it doesn't come back soon.
masau Posted August 31, 2018 Posted August 31, 2018 Hi Lexy, I read on the nexus website that follower trap safaty is part of amazing follower overhaul. saves a esp if we leave that one out right
DarkladyLexy Posted August 31, 2018 Author Posted August 31, 2018 Hi Lexy, I read on the nexus website that follower trap safaty is part of amazing follower overhaul. saves a esp if we leave that one out rightFollower Trap Saftey doesn't have a esp so it doesn't really matter.
berndaroy Posted August 31, 2018 Posted August 31, 2018 (edited) Fair enough, my only question is what, if any, items from this mod carry across to the museum... I'm keeping a copy of each note and book specifically to put in there. If I'm short just this one, ok, no problem, but I figured it was worth an ask.Shadriss hi! No problem...the note is expendable, and here is a link to ALL things LOTD..if you are not already aware https://legacy-of-the-dragonborn.wikia.com/wiki/Legacy_of_the_Dragonborn_Wiki#. If you look under library and then dragonborn hall, it shows you what Forgotten City items are taken in to the museum as well as all supported mods displays etc. Have fun! Edited August 31, 2018 by berndaroy
BuddyKidd Posted August 31, 2018 Posted August 31, 2018 In the instructions for PhoenixVivid ENB it says the following:Adjust the Brigness, Constrast and Saturation:Navigate to Skyrim Special Edition\enbseries folderOpen enbeffect.fx.iniChange CC: Brightness= to 1.15 CC: Contrast=1.25, CC: Saturation= to 0.95 Does this make things darker?
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