Shadriss Posted August 14, 2018 Share Posted August 14, 2018 I think that, with the large number of updates to the various mods in the last week or so, those of us trying to build the list may want to (painfully) wait until the new guide comes out, then finish. Something, somewhere, is doing some odd things... so I'm just going to sit this out and wait for the official word... so to speak. Link to comment
cstarkey42 Posted August 14, 2018 Share Posted August 14, 2018 Seeing considerable CTD issues with my most recent build of the guide - anyone who has rebuilt thier YOT merge using all the new patches, I think the problem may lie there - request if you are seeing the same problems or not? A) iNeed and Frostfall on-screen elements not appearing.B) CTDs after death on attempt to load last save.C) CTD on New Game after about 10 seconds of initial loading. Other possibilities include the new Needs patch (though the author says it's only a name change, I wonder if something else is involved). Request any T/S ideas to help me narrow this down.Sorry, I'm using the latest YOT and KYE patches and no issues here. There are a few conflicts to be aware of with YOT but they're easy to fix. I'm not sure why the patches don't address everything in Sacrosanct and Andromeda but a few records are neglected. Thunderchild has some conflicts as well. I've been updating the other mods as well and everything seems really smooth, including xp32 4.5. I'm not sure which new needs patch you're referring to. The new needs mod? I haven't tried that one yet. Thx! I forgot to deactivate these mods.No problem, glad to help. There might be more, I didn't look that closely, those are just the ones that jumped out at me. Link to comment
MongeHDS Posted August 14, 2018 Share Posted August 14, 2018 ReLinker Output both v40 and v44 are causing a crash after loading of the main menu. How to proceed? Link to comment
mycenia Posted August 14, 2018 Share Posted August 14, 2018 Gamwich is a roll: RUSTIC ATRONACHS - Special Edition Link to comment
Dragontailgaming Posted August 14, 2018 Share Posted August 14, 2018 i so am having the blackface bug. so far i saw aela and aerin. any fixes? Link to comment
DarkladyLexy Posted August 14, 2018 Author Share Posted August 14, 2018 i so am having the blackface bug. so far i saw aela and aerin. any fixes?check the BSA's are extracted and facegen is not being overwritten in the left pane of MO2. also check the NPC'S head parts in xedit aren't being overwritten too. Link to comment
mavanaic Posted August 14, 2018 Share Posted August 14, 2018 Hi Lexy, dunno if you've seen it but i've ported today the SS version for FHH..the one that was in Oldrim's guide https://www.nexusmods.com/skyrimspecialedition/mods/19200 Link to comment
DarkladyLexy Posted August 14, 2018 Author Share Posted August 14, 2018 Hi Lexy, dunno if you've seen it but i've ported today the SS version for FHH..the one that was in Oldrim's guide https://www.nexusmods.com/skyrimspecialedition/mods/19200I did but have not had a chance to look at it thou. The NPC Retexture Section is slightly different on SE guide since we are using Windsong instead of Inhabitants of Skyrim as our base. I will add to my test bench so When i find some I will take a look at it along with everything else I need to look at. Link to comment
Shadriss Posted August 14, 2018 Share Posted August 14, 2018 i so am having the blackface bug. so far i saw aela and aerin. any fixes?For me, it turned out that one of the merges needed to be redone - I talked about it a few pages back. I'd suggest looking there and at my eventual solution as at least a place to start. I'm not sure which new needs patch you're referring to. The new needs mod? I haven't tried that one yet.No new Needs mod - there was a mod that had a patch for iNeed that changed the file name because it actually worked for both iNeed and RND. I don't think anything changed in the patch records. That said, whatever the change is (and I'm still trying to hunt it down) has completely borked both Frostfall and iNeed on-screen displays, as well as made the whole install very unstable. As I said, I'm still hunting it down... I'm suspecting something in the merges, but haven't pulled the trigger and done a complete rebuild of them all yet. I simply don't have the time right now - I work for the VA office at a university (when I'm not in classes myself), and with less than two weeks to the new semester, everyone and their siblings are coming in to get their GI Bills certified and paid for. *shudder* Link to comment
SatyriconX Posted August 14, 2018 Share Posted August 14, 2018 Does anyone know if there are old versions of XP32 Skeleton hosted anywhere? The 4.20 version is no longer on the nexus and I hate deviating from the guide. The 4.40 and 4.50 versions fomod installer is totally different than the 4.20 version and it seems the settings are now controlled through MCM, but there is a bunch of stuff in there that frankly I'm not sure how to configure for compatibility with this guide. Thanks in advance for any help :) Link to comment
DarkladyLexy Posted August 14, 2018 Author Share Posted August 14, 2018 Does anyone know if there are old versions of XP32 Skeleton hosted anywhere? The 4.20 version is no longer on the nexus and I hate deviating from the guide. The 4.40 and 4.50 versions fomod installer is totally different than the 4.20 version and it seems the settings are now controlled through MCM, but there is a bunch of stuff in there that frankly I'm not sure how to configure for compatibility with this guide. Thanks in advance for any help :)Groovtama pulled it cos he doesn't think it required anymore I have been looking at v4.50 and it looks ok to use. Use this https://wiki.step-project.com/index.php?title=User%3ADarkladyLexy%2FLexys_LOTD_SE&diff=106461&oldid=106460 version (Just serach for XP32 Maximum Skeleton Special Extended - XPMSSE) I will like be switching the guide back to v4.50 soon anyway. 1 Link to comment
SatyriconX Posted August 14, 2018 Share Posted August 14, 2018 Groovtama pulled it cos he doesn't think it required anymore I have been looking at v4.50 and it looks ok to use. Use this https://wiki.step-project.com/index.php?title=User%3ADarkladyLexy%2FLexys_LOTD_SE&diff=106461&oldid=106460 version (Just serach for XP32 Maximum Skeleton Special Extended - XPMSSE) I will like be switching the guide back to v4.50 soon anyway.Just to be clear - You're advising that I just use the FOMOD instructions from the 4.33 version with the 4.50 version. There isn't a download link to the 4.33 version listed anywhere, correct? Link to comment
DarkladyLexy Posted August 14, 2018 Author Share Posted August 14, 2018 Just to be clear - You're advising that I just use the FOMOD instructions from the 4.33 version with the 4.50 version. There isn't a download link to the 4.33 version listed anywhere, correct?yes the Fomod hasn't changed between v4.33 and v4.50. 1 Link to comment
SatyriconX Posted August 14, 2018 Share Posted August 14, 2018 yes the Fomod hasn't changed between v4.33 and v4.50Awesome - Thank you! Link to comment
SatyriconX Posted August 14, 2018 Share Posted August 14, 2018 2 more Noob questions for the gurus:MXPF - Mator's xEdit Patching Framework - Instructions state to manually download and install into Edit scripts folder in SSEEdit. Does this mean I should copy the entire contents of this archive into the Edit Scripts folder in SSEEdit? (Edit Scripts, ESPs, Documentation, license, README.md are the contents inside) Essentially, this would be nesting the MXPF Edit Scripts folder within the SSEEDit Edit Scripts folder. This seems odd to me and my gut feeling is that I should be extracting the scripts inside the MXPF Edit Scripts folder into the SSEEdit Scripts folder. Thoughts?Mators Smash - I just want to be clear I'm understanding this correctly. When patching with Mator Smash, I am to add everything from Update.esm down to Bashed Patch, 0.esp to SMASH.ALL EXCEPT the .esp's listed below (Animals Merged.esp, Conflict Resolution.esp etc...) which are not being REMOVED from the patch but rather set to SMASH.FORCEALLSorry for asking so many noob questions today - I've just found some anomalies within my game, like odd NPC behavior (NPC's sitting on invisible chairs in the middle of the street), and I want to run through the guide a 3rd time and make sure I'm doing everything exactly right :) Thanks in advance for any tips! Link to comment
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