uncleseano Posted May 20, 2018 Share Posted May 20, 2018 So M.O is not showing any conflicts for me when it comes to xLODGEN and Penguins' A World Map, why are you guys moving it below in the left panel? Link to comment
DarkladyLexy Posted May 20, 2018 Author Share Posted May 20, 2018 So M.O is not showing any conflicts for me when it comes to xLODGEN and Penguins' A World Map, why are you guys moving it below in the left panel?Really it should but If you don't move A Quailty World Map under xLODGEN you will loose Roads from your map. Link to comment
Kal Posted May 20, 2018 Share Posted May 20, 2018 Question on XLODGen, ive seen what it can do , why is this run before Dyndolod? what does it ADD to dyndolod?DynDOLOD does object LOD and tree LOD. xLODGEN does terrain LOD. If you check the thread for xLODGEN the author gives a detailed explanation of why this is the optimal setup, but essentially xLODGEN can create much more detailed terrain LOD, similarly DynDOLOD has various customisation built-in that allow it to create more accurate tree and object LOD.So M.O is not showing any conflicts for me when it comes to xLODGEN and Penguins' A World Map, why are you guys moving it below in the left panel?You should be seeing conflicts against some of the LOD32 files e.g. textures/terrain/tamriel/tamriel.32.-64.-64.dds. If you aren't seeing those conflicts you may not have completed the xLODGEN step correctly (or you need to restart MO!) If you don't overwrite those you no longer get roads showing on your map. Link to comment
uncleseano Posted May 20, 2018 Share Posted May 20, 2018 32,319 Non- Conflicting Files for xLodGen that's 936mb in size but I don't a Tamriel worldspace... odd. I'm guessing that when I enabled the tamriel.esm just before running the lodgen it wasn't 'Enabled' in the right panel or some such Will run this bad boy again so I know lots of things about modding, how to make sexy xEdit patches and pinpoint conflicts even decompiling .pex files and giving them an auld look over but sometimes I know as much as Jon 'Effin' Snow Link to comment
Kneph13 Posted May 20, 2018 Share Posted May 20, 2018 (edited) 32,319 Non- Conflicting Files for xLodGen that's 936mb in size but I don't a Tamriel worldspace... odd. I'm guessing that when I enabled the tamriel.esm just before running the lodgen it wasn't 'Enabled' in the right panel or some such Will run this bad boy again so I know lots of things about modding, how to make sexy xEdit patches and pinpoint conflicts even decompiling .pex files and giving them an auld look over but sometimes I know as much as Jon 'Effin' SnowThat's a good one @uncleseano! LoL Now onto my question on the 19/05/18 Changelog; These two entries:Main Guide - Morrowloot Section - Audio Overhaul for Skyrim - Morrowloot Patch - v2.9.2Main Guide - Sound Improvements Section - Audio Overhaul for Skyrim - Morrowloot Patch - v2.9.2Are we just downloading the Audio Overhaul for Skyrim - Morrowloot Patch -v2.9.2 or are we also updating Audio Overhaul for Skyrim 2.6.1 to 2.9.2 and this was a typo? Sorry I'm confused. Edited May 20, 2018 by Kneph13 Link to comment
Decopauge123 Posted May 20, 2018 Share Posted May 20, 2018 (edited) So M.O is not showing any conflicts for me when it comes to xLODGEN and Penguins' A World Map, why are you guys moving it below in the left panel?Really it should but If you don't move A Quailty World Map under xLODGEN you will loose Roads from your map.These are the conflicts I see between A Quality World Map - Vivid with Flat Roads-5804-9-0-1VF and xLODGEN output before I move the World Map below the xLODGEN output. And, I agree with godescalus, in that I like the way the maps look with the World Map above the xLODGEN output. Edited May 20, 2018 by Decopauge123 Link to comment
DarkladyLexy Posted May 20, 2018 Author Share Posted May 20, 2018 That's a good one @uncleseano! LoL Now onto my question on the 19/05/18 Changelog; These two entries:Main Guide - Morrowloot Section - Audio Overhaul for Skyrim - Morrowloot Patch - v2.9.2Main Guide - Sound Improvements Section - Audio Overhaul for Skyrim - Morrowloot Patch - v2.9.2Are we just downloading the Audio Overhaul for Skyrim - Morrowloot Patch -v2.9.2 or are we also updating Audio Overhaul for Skyrim 2.6.1 to 2.9.2 and this was a typo? Sorry I'm confused.we are updating AOS to v2.9.2 with there sexy new patches. Also i edited that typo last night Link to comment
Kneph13 Posted May 20, 2018 Share Posted May 20, 2018 we are updating AOS to v2.9.2 with there sexy new patches. Also i edited that typo last nightGuess I should have refreshed my pages!!!! *DERP* Link to comment
Decopauge123 Posted May 20, 2018 Share Posted May 20, 2018 DarkladyLexy, when you added Audio Overhaul for Skyrim SE - 2.9.2 to the Build, you removedAudio Overhaul Skyrim All-In-One Installer v2.6.1OPTIONAL FILES - Patch for Vivid Weathers Define Editionbut you don't list them as having been removed in the 19/05/18 Change Log. Link to comment
uncleseano Posted May 20, 2018 Share Posted May 20, 2018 These are the conflicts I see between A Quality World Map - Vivid with Flat Roads-5804-9-0-1VF and xLODGEN output before I move the World Map below the xLODGEN output. And, I agree with godescalus, in that I like the way the maps look with the World Map above the xLODGEN output.Thanks for the heads up. Not sure what I'm doing wrong, been quite thorough on this but I don't have those conflicts in my output. In fact I don't have ANY tamriel textures (dds) in my output at all but the meshes are there and all the other worldspaces are done This is my textures output Grrr..... Link to comment
DarkladyLexy Posted May 20, 2018 Author Share Posted May 20, 2018 DarkladyLexy, when you added Audio Overhaul for Skyrim SE - 2.9.2 to the Build, you removedAudio Overhaul Skyrim All-In-One Installer v2.6.1OPTIONAL FILES - Patch for Vivid Weathers Define Editionbut you don't list them as having been removed in the 19/05/18 Change Log.it was updated the name on the Nexus page has changed but the patch has not.Thanks for the heads up. Not sure what I'm doing wrong, been quite thorough on this but I don't have those conflicts in my output. In fact I don't have ANY tamriel textures (dds) in my output at all but the meshes are there and all the other worldspaces are done This is my textures output Grrr.....when you ran it do you only have Terrian selected? Link to comment
uncleseano Posted May 20, 2018 Share Posted May 20, 2018 Ran it twice, yeah. With just Terrain and all Worlds selected. It's doing everything including meshes for the Tamriel Wordspace just not the textures. Think this is a case of RTFM and heading on over to the xLoDGen forums. Won't bother yis with it anymore Link to comment
DarkladyLexy Posted May 20, 2018 Author Share Posted May 20, 2018 Hey guys sorry to do this I have just updated the Installation instructions for DynDOLOD As the Rules for LOTD are point to the wrong file need chamgeto the esm. This will require you to rerun xLODGEN, TexGen and DynDOLOD. I should of added this days ago but I forgot. Link to comment
rhodsey Posted May 20, 2018 Share Posted May 20, 2018 (edited) Hello all Sorry as a few others have asked does anyone have a copy of the Ordinator patch for classical lichdom please? Edited May 20, 2018 by rhodsey Link to comment
Decopauge123 Posted May 20, 2018 Share Posted May 20, 2018 it was updated the name on the Nexus page has changed but the patch has not.Doh Link to comment
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