cptmcsplody Posted April 25, 2018 Share Posted April 25, 2018 Strange... Sofia is causing the CTD issues in the area of Whiterun Stables. I've never had any troubles with this mod. Can't simply deactivate it though because the Followers and NPC - Conflict Resolution is missing it's master thencould be the body meshes? did you update meshes or animations recently? Link to comment
filiusDei Posted April 25, 2018 Share Posted April 25, 2018 (edited) If you want to take her out of your load order, just open up Followers and NPC - Conflict Resolution and "Remove" her references. Very easy to do. Check for errors afterwards to make sure you got them all and didn't fec something up. Rerun your Bashed Patch and also run a Script Cleaner on the save file you will continue to use. Fallrim Tools has one.I'm lost with all those SSEEdit blocks and sub-blocks and honestly don't know how to find the correct references to removecould be the body meshes? did you update meshes or animations recently?No, I didn't. I don't use any skleton mod, nor do I use any animations. But Sofia is standalone anyway. Edited April 25, 2018 by filiusDei Link to comment
Kneph13 Posted April 25, 2018 Share Posted April 25, 2018 Kneph13, on 25 Apr 2018 - 3:14 PM, said: If you want to take her out of your load order, just open up Followers and NPC - Conflict Resolution and "Remove" her references. Very easy to do. Check for errors afterwards to make sure you got them all and didn't fec something up. Rerun your Bashed Patch and also run a Script Cleaner on the save file you will continue to use. Fallrim Tools has one.I'm lost with all those SSEEdit blocks and sub-blocks and honestly don't know how to find the correct references to remove Don't let it unnerve you, I'll take a look at Followers and NPC - Conflict resolution and tell you how to do it when I get home. Link to comment
DarkladyLexy Posted April 25, 2018 Author Share Posted April 25, 2018 The Black Sacrament Armor SSE has been updated the fomod remove from the UNP Version so all should be good there now can someone please confirm? before I readd and get moody cos it doesn't work again. Link to comment
godescalcus Posted April 25, 2018 Share Posted April 25, 2018 (edited) Have you guys experience savegame corruption with this build? I swear I had never, ever had a savegame flagged as corrupt, not on this SSE build, nor on the classic Skyrim build. Suddenly, mid-playthough at level 14, ALL of my saves were flagged as corrupt, including ones I had previously loaded. What the heck?! Edited April 25, 2018 by godescalcus Link to comment
gpthree Posted April 26, 2018 Share Posted April 26, 2018 I'm lost with all those SSEEdit blocks and sub-blocks and honestly don't know how to find the correct references to removeNo, I didn't. I don't use any skleton mod, nor do I use any animations. But Sofia is standalone anyway.Use the Report Masters script as described in the Troubleshooting section at the bottom of the main guide page. It makes it really simple to remove masters. Link to comment
Decopauge123 Posted April 26, 2018 Share Posted April 26, 2018 (edited) Have you guys experience savegame corruption with this build? I swear I had never, ever had a savegame flagged as corrupt, not on this SSE build, nor on the classic Skyrim build. Suddenly, mid-playthough at level 14, ALL of my saves were flagged as corrupt, including ones I had previously loaded. What the heck?!Not on this build, or any other Build, ever, godescalus. What's flagging them as corrupt? When did this start? Did you install something, and then have this start? The Black Sacrament Armor SSE has been updated the fomod remove from the UNP Version so all should be good there now can someone please confirm? before I readd and get moody cos it doesn't work again.Taking a look now. Update: Installed without issue. No FOMOD. Edited April 26, 2018 by Decopauge123 Link to comment
LosGrak Posted April 26, 2018 Share Posted April 26, 2018 (edited) Ruins Clutter Improved has updated to version 3.1. Immersive Dawnguard Dayspring Pass has been updated to version 1.0.3. Edited April 26, 2018 by LosGrak Link to comment
Decopauge123 Posted April 26, 2018 Share Posted April 26, 2018 (edited) Ruins Clutter Improved has updated to version 3.1.I posted this message on the mod page: The two files available for download are the same file. The file size for NMM_Ruins_Clutter_Improved_SE_v3-1 (the 1st file) is posted as being 215.3MB. The file size for Ruins_Clutter_Improved_SE_v3-1 (the 2nd file) is posted as being 219.9MB.The two files, when downloaded, are the same size (220,519KB) and have the same name. Edited April 26, 2018 by Decopauge123 Link to comment
Kneph13 Posted April 26, 2018 Share Posted April 26, 2018 Kneph13, on 25 Apr 2018 - 3:14 PM, said:I'm lost with all those SSEEdit blocks and sub-blocks and honestly don't know how to find the correct references to remove Don't let it unnerve you, I'll take a look at Followers and NPC - Conflict resolution and tell you how to do it when I get home. Use the Report Masters script as described in the Troubleshooting section at the bottom of the main guide page. It makes it really simple to remove masters. This right here^ It can show you what to do better than I can. There are also videos on You Tube and instructions on S.T.E.P. that cover conflict resolution and error correction with SSE/TESVEdit. It is not hard, do not get intimidated. Link to comment
link213109 Posted April 26, 2018 Share Posted April 26, 2018 Immersive Dawnguard Dayspring Pass has been updated to version 1.0.3.There is also now a ELFX patch included, should that be added to the guide as well? Link to comment
Battlestar1965 Posted April 26, 2018 Share Posted April 26, 2018 Have you guys experience savegame corruption with this build? I swear I had never, ever had a savegame flagged as corrupt, not on this SSE build, nor on the classic Skyrim build. Suddenly, mid-playthough at level 14, ALL of my saves were flagged as corrupt, including ones I had previously loaded. What the heck?!Had this twice. Usually after i had some heavy fighting ingame and my laptop was struggeling. But i think it's a MO2 thing (although i can't prove it). When this happened i usually close MO2, start it again and everything is fine again Link to comment
DarkladyLexy Posted April 26, 2018 Author Share Posted April 26, 2018 Immersive Weapons https://www.nexusmods.com/skyrimspecialedition/mods/16788? is out. Link to comment
sirjesto Posted April 26, 2018 Share Posted April 26, 2018 Immersive Weapons https://www.nexusmods.com/skyrimspecialedition/mods/16788? is out.Just got home from work. Going to check it out. Link to comment
DarkladyLexy Posted April 26, 2018 Author Share Posted April 26, 2018 thanks SirJesto I sent you a PM on Nexus by the way. Link to comment
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