bradarichardson Posted April 25, 2018 Share Posted April 25, 2018 For issues like this a picture would help. I don't know why you are experiencing the issue as you described it as I do not suffer from it. You may have installed something improperly (it's very easy to do and we all have done it). However, you could try these mods and see if it fixes it for you: Remove Interior Fog, and Interior Floating Fog (Dust) Remover. Perhaps someone else has a better idea. I actually have no idea how to upload some of the screenshots I've taken of this issue :) It's almost as if there are two different things inserting smoke where there are light sources, as well as in the interior of buildings. If someone shares how to upload images I'll share them so you can see what I mean. Link to comment
dcads Posted April 25, 2018 Share Posted April 25, 2018 (edited) You used the wrong file for Black Sacrament. Needs to be Optional Files - Original Upload. The FOMOD is also broken, in that it doesn't always copy accross the meshes, and instead looks for a BSA that doesn't exist. Instead, I had to open the 7z file, drag out the meshes into my MO folder and then install it again and choose merge at the end to overwrite the Body and Bag meshes. Edited April 25, 2018 by dcads Link to comment
Kneph13 Posted April 25, 2018 Share Posted April 25, 2018 You used the wrong file for Black Sacrament. Needs to be Optional Files - Original Upload. The FOMOD is also broken, in that it doesn't always copy accross the meshes, and instead looks for a BSA that doesn't exist.the instructions for the UNP "patch" in Optional Files installs over the original. The author states this in the description. Link to comment
dcads Posted April 25, 2018 Share Posted April 25, 2018 (edited) the instructions for the UNP "patch" in Optional Files installs over the original. The author states this in the description.Are we looking at the same page? InstallationManual: Put the .esp, meshes, and textures in Data folder, and anything with 'Black Sacrament Armor' in Data/CalienteTools/BodySlide/ShapeData, /SliderGroups and /SliderSets.NMM: Just install as usual. Edited April 25, 2018 by dcads Link to comment
DarkladyLexy Posted April 25, 2018 Author Share Posted April 25, 2018 You used the wrong file for Black Sacrament. Needs to be Optional Files - Original Upload. The FOMOD is also broken, in that it doesn't always copy accross the meshes, and instead looks for a BSA that doesn't exist. Instead, I had to open the 7z file, drag out the meshes into my MO folder and then install it again and choose merge at the end to overwrite the Body and Bag meshes.mmm you indeed correct not all th meshes did get copied well the sucks now i got to work which files are for UNPB and yes the fomod is looking for the BSA maybe the Author should be informed so she can fix it. So what do we actually need? Link to comment
cptmcsplody Posted April 25, 2018 Share Posted April 25, 2018 Ever consider switching over to CBBE and using bodyslide UNPB? Link to comment
DarkladyLexy Posted April 25, 2018 Author Share Posted April 25, 2018 Removed Black Sacrament Armor SSE until fomod is fix I have informed the Mod Authot so it up to her is fix I am not dicking around with it to make it work. Get slightly annoyed that mods don't work out the box. Link to comment
uncleseano Posted April 25, 2018 Share Posted April 25, 2018 Just a heads up. The great equaliser will render True Soldiers redundant by lower their stats back to normal levels Link to comment
Decopauge123 Posted April 25, 2018 Share Posted April 25, 2018 (edited) FileAccess Interface for Skyrim SE Scripts - FISSES has been updated to v1.3.3: (1) FISSES 1.3.3 requires runtime 1.5.39 and (2) FISSES will transfer none English words to HEX string for file name now, in order to prevent from some translated pex files. Dawnguard Landscape Overhaul HD has been updated to v1.1: no changelog provided and nothing posted by author about the reason for update/change. ArcherDown posted "I am testing them now, but this mod really requires LOHD? they are just textures." after the update, with no response from author yet. Checking Dawnguard Landscape Overhaul HD's Requirements, Landscape Overhaul HD is now "required so it fits with all the landscape textures." Landscape Overhaul HD's Requirements lists Dawnguard Landscape Overhaul HD with the same requirement note. Edited April 25, 2018 by Decopauge123 Link to comment
gpthree Posted April 25, 2018 Share Posted April 25, 2018 He updated Dawnguard Landscape Overhaul because he accidentally included a ground texture from Skyrim HD I think it was. The couple of posts about it have been removed since he got right on it. Link to comment
Kneph13 Posted April 25, 2018 Share Posted April 25, 2018 FileAccess Interface for Skyrim SE Scripts - FISSES has been updated to v1.3.3: (1) FISSES 1.3.3 requires runtime 1.5.39 and (2) FISSES will transfer none English words to HEX string for file name now, in order to prevent from some translated pex files. Dawnguard Landscape Overhaul HD has been updated to v1.1: no changelog provided and nothing posted by author about the reason for update/change. ArcherDown posted "I am testing them now, but this mod really requires LOHD? they are just textures." after the update, with no response from author yet. Checking Dawnguard Landscape Overhaul HD's Requirements, Landscape Overhaul HD is now "required so it fits with all the landscape textures." Landscape Overhaul HD's Requirements lists Dawnguard Landscape Overhaul HD with the same requirement note. Luxor8071's stuff is going to over take my SSE Optimized and SRO with Noble on top eventually. Luxor textures are awesome. I even have Luxor's Clay Deposits HD and Bee Hives 4k/2k! Great stuff Link to comment
Kneph13 Posted April 25, 2018 Share Posted April 25, 2018 A couple more: All Thieve's Guild Jobs Concurrently and Immersive Jewelry. Immersive Jewelry is a Blacksmith character's dream mod.! Link to comment
filiusDei Posted April 25, 2018 Share Posted April 25, 2018 Strange... Sofia is causing the CTD issues in the area of Whiterun Stables. I've never had any troubles with this mod. Can't simply deactivate it though because the Followers and NPC - Conflict Resolution is missing it's master then Link to comment
Kneph13 Posted April 25, 2018 Share Posted April 25, 2018 (edited) Strange... Sofia is causing the CTD issues in the area of Whiterun Stables. I've never had any troubles with this mod. Can't simply deactivate it though because the Followers and NPC - Conflict Resolution is missing it's master then If you want to take her out of your load order, just open up Followers and NPC - Conflict Resolution and "Remove" her references. Very easy to do. Check for errors afterwards to make sure you got them all and didn't fec something up. Rerun your Bashed Patch and also run a Script Cleaner on the save file you will continue to use. Fallrim Tools has one. Edited April 25, 2018 by Kneph13 Link to comment
bradarichardson Posted April 25, 2018 Share Posted April 25, 2018 Not sure if anyone else is experiencing this but when I install Snazzy Patches (24.34) and run it (disabling the .esm files that don't have masters yet), I get an error message saying the following: moreHUD SKSE is not detected. The next popup message is saying SKSE isn't running properly. This is on a new save. For now, I've downloaded the file but am leaving it deactivated until I know what's happening. Link to comment
Recommended Posts