Alkira Posted April 16, 2018 Share Posted April 16, 2018 (edited) Have you considered using your Conflict Res plugin to house the record edits for some lesser mods? I use my own patch for things like NO BS dodge etc. You can also slap in the single record change for No more standing close. Also unless I'm reading this wrong (maybe haven't something that you are using) but Move it Dammit is completly redundant: fBumpReactionSmallWaitTimerfBumpReactionMinMoveDistfBumpReactionIdealMoveDist are all edited the same eay by Immerisve Amazing Follower Tweaks and the only other record in that mod (four in total) isfBumpReactionSmallDelayTime is being overwritten No more standing close. TLDT: Bascially those three mods affect 2 record edits.... You can slap those into your C.R patch and be done with itWere you answering my comment? If so, I was just highlighting that zEdit output patch does not forward the VMAD records (under NPC in the left pane of SSEdit while expanding the zEdit output plugin) from the USEEP and that doing it manually is time consuming (am doing actually). Unless I did something wrong...I was only speaking of zEdit.BTW I would do the same thing for the others minor conflicts . Edit: nevermind.- Alkira. Edited April 16, 2018 by Alkira Link to comment
DarkladyLexy Posted April 16, 2018 Author Share Posted April 16, 2018 Have you considered using your Conflict Res plugin to house the record edits for some lesser mods? I use my own patch for things like NO BS dodge etc. You can also slap in the single record change for No more standing close. Also unless I'm reading this wrong (maybe haven't something that you are using) but Move it Dammit is completly redundant: fBumpReactionSmallWaitTimerfBumpReactionMinMoveDistfBumpReactionIdealMoveDist are all edited the same eay by Immerisve Amazing Follower Tweaks and the only other record in that mod (four in total) isfBumpReactionSmallDelayTime is being overwritten No more standing close. TLDT: Bascially those three mods affect 2 record edits.... You can slap those into your C.R patch and be done with itYeah, you are correct Move Dammit is actually the same as iAFT guess I didn't look that deeply that into it and yes No Move Stand Too Close is just a single record that I could easily just forward into the CR. To be honest, did really think of that when I add them. But this why I have you guy to point out that I am an idiot sometimes . I can't add No BS Dodge to the CR as xedit adds No BS doge as a Master to the CR so that can remain in the merge. I'll tweak all that tomorrow. Link to comment
Decopauge123 Posted April 16, 2018 Share Posted April 16, 2018 DarkladyLexy, on the ChangeLog page you posted that for Bags and Pouches Classic - Added Instructions you added instructions to run SSE Nif Optimizer. [bandolier - Bags and Pouches Classic] on the Build Wiki page did not (and still doesn't) have any instructions for extraction of the 2 BSAs. Do we extract both BSAs, or only one (which one?)? Link to comment
DarkladyLexy Posted April 16, 2018 Author Share Posted April 16, 2018 DarkladyLexy, on the ChangeLog page you posted that for Bags and Pouches Classic - Added Instructions you added instructions to run SSE Nif Optimizer. [bandolier - Bags and Pouches Classic] on the Build Wiki page did not (and still doesn't) have any instructions for extraction of the 2 BSAs. Do we extract both BSAs, or only one (which one?)?yes, we do need to extract the BSA's I forgot to add the tag and when I went to sort it out earlier the Wiki was throwing it's hissy fit so I couldn't do it. Link to comment
Decopauge123 Posted April 16, 2018 Share Posted April 16, 2018 (edited) yes, we do need to extract the BSA's I forgot to add the tag and when I went to sort it out earlier the Wiki was throwing it's hissy fit so I couldn't do it. So it's both BSAs. Cool! Edited April 16, 2018 by Decopauge123 Link to comment
Alkira Posted April 16, 2018 Share Posted April 16, 2018 (edited) DarkladyLexy, on the ChangeLog page you posted that for Bags and Pouches Classic - Added Instructions you added instructions to run SSE Nif Optimizer. [bandolier - Bags and Pouches Classic] on the Build Wiki page did not (and still doesn't) have any instructions for extraction of the 2 BSAs. Do we extract both BSAs, or only one (which one?)?I did extract the meshes (Dr_Bandolier.bsa) in order to fix a mesh issue with the Large Shoulder Pad file. After running through the NIF optimizer that only BSA extracted, I repacked it to match the original package.- Alkira. Edited April 16, 2018 by Alkira Link to comment
DarkladyLexy Posted April 16, 2018 Author Share Posted April 16, 2018 So it's both BSAs. Cool!yes just let MO2 doing its extraction thing. I'll sort that out when the Wiki stops being so slow unless you get there first. Link to comment
uncleseano Posted April 16, 2018 Share Posted April 16, 2018 Yeah, you are correct Move Dammit is actually the same as iAFT guess I didn't look that deeply that into it and yes No Move Stand Too Close is just a single record that I could easily just forward into the CR. To be honest, did really think of that when I add them. But this why I have you guy to point out that I am an idiot sometimes . I can't add No BS Dodge to the CR as xedit adds No BS doge as a Master to the CR so that can remain in the merge. I'll tweak all that tomorrow.I forget what the terminology is but it's something like copy as new record rather an overwrite. Something to do with the No BS mod is made out of the CK rather than xEdit. That's what I did at any rate. Works fine and dandy. Link to comment
cptmcsplody Posted April 16, 2018 Share Posted April 16, 2018 (edited) LOOT is now complaining about Sacrosanct being dirty. This is an Enai mod. It's gotta be intentional, right? Nothing in the Nexus forum about it.I wish people wouldn't use the phrase "complaining about" when referencing LOOT warnings.LOOT warnings are there to help & inform the mod user. If it's not an error, you can ignore it or follow the cleaning guide.Authors can inform LOOT as to why a mod must not be cleaned. Edited April 16, 2018 by cptmcsplody Link to comment
godescalcus Posted April 17, 2018 Share Posted April 17, 2018 Yeah, you are correct Move Dammit is actually the same as iAFT guess I didn't look that deeply that into it and yes No Move Stand Too Close is just a single record that I could easily just forward into the CR. To be honest, did really think of that when I add them. But this why I have you guy to point out that I am an idiot sometimes . I can't add No BS Dodge to the CR as xedit adds No BS doge as a Master to the CR so that can remain in the merge. I'll tweak all that tomorrow.Maybe keep the link and suggest endorsement of the original mod in the case where the record is copied into the CR?I wish people wouldn't use the phrase "complaining about" when referencing LOOT warnings.LOOT warnings are there to help & inform the mod user. If it's not an error, you can ignore it or follow the cleaning guide.Authors can inform LOOT as to why a mod must not be cleaned.True, and it would actually be a great help if LOOT had more messages like BOSS and MLOX do. The latter especially really helps fixing a lot of issues in a Morrowind build. Link to comment
godescalcus Posted April 17, 2018 Share Posted April 17, 2018 Does anybody have an alternative link to Undeath Classical Lichdom? The author hid it while working on update. 1 Link to comment
Kneph13 Posted April 17, 2018 Share Posted April 17, 2018 I just saw this, it looks pretty cool. BUVARP Se - Barely Used Vanilla Actors Recycle Project. Might be worth a consideration. Link to comment
LosGrak Posted April 17, 2018 Share Posted April 17, 2018 I just tested out the vanilla start and Ulfric doesn't have his gag on. I remember this being an issue for a short time in LE, but I don't remember the fix. Could anyone help me out here? Link to comment
Gilgamesh2k5 Posted April 17, 2018 Share Posted April 17, 2018 how do we update MO2? I am in the middle of a guide reinstall... Link to comment
DarkladyLexy Posted April 17, 2018 Author Share Posted April 17, 2018 Guys Undeath Classical Lichdom is not required by the CR so you can safely skip over it Link to comment
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