BuddyKidd Posted March 4, 2018 Share Posted March 4, 2018 Giving this one a look-see tomorrow. Where did you end up placing it in left pane?I replaced "aMidianborn caves and mines" but Lexey may want to use it as a add on or place it some place else. Link to comment
Tzefira Posted March 4, 2018 Share Posted March 4, 2018 I was watching Gopher video on what mods he was planning on using for his new SSE let's play and spotted this Master of Disguise - Immersive Disguises for Skyrim Special Edition - https://www.nexusmods.com/skyrimspecialedition/mods/9959? it peaked my interest so I'll add to the wife's test list .I've been eyeing this one, would fit really well with a character concept I've got. Let us know what you think of it! Link to comment
exus Posted March 4, 2018 Share Posted March 4, 2018 Many mods have notes not to install the readme or other .txt files. Sometimes I see some mods that have a readme that is left in. Are those ones left in an oversights? Is it purposeful to leave some .txt files and not others? Does it matter one way or another? Can I leave any random text file in and just be lazy? Should I go on a quest to exterminate every installed readme? Been curious since the LE guide so thought I might as well finally ask. Link to comment
sirjesto Posted March 4, 2018 Share Posted March 4, 2018 I will have an updated merged patch for you guys soonish. Link to comment
sm0kem Posted March 5, 2018 Share Posted March 5, 2018 (edited) Hey @sirjesto, how do you handle nav mesh conflict between helgen and skyway patches when merging? Edited March 5, 2018 by sm0kem Link to comment
Tzefira Posted March 5, 2018 Share Posted March 5, 2018 FNIS updated to 7.2 Those Underground dungeon textures just got an update too, right after I downloaded it natch. Link to comment
Nozzer66 Posted March 5, 2018 Share Posted March 5, 2018 Many mods have notes not to install the readme or other .txt files. Sometimes I see some mods that have a readme that is left in. Are those ones left in an oversights? Is it purposeful to leave some .txt files and not others? Does it matter one way or another? Can I leave any random text file in and just be lazy? Should I go on a quest to exterminate every installed readme? Been curious since the LE guide so thought I might as well finally ask.6 of one, half dozen of the other, really. The not installing them is more just to save a small amount of space. If you see other ones you can feel free to delete them as well. Or install them. They don't really hurt anything. Link to comment
Decopauge123 Posted March 5, 2018 Share Posted March 5, 2018 Has anyone else tried to install the latest version of [immersive KS Hairdos]? Merge Plugins and SSEEdit both say it has 4 FormID errors. [00:00] Checking for Errors in [05] KS Hairdo's.esp[00:00] KS Hairdo'sForms [FLST:0507BB96][00:00] FLST \ FormIDs \ LNAM - FormID -> [05065E01] < Error: Could not be resolved >[00:00] FLST \ FormIDs \ LNAM - FormID -> [05065E02] < Error: Could not be resolved >[00:00] FLST \ FormIDs \ LNAM - FormID -> [0507205F] < Error: Could not be resolved >[00:00] FLST \ FormIDs \ LNAM - FormID -> [05072060] < Error: Could not be resolved > Link to comment
sirjesto Posted March 5, 2018 Share Posted March 5, 2018 Hey @sirjesto, how do you handle nav mesh conflict between helgen and skyway patches when merging?I don't use Skyway, so I don't handle it, lol.Guess you just need to load up all the mods in your merge into the CK and rebuild the navmesh. That's what Merge Plugins tells you to do. Link to comment
sm0kem Posted March 5, 2018 Share Posted March 5, 2018 (edited) @sirjesto, isn't Solutide Skyway one of the patches in the merge? Rebuilding in CK is not feasible without headaches such as stripping down Bethesda esms so CK doesn't choke on number of object and crashes Edited March 5, 2018 by sm0kem Link to comment
sirjesto Posted March 5, 2018 Share Posted March 5, 2018 (edited) @sirjesto, isn't Solutide Skyway one of the patches in the merge? Rebuilding in CK is not feasible without headaches such as stripping down Bethesda esms so CK doesn't choke on number of object and crashes If you're using the Merged patch from the Legacy page, why is this even a thing? Edited March 5, 2018 by sirjesto Link to comment
sm0kem Posted March 5, 2018 Share Posted March 5, 2018 (edited) Well basically, they both have 00012FB4 NAVI record. From what i can tell, Merge Plugin is simply taking one from Skyway since i placed it later in the order due to larger size (more nav info). Technically it shouldn't break the game but i was still curious how you guys resolve conflicts in such large merges.Even without the merge, the conflict is still there if someone installs both Skyway and Helgen Reborn I am not using merged patch, i am merging for my own load order Edited March 5, 2018 by sm0kem Link to comment
sirjesto Posted March 5, 2018 Share Posted March 5, 2018 Ignore it, or fix it in the CK.There are no other ways. Link to comment
sm0kem Posted March 5, 2018 Share Posted March 5, 2018 CK cannot handle so many mods (all the masters from ~20 patches) being loaded and drops high number of records during loading process (array size limitation), so ignoring is the only way, for now... Link to comment
mavanaic Posted March 5, 2018 Share Posted March 5, 2018 CK cannot handle so many mods (all the masters from ~20 patches) being loaded and drops high number of records during loading process (array size limitation), so ignoring is the only way, for now...You could try first to merge the conflicting mods with the navi record (i think helgen reborn and skyway), rebuild navmesh and then add them to merge. Link to comment
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