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Posted (edited)

Touche! ::): I don't have logs stored. The only thing that makes me certain is a couple thousand older screenshots that show it working.

The full models were not changed BTW, i kept them.

 

But, in case i'm wrong, the only thing i can think of is that the billboards were so good that they looked very much like 3D LOD.

 

In the next days, i'll restore the backup of my mod folder, TFC, and look at them closely. That should solve the mystery.

Edited by jjensson
Posted (edited)

Hey Sheson, i think you helped me with that suggestion. I indeed found log files, and look what i dug up:

 

 

With Dyndolod 2.43:

TreePineForestSnowL03 [TREE:0005D2D9] meshes\landscape\trees\treepineforestsnowl03.nif
Billboard found, replaced tree, 3D LOD not found <treepineforestsnowl03_28C45985> fallback Full Model
LOD4: meshes\landscape\trees\treepineforestsnowl03.nif
LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds
LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds

With Dyndolod 2.54:

TreePineForestSnowL03 [TREE:0005D2D9] meshes\landscape\trees\treepineforestsnowl03.nif
Billboard found, replaced tree, 3D LOD not found <treepineforestsnowl03_28C45985> fallback Billboard
LOD4: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal
LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal
LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal

Can you tell what did go wrong? AFAIK i used the same settings in both cases (i don't change the settings if they work once).

 

Am i right in my assumption that (as a workaround) i just can set a custom rule for that tree model to use "full model" for LOD4?

Edited by jjensson
Posted
  On 12/30/2018 at 9:09 PM, jjensson said:

 

Hey Sheson, i think you helped me with that suggestion. I indeed found log files, and look what i dug up:

 

 

With Dyndolod 2.43:

TreePineForestSnowL03 [TREE:0005D2D9] meshes\landscape\trees\treepineforestsnowl03.nif
Billboard found, replaced tree, 3D LOD not found <treepineforestsnowl03_28C45985> fallback Full Model
LOD4: meshes\landscape\trees\treepineforestsnowl03.nif
LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds
LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds

With Dyndolod 2.54:

TreePineForestSnowL03 [TREE:0005D2D9] meshes\landscape\trees\treepineforestsnowl03.nif
Billboard found, replaced tree, 3D LOD not found <treepineforestsnowl03_28C45985> fallback Billboard
LOD4: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal
LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal
LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal

Can you tell what did go wrong? AFAIK i used the same settings in both cases (i don't change the settings if they work once).

 

Am i right in my assumption that (as a workaround) i just can set a custom rule for that tree model to use "full model" for LOD4?

 

It seems in the past you changed the setting TreeFullFallBack= in the DynDOLOD INI that controls the automatic fallback to Billboard to fallback to the full model instead. So you can either use that again, but head the warning.

 

As you suggest, you can also add specific mesh rule for the tree treepineforestsnowl03.nif and set LOD4 to Full Model and LOD8/16 to Billboard and thus set it for only the tree that requires it.

Posted (edited)

As per Waza's video, i explicitly set TreeFullFallBack=1 in both cases. That's what makes it so strange - somehow v2.54 doesn't respect the setting in case of that exact tree model.

 

And BTW, i apologize for confusing the terms. I'm a bit of a noob with this stuff. When i wrote 3D-LOD, i meant full tree model. That's what i had i the past when i had nice far away trees, with EVT and the SFO addition - i think i have just one tree type as hybrid LOD and it's hard to spot.

 

I'll try with the custom rule sometime in the next days, and report the outcome.

 

Thanks for your help.

Edited by jjensson
Posted (edited)
  On 12/31/2018 at 1:55 PM, jjensson said:

Interestingly, no. As per Waza's video, i explicitly set TreeFullFallBack=1 in both cases. That's what makes it so strange - somehow v2.54 doesn't respect the setting in case of that exact tree model.

 

I'll try with the custom rule sometime in the next days, and report the outcome.

 

Thanks for your help.

Let me point out the text that is right above the setting which says:

; 0 -> FullModel; 1 -> Billboard, 2 -> Billboard2, 3 -> Billboard3 etc. 
; NOTE: This setting changed meaning in version 2.44

 

I suggest to read the included manual and documentation. At least the explanations in the INIs right above the settings ;)

Edited by sheson
Posted (edited)

Dammit, you're right! I have read parts of the manual in the past, and usually pay attention to the comments in the INI's, but this i have missed. I watched the video and changed the settings on the fly.

 

Well, i feel bad now for wasting your time. But maybe i learned a thing or two in the process.

 

Thanks again. Firstborn is shipping out as we speak. :P

Edited by jjensson
Posted

Hi Sheson:
i was sent here from GamerPoets Discord:
 

i was wondering if anyone here could please help me with DYNDOLOD (skyrim LE).
 
because dyndolod and tex gen wont open up on my laptop.
i can get teslodgen to work.

 
im getting this kind of thing in game, and cant seem to fix it, even starting multiple new games wont work.
https://cdn.discordapp.com/attachments/283413938530549762/531499028983316510/unknown.png https://cdn.discordapp.com/attachments/283413938530549762/531499132062269440/unknown.png

 
dyndolod and tex gen sits in my taskbar like this

https://cdn.discordapp.com/attachments/283413938530549762/531743614598905856/unknown.png
but never opens up

 
any help will be great and appreciated thanks :)

Posted (edited)
  On 1/8/2019 at 4:23 AM, DE4NA1sGHOST said:

Hi Sheson:

i was sent here from GamerPoets Discord:

 

i was wondering if anyone here could please help me with DYNDOLOD (skyrim LE).

 

because dyndolod and tex gen wont open up on my laptop.

i can get teslodgen to work.

 

 

im getting this kind of thing in game, and cant seem to fix it, even starting multiple new games wont work.

https://cdn.discordapp.com/attachments/283413938530549762/531499028983316510/unknown.png https://cdn.discordapp.com/attachments/283413938530549762/531499132062269440/unknown.png

 

 

dyndolod and tex gen sits in my taskbar like this

https://cdn.discordapp.com/attachments/283413938530549762/531743614598905856/unknown.png

but never opens up

 

 

any help will be great and appreciated thanks :)

 

No program window ever shows up regardless if starting the x86 or x64 version?

 

Is there an icon in the Taskbar?

 

Hold Shift while executing to reset settings to default or manually delete c:\Users\[user name]\AppData\Local\Skyrim\DynDOLOD_settings.ini

 

You made sure not to install DynDOLOD Standalone into a game, MO or Program Files folder and that no UAC or Antivirus is interfering?

 

Did you try run as admin?

 

 

 

The "kind of thing" is explained in the DynDOLOD FAQ as "trees textures cut off". The only proper solution is to generate tree LOD for the load order and to make sure none of it is overwritten.

Edited by sheson
  • 2 weeks later...
Posted
Exception in unit prepare line 551: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)

[00:00:01.245]

[00:00:01.245] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.

[00:00:01.245]

[00:00:01.245] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/

[00:00:01.246] Error: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)

 

This is error im getting im using skyrim LE if that means anything 

Posted (edited)
  On 1/17/2019 at 7:28 AM, datboiecho said:

 

Exception in unit prepare line 551: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
[00:00:01.245]
[00:00:01.245] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:01.245]
[00:00:01.245] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:01.246] Error: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)
 
This is error im getting im using skyrim LE if that means anything 

 

FAQ: DynDOLOD.exe: Exception in unit xxx line xxx: Can not copy xxxx from xxxx.esp into xxx.esp
 
A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. 
 
A: There might be plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 
 
 
If removing the Bashed Patch works, it means the plugin is broken. Generate a working Bashed Patch with the latest Wrye Bash version
Edited by sheson
Posted
  On 1/19/2019 at 11:42 PM, LordOfLA said:

Sheson, why do the 2.54 exe files have manifests requesting admin access? It isn't needed.

It's an accidental left over from some debugging. Next version will be normal again.

Posted (edited)
  On 1/20/2019 at 11:54 AM, LordOfLA said:

Cool, i editied the 2.54's to not need admin access if you want me to pm them over to you? Save you recompiling, etc..

I have no need for them.

Edited by sheson

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