sheson Posted December 24, 2018 Author Share Posted December 24, 2018 Thanks so much for the quick reply. You were absolutely right about the broken bashed patch. I checked for plugin errors first and reran DynDOLOD but got a different error message. (This time for something near the Blackbriar Lodge.) So I disabled my bashed patch, re organized everything and reran DynDOLOD. Worked like a charm. My problem now is that I needed the bashed patch to alleviate some leveled list injection issues, and now I'm not so sure a couple of my mods are going to play nice together. I'll tinker with it a bit more. Again, thanks for the response and for being so nice to a complete noob.Using the latest version from the Wrye Bash Discord should be fine. Link to comment Share on other sites More sharing options...
jjensson Posted December 29, 2018 Share Posted December 29, 2018 (edited) I'm using the latest DynDOLOD 2.54 + Resources and redid WazaLang's YouTube tutorial for Ultra Trees. In the past everything worked fine (Dyndolod v2.43). But with the new version i have an issue and i can't figure out were the problem is. I'm pretty sure everything else is the same, and apart from some textures, only the Dyndolod suite is new. Tried with Oldrim and SSE versions of Enhanced Vanilla Trees. On first glance everything works, but Vurts tall trees (the mod where you have to copy files from SFO) are not 3D models but billboards, no matter what i try. All trees are Ultra Trees (3D models), but Vurts stay billboards. I'm pulling my hair out... I just don't know were to start looking for the issue. Edited December 29, 2018 by jjensson Link to comment Share on other sites More sharing options...
sheson Posted December 30, 2018 Author Share Posted December 30, 2018 I'm using the latest DynDOLOD 2.54 + Resources and redid WazaLang's YouTube tutorial for Ultra Trees. In the past everything worked fine (Dyndolod v2.43). But with the new version i have an issue and i can't figure out were the problem is. I'm pretty sure everything else is the same, and apart from some textures, only the Dyndolod suite is new. Tried with Oldrim and SSE versions of Enhanced Vanilla Trees. On first glance everything works, but Vurts tall trees (the mod where you have to copy files from SFO) are not 3D models but billboards, no matter what i try. All trees are Ultra Trees (3D models), but Vurts stay billboards. I'm pulling my hair out... I just don't know were to start looking for the issue. I can not support 3rd party instructions. You start looking for the issue by reading DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html If no 3D LOD model exists for a tree it will fall back to use a billboard by default. Link to comment Share on other sites More sharing options...
jjensson Posted December 30, 2018 Share Posted December 30, 2018 Fair enough. (But you did recommend this video in the Dyndolod manual. :) The thing is, though, i *have* a 3D model for those trees (NIF file), Dyndolod just stopped generating 3D LODs for them with v2.54. And it did work with v2.43. Very strange. I did even try defining an extra rule for those exact trees (LOD4=Static LOD4, LOD8=Billboards, etc), but no success. I'll look into the documentation again, and if nothing helps, i'll go back to v2.43 (which is twice as slow, but oh well...) Link to comment Share on other sites More sharing options...
sheson Posted December 30, 2018 Author Share Posted December 30, 2018 (edited) Fair enough. (But you did recommend this video in the Dyndolod manual. :) The thing is, though, i *have* a 3D model for those trees (NIF file), Dyndolod just stopped generating 3D LODs for them with v2.54. And it did work with v2.43. Very strange. I did even try defining an extra rule for those exact trees (LOD4=Static LOD4, LOD8=Billboards, etc), but no success. I'll look into the documentation again, and if nothing helps, i'll go back to v2.43 (which is twice as slow, but oh well...) Copy and paste the part of the old log were it shows that is uses the 3D LOD model for LOD level 4 for that tree and then the same part from the new version were it doesn't. Maybe the full model NIF is different now, then its CRC32 changed. Maybe you just have to copy the 3D LOD model to the new filename. Edited December 30, 2018 by sheson Link to comment Share on other sites More sharing options...
jjensson Posted December 30, 2018 Share Posted December 30, 2018 (edited) Touche! I don't have logs stored. The only thing that makes me certain is a couple thousand older screenshots that show it working.The full models were not changed BTW, i kept them. But, in case i'm wrong, the only thing i can think of is that the billboards were so good that they looked very much like 3D LOD. In the next days, i'll restore the backup of my mod folder, TFC, and look at them closely. That should solve the mystery. Edited December 30, 2018 by jjensson Link to comment Share on other sites More sharing options...
jjensson Posted December 30, 2018 Share Posted December 30, 2018 (edited) Hey Sheson, i think you helped me with that suggestion. I indeed found log files, and look what i dug up: With Dyndolod 2.43: TreePineForestSnowL03 [TREE:0005D2D9] meshes\landscape\trees\treepineforestsnowl03.nif Billboard found, replaced tree, 3D LOD not found <treepineforestsnowl03_28C45985> fallback Full Model LOD4: meshes\landscape\trees\treepineforestsnowl03.nif LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.ddsWith Dyndolod 2.54: TreePineForestSnowL03 [TREE:0005D2D9] meshes\landscape\trees\treepineforestsnowl03.nif Billboard found, replaced tree, 3D LOD not found <treepineforestsnowl03_28C45985> fallback Billboard LOD4: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internalCan you tell what did go wrong? AFAIK i used the same settings in both cases (i don't change the settings if they work once). Am i right in my assumption that (as a workaround) i just can set a custom rule for that tree model to use "full model" for LOD4? Edited December 30, 2018 by jjensson Link to comment Share on other sites More sharing options...
sheson Posted December 31, 2018 Author Share Posted December 31, 2018 Hey Sheson, i think you helped me with that suggestion. I indeed found log files, and look what i dug up: With Dyndolod 2.43: TreePineForestSnowL03 [TREE:0005D2D9] meshes\landscape\trees\treepineforestsnowl03.nif Billboard found, replaced tree, 3D LOD not found <treepineforestsnowl03_28C45985> fallback Full Model LOD4: meshes\landscape\trees\treepineforestsnowl03.nif LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.ddsWith Dyndolod 2.54: TreePineForestSnowL03 [TREE:0005D2D9] meshes\landscape\trees\treepineforestsnowl03.nif Billboard found, replaced tree, 3D LOD not found <treepineforestsnowl03_28C45985> fallback Billboard LOD4: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal LOD8: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internal LOD16: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9.dds using internalCan you tell what did go wrong? AFAIK i used the same settings in both cases (i don't change the settings if they work once). Am i right in my assumption that (as a workaround) i just can set a custom rule for that tree model to use "full model" for LOD4? It seems in the past you changed the setting TreeFullFallBack= in the DynDOLOD INI that controls the automatic fallback to Billboard to fallback to the full model instead. So you can either use that again, but head the warning. As you suggest, you can also add specific mesh rule for the tree treepineforestsnowl03.nif and set LOD4 to Full Model and LOD8/16 to Billboard and thus set it for only the tree that requires it. Link to comment Share on other sites More sharing options...
jjensson Posted December 31, 2018 Share Posted December 31, 2018 (edited) As per Waza's video, i explicitly set TreeFullFallBack=1 in both cases. That's what makes it so strange - somehow v2.54 doesn't respect the setting in case of that exact tree model. And BTW, i apologize for confusing the terms. I'm a bit of a noob with this stuff. When i wrote 3D-LOD, i meant full tree model. That's what i had i the past when i had nice far away trees, with EVT and the SFO addition - i think i have just one tree type as hybrid LOD and it's hard to spot. I'll try with the custom rule sometime in the next days, and report the outcome. Thanks for your help. Edited December 31, 2018 by jjensson Link to comment Share on other sites More sharing options...
sheson Posted December 31, 2018 Author Share Posted December 31, 2018 (edited) Interestingly, no. As per Waza's video, i explicitly set TreeFullFallBack=1 in both cases. That's what makes it so strange - somehow v2.54 doesn't respect the setting in case of that exact tree model. I'll try with the custom rule sometime in the next days, and report the outcome. Thanks for your help.Let me point out the text that is right above the setting which says:; 0 -> FullModel; 1 -> Billboard, 2 -> Billboard2, 3 -> Billboard3 etc. ; NOTE: This setting changed meaning in version 2.44 I suggest to read the included manual and documentation. At least the explanations in the INIs right above the settings ;) Edited December 31, 2018 by sheson Link to comment Share on other sites More sharing options...
jjensson Posted December 31, 2018 Share Posted December 31, 2018 (edited) Dammit, you're right! I have read parts of the manual in the past, and usually pay attention to the comments in the INI's, but this i have missed. I watched the video and changed the settings on the fly. Well, i feel bad now for wasting your time. But maybe i learned a thing or two in the process. Thanks again. Firstborn is shipping out as we speak. :P Edited December 31, 2018 by jjensson Link to comment Share on other sites More sharing options...
DE4NA1sGHOST Posted January 8, 2019 Share Posted January 8, 2019 Hi Sheson:i was sent here from GamerPoets Discord: i was wondering if anyone here could please help me with DYNDOLOD (skyrim LE). because dyndolod and tex gen wont open up on my laptop.i can get teslodgen to work. im getting this kind of thing in game, and cant seem to fix it, even starting multiple new games wont work.https://cdn.discordapp.com/attachments/283413938530549762/531499028983316510/unknown.png https://cdn.discordapp.com/attachments/283413938530549762/531499132062269440/unknown.png dyndolod and tex gen sits in my taskbar like thishttps://cdn.discordapp.com/attachments/283413938530549762/531743614598905856/unknown.pngbut never opens up any help will be great and appreciated thanks :) Link to comment Share on other sites More sharing options...
sheson Posted January 8, 2019 Author Share Posted January 8, 2019 (edited) Hi Sheson:i was sent here from GamerPoets Discord: i was wondering if anyone here could please help me with DYNDOLOD (skyrim LE). because dyndolod and tex gen wont open up on my laptop.i can get teslodgen to work. im getting this kind of thing in game, and cant seem to fix it, even starting multiple new games wont work.https://cdn.discordapp.com/attachments/283413938530549762/531499028983316510/unknown.png https://cdn.discordapp.com/attachments/283413938530549762/531499132062269440/unknown.png dyndolod and tex gen sits in my taskbar like thishttps://cdn.discordapp.com/attachments/283413938530549762/531743614598905856/unknown.pngbut never opens up any help will be great and appreciated thanks :) No program window ever shows up regardless if starting the x86 or x64 version? Is there an icon in the Taskbar? Hold Shift while executing to reset settings to default or manually delete c:\Users\[user name]\AppData\Local\Skyrim\DynDOLOD_settings.ini You made sure not to install DynDOLOD Standalone into a game, MO or Program Files folder and that no UAC or Antivirus is interfering? Did you try run as admin? The "kind of thing" is explained in the DynDOLOD FAQ as "trees textures cut off". The only proper solution is to generate tree LOD for the load order and to make sure none of it is overwritten. Edited January 8, 2019 by sheson Link to comment Share on other sites More sharing options...
datboiecho Posted January 17, 2019 Share Posted January 17, 2019 Exception in unit prepare line 551: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810) [00:00:01.245] [00:00:01.245] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:00:01.245] [00:00:01.245] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:00:01.246] Error: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810) This is error im getting im using skyrim LE if that means anything Link to comment Share on other sites More sharing options...
sheson Posted January 17, 2019 Author Share Posted January 17, 2019 (edited) Exception in unit prepare line 551: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810)[00:00:01.245][00:00:01.245] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.[00:00:01.245][00:00:01.245] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/[00:00:01.246] Error: Can not copy whiterunLODlightsControlDummy [REFR:000B11EC] (places TrapLinker "Trap Linker" [ACTI:00079986] in GRUP Cell Temporary Children of WhiterunWindDistrict03 [CELL:0001A275] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-1)) from Skyrim.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810) This is error im getting im using skyrim LE if that means anything FAQ: DynDOLOD.exe: Exception in unit xxx line xxx: Can not copy xxxx from xxxx.esp into xxx.esp A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. A: There might be plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. If removing the Bashed Patch works, it means the plugin is broken. Generate a working Bashed Patch with the latest Wrye Bash version Edited June 19, 2019 by sheson Link to comment Share on other sites More sharing options...
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