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Posted

I was wondering if you knew anything about this Error and also, is Enhanced Landscapes really gone from regular Skyrim?

If you still have your copy of a mod you can still use it

 

I put so much modding work in regular skyrim and haven't wanted to change to Special Edition cause I don't believe the mods I did a lot of different stuff for will work with the new mods...

Skyrim SE is buggy garbage that is not really fit for serious modding yet, so that is cool.

 

So as far as the error is concerned, do you know anything about why Portal 2 Mod (Fall of the Space Core Vol. 1) conflicting with Enhanced Landscapes 1.40 or DynDOLOD? Some of the trees from this DynDOLOD error list show it's from my "Vanilla Skyrim LOD Boards" and later on down the error message it tells me about a NIF file not being loaded

The error about the nif included in the Portal 2 Mod is unrelated to Enhanced Landscapes. Removing the portal2mod.esp from the load and then generating again should take care of the "Exception in unit process line 85: Can not read Root block from meshes\mods\spcsphrorbitalstrike01.nif Error reading NIF block 0 NiHeader: Unknown NIF version "20.2.0.7" ("User Version"=12, "User Version 2"=80)" message. See https://forum.step-project.com/topic/12479-dynamic-distant-objects-lod-dyndolod-243/page-12?hl=%2Bspcsphrorbitalstrike01&do=findComment&comment=224356

 

The errors about the missing models need to be fixed, though. If you load the entire load order into xEdit and then type the mentioned form IDs like 000EF5A5 into the field top left and hit Enter, the right window most right column will show you the last overwrite record with a line for the model path / model.nif that is missing.

Posted

Hi.

 

It's not really a problem with the mod, just more curiosity if im using it correctly and a wish for clarification.

I use NMM along with Wrye Bash (2.07 beta2) for Skyrim LE installation. Usually i dont have any problems with DynDOLOD. It's just the combination of Open Cities + Bashed Patch that makes me unsure if i do it correctly.

 

When i generate the DYNDOLOD_Output stuff i first have to disable the "Open Cities Skyrim.esp" and all the combatibily patches for it like Immersive Citizens and so on. Problem is, that Wrye Bash adds Open Cities as a master and if i disable it, i disable the Bashed Patch as well.

 

What i do is:

 

1. Generate Texgen textures and install them

2. remove "Open Cities Skyrim.esp" and all other dependend .esp's from data directory

3. Rebuild Bashed Patch without Open Cities esp's

4. Run DynDOLOD as recommended in the documentation, then Exit without save

5. Edit the "DynDOLOD_TES5.ini" as required for Open Cities

6. restore Open Cities esp's in Data directory, activate them, run LOOT.

7. Deactivate "Bashed Patch,0.esp" (otherwise i get some Error message.)

8. Run DynDOLOD again as in documentation, then save+Exit and install DYNDOLOD_Output stuff

9. Rebuild Bashed Patch (again) which adds the CELL from Open Cities

10. Profit :D

 

It works, but im unsure if i there is a better/correct way.

Posted

Hi.

 

It's not really a problem with the mod, just more curiosity if im using it correctly and a wish for clarification.

I use NMM along with Wrye Bash (2.07 beta2) for Skyrim LE installation. Usually i dont have any problems with DynDOLOD. It's just the combination of Open Cities + Bashed Patch that makes me unsure if i do it correctly.

 

When i generate the DYNDOLOD_Output stuff i first have to disable the "Open Cities Skyrim.esp" and all the combatibily patches for it like Immersive Citizens and so on. Problem is, that Wrye Bash adds Open Cities as a master and if i disable it, i disable the Bashed Patch as well.

 

What i do is:

 

1. Generate Texgen textures and install them

2. remove "Open Cities Skyrim.esp" and all other dependend .esp's from data directory

3. Rebuild Bashed Patch without Open Cities esp's

4. Run DynDOLOD as recommended in the documentation, then Exit without save

5. Edit the "DynDOLOD_TES5.ini" as required for Open Cities

6. restore Open Cities esp's in Data directory, activate them, run LOOT.

7. Deactivate "Bashed Patch,0.esp" (otherwise i get some Error message.)

8. Run DynDOLOD again as in documentation, then save+Exit and install DYNDOLOD_Output stuff

9. Rebuild Bashed Patch (again) which adds the CELL from Open Cities

10. Profit :D

 

It works, but im unsure if i there is a better/correct way.

I suggest to not use the the merge plugins function for the Bashed Patch if it creates a broken plugin that has errors. In that case there also should be no data in the Bashed Patch that is relevant to LOD.

Posted

I suggest to not use the the merge plugins function for the Bashed Patch if it creates a broken plugin that has errors. In that case there also should be no data in the Bashed Patch that is relevant to LOD.

Wasnt sure about that :o) solves lots of my problems

much appreciated, thx

 

(next random firstborn in your mail may or may not be mine, and they would totally not be kids with loud annoying toys from my immediate neighbourhood)

Posted (edited)

Hello,

Can i install "wonder of weather" by isoku after dyndolod ?

 

Or should i re-generate dyndolod again ?

It doesn't matter because weather mods make no difference to references like objects or trees. This mod in particular does not even modify any worldspace records at all.

Edited by sheson
Posted (edited)

Hello,

This is my 1st time using DynDOLOD and followed the STEP core mod install. While running DynDOLOD and error exception was shown:

 

"Exception in unit userscript line 326: Duplicate FormID (00009389) in file [47] DynDOLOD.esp."

 

I also attached the bug report.

 

 

 

 

 

 

Forgot to attach bug report

bugreport.txt

Edited by sheson
Posted

Hello,

This is my 1st time using DynDOLOD and followed the STEP core mod install. While running DynDOLOD and error exception was shown:

 

"Exception in unit userscript line 326: Duplicate FormID (00009389) in file [47] DynDOLOD.esp."

 

I also attached the bug report.

 

Forgot to attach bug report

attachicon.gifbugreport.txt

FAQ: Exception in unit xxx line xxx: Duplicate FormID [xxx] in file [xx] xxx.esp

 

A: There is a plugin in the load order that duplicates an existing form id. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help.

 

 

Often caused by a broken bashed patch. Use a newer version to create the patch.

Posted

Hi can you guys help me with this one?

 

I checked my MO and I have this esp active.

 

I don't know what causing this error. Thanks!

 

 

[00:04:07.356] Deleted references can cause CTD. Plugins deleting references should be cleaned https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit
[00:04:07.405] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.
[00:04:07.454]
[00:04:07.503]
[00:04:07.550]
[00:04:07.597]
[00:04:07.644] Building reference info to verify if base records with missing models are used
[00:04:07.755] Missing models were ignored by DynDOLOD.
[00:04:07.800] Below is a list of base records with missing models which are used by references:
[00:04:07.847] Enhanced Landscapes - Barren Marsh.esp EncLand_NoTrees [TREE:2F000D62]
[00:04:07.894]
[00:04:07.937] References using base records with missing models can cause CTD.
[00:04:07.981]
[00:04:08.024] (1) Verify that all required BSA files are loaded.
[00:04:08.068] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.
[00:04:08.112] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.
[00:04:08.155]
[00:04:08.197] (2) Install the missing nif and generate LOD again if LOD for this object is desired.
[00:04:08.242]
[00:04:08.281]
[00:04:08.354]
[00:04:08.354] Exception in unit userscript line 300: FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp
[00:04:08.354]
[00:04:08.354] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:04:08.354] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/
Posted (edited)

 

Hi can you guys help me with this one?

 

I checked my MO and I have this esp active.

 

I don't know what causing this error. Thanks!

 

 

[00:04:07.356] Deleted references can cause CTD. Plugins deleting references should be cleaned https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit
[00:04:07.405] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.
[00:04:07.454]
[00:04:07.503]
[00:04:07.550]
[00:04:07.597]
[00:04:07.644] Building reference info to verify if base records with missing models are used
[00:04:07.755] Missing models were ignored by DynDOLOD.
[00:04:07.800] Below is a list of base records with missing models which are used by references:
[00:04:07.847] Enhanced Landscapes - Barren Marsh.esp EncLand_NoTrees [TREE:2F000D62]
[00:04:07.894]
[00:04:07.937] References using base records with missing models can cause CTD.
[00:04:07.981]
[00:04:08.024] (1) Verify that all required BSA files are loaded.
[00:04:08.068] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.
[00:04:08.112] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.
[00:04:08.155]
[00:04:08.197] (2) Install the missing nif and generate LOD again if LOD for this object is desired.
[00:04:08.242]
[00:04:08.281]
[00:04:08.354]
[00:04:08.354] Exception in unit userscript line 300: FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp
[00:04:08.354]
[00:04:08.354] Check log lines above the exception for additional hints. Check the FAQ and search official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:04:08.354] If problem persists, post error report with entire contents of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://forum.step-project.com/forum/101-shesons-dyndolod-support/

 

 

 

There are 3 errors reported in the short section of the log you posted. The last message asks to post the entire contents of the log, but somehow a lot of people never do this.

 
First, clean all the dirty mods that have deleted references.
Second, make sure mods are installed correctly and do not have missing models.
This is in the interest of having a stable load order and to make sure LOD generation works without problems.
 
Then fix the cause of last error, FormID [01001232] references a master which is not available in file [AF] DynDOLOD.esp
 
You could just looked up the message in the FAQ as the message suggests 
 
FAQ: Exception in unit xxx line xxx: FormID [xxx] references a master which is not available in file [xx] xxx.esp 
 
A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 
 
 
This error is often caused by a broken Bashed Patch, but in this case migth be because of old Update.esm.
Edited by sheson
Posted

Hi! First of all thank you Sheson and everyone involved in DynDOLOD for your incredible work. It's working wonderfully for me as far as distant buildings and terrain goes and seriously transforms the visual fidelity of the game.

 

However I'm having serious issues with different trees appearing to pop in (and out) compared to their LODs. Brief video here.

 

I'm using SFO 2.6 and EVT 1.6.9 with the matching billboards for SFO and the generated matching billboards/LODs for EVT in the following order:

DynDOLOD Resources

DynDOLOD Textures

Vanilla Billboards

SFO

SFO Billboards

EVT

EVT Billboards

...

DynDOLOD Output

 

 

Please could someone advise me where I'm going wrong... I've cleared and re-run DynDOLOD several times with different load orders but to no avail. I've no idea what is causing the LODs to seemingly get mixed up. ::(:

Posted

Hi! First of all thank you Sheson and everyone involved in DynDOLOD for your incredible work. It's working wonderfully for me as far as distant buildings and terrain goes and seriously transforms the visual fidelity of the game.

 

However I'm having serious issues with different trees appearing to pop in (and out) compared to their LODs. Brief video here.

 

I'm using SFO 2.6 and EVT 1.6.9 with the matching billboards for SFO and the generated matching billboards/LODs for EVT in the following order:

 

DynDOLOD Resources

DynDOLOD Textures

Vanilla Billboards

SFO

SFO Billboards

EVT

EVT Billboards

...

DynDOLOD Output

 

 

Please could someone advise me where I'm going wrong... I've cleared and re-run DynDOLOD several times with different load orders but to no avail. I've no idea what is causing the LODs to seemingly get mixed up. ::(:

FAQ: Tree LOD: LOD trees do not match close-up full model trees

 

A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions.

 

A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log.

Posted

FAQ: Exception in unit xxx line xxx: Duplicate FormID [xxx] in file [xx] xxx.esp

 

A: There is a plugin in the load order that duplicates an existing form id. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help.

 

 

Often caused by a broken bashed patch. Use a newer version to create the patch.

Xedit showed no errors. the form ID is pointing to CuttingRoomFloor.esp. Should I remove that mod and retry DynDOLOD? I also had replaced the Batch patch and received the same error.

 

Thanks,

Raed

Posted

Xedit showed no errors. the form ID is pointing to CuttingRoomFloor.esp. Should I remove that mod and retry DynDOLOD? I also had replaced the Batch patch and received the same error.

 

Thanks,

Raed

CuttingRoomFloor.esp is usually fine. The mentioned formid is usually pointing to a wrong mod - which why it is an error.

 

If scanning all plugins for errors with xEdit does not reveal the troublesome plugin, then removing batches of plugins to narrow down it down is a way to troubleshoot the problem.

  • 2 weeks later...
Posted

2.44 FOMOD installer has some issues and Vortex is unable to install it. The "DynDOLOD" directories under "02 Whiterun Exterior", "08 Solitude Exterior", and "05 Desync Birds of Prey" are mistakenly added as "file", such like:

       <file source="02 Whiterun Exterior\DynDOLOD" destination="DynDOLOD" />

 

Not sure if it's the only issue.

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