Jump to content

Question

Posted (edited)

I was wondering if you gus can help me with SSEEdit. I've read (and watched) quite a bit, and I think I'm starting to get the hang of conflict resolution. However, my main issue is defining what kinds of conflicts need resolving.

 

Here's an example. I have A Quality World Map - Paper installed for Skyrim SE. When I open SEEdit, I see that it's a conflict loser. This manifests itself in-game by having the map pop up weird. When I make a conflict resolution patch, the map issue is fixed, though all the other mods editing the same worldspace now become conflict losers to A Quality World Map - Paper.

 

A pic is attached.

post-5749-0-23854100-1491754535_thumb.png

Edited by TheMerryPloughboy

4 answers to this question

Recommended Posts

  • 0
Posted

Unfortunately that's sometimes the way of the world. What you can do is look at what's losing and make a judgement call, checking to see if the edits other mods make will work. If so you can just pick and drag that particular record over to your CR patch and essentially combine all the edits you want.

 

The take home is not everything HAS to be green. If that's what you're trying for, you'll be unlikely to ever achieve it.

  • 0
Posted

Thanks. Is there a resource so I can tell what each record actually does? For example, in that pic, I think the particular cell affects the map but I'm unsure.

Majority of labels that xEdit use are from Creation Kit, you need to learn modding using CK which includes reading it's documentation. Then you will know what records do.

  • 0
Posted

Wow great thanks. So looking at my picture above, all those mods edit the same world spaces, right? And we see that icepenguinworldmapdata edits Map Data in a different way than the others? Is that about right?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.