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By DoubleYou
Discussion topic:
Major Cities Mesh Overhaul by raiserfx
Wiki Link
Install in Foundation just after SRO
raiserfx released this yesterday. I'm hoping it doesn't get lost in the shuffle, as it looks quite good from the screens. It looks like it covers all the major cities too.
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By Mousetick
Discussion topic:
High Hrothgar Fixed by Outpowner
Wiki Link
Also install the Optional File - ELFX Patch
Keep the window pane from this, overriding DynDOLOD Resources version, which is too bright
Are you sick of mesh fixes yet?
Excerpt from the mod blurb:
Installation: download 'High Hrothgar Fixed' main file and 'High Hrothgar Fixed - ELFX Patch' optional file, install both, overwrite the first with the second or keep separate as you wish.
Compatibility: according to the MA, the meshes can safely overwrite USSEP, SMIM, Unofficial Material Fix. Can safely overwrite ELFX with the accompanying patch. The only remaining conflict is with DynDOLOD Resources, which is discussed in details further below.
Please refer to the Nexus page for screenshots of a few fixes. Here is one I caught while wandering inside:
Vanilla > STEP > STEP + High Hrothgar Fixed
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By D1Z4STR
Discussion topic:
House Telvanni Banners Restored - Cut Content Restoration by Exalderan
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A newer version of DynDOLOD is available
DynDOLOD 2.22/2.23/2.24/2.25/2.26/2.27 minor version update post | Major version update Post | Skyrim Special Edition
What’s New?
This update includes general performance and stability improvements for DynDOLOD.exe, TexGen.exe and LODGen.exe. See change log below for more info.
There is no need to update LOD generated by earlier versions just because the tools have been updated. See Full update post for 2.xx update instructions
TexGen.exe now offers changing the texture output formats for advanced users. Leave at default for typical use. To change the texture format of the texture atlases created by DynDOLOD.exe edit its INIs. See docs\DynDOLOD_TexGen.html for more info.
DynDOLOD.exe and LODGen.exe now offer to generate LOD Level 32 static object LOD without billboard trees, which can be used for the map. See docs\trees.ultra\DynDOLOD-Trees.html for more info.
All tools have been updated to support Skyrim SE. This is in beta and limited for obvious and well known reasons. It should only be used by experienced DynDOLOD users. See docs\DynDOLOD_Manual_SSE.html for more info. It explains the key differences and similarities, as well as the new features introduced by Skyrim SE and its bugs/problems.
Skyrim
Mods Requiring DynDOLOD
Enhanced Landscapes - Winter Edition - Includes billboards and LOD textures that need to overwrite vanilla billboards and DynDOLOD Resources - Core Files textures. If LOD textures are generated with TexGen.exe, they should always overwrite everything else.
Winter Aspen Billboards
Verified working out of the box - added/updated meshes and/or textures
Helarchen Creek
Realistic Boat Bobbing
Skysight - Simply Bigger Trees - Billboards
Dragon Bridge
DynDOLOD 2.26 - Download from Mega | DynDOLOD 2.26 - Download from Mega
DynDOLOD Resources 2.22 for Skyrim - Download from Mega
DynDOLOD Resources SE 2.22 for Skyrim SE - Download from Mega
DynDOLOD Patches 2.23 for Skyrim - Download from Mega
[spoiler=Changelog DynDOLOD 2.22]
General performance and stability improvements - for real
DynDOLOD.exe - fixed sometimes using wrong glow LOD when using original LOD assignments
DynDOLOD.exe - added RemoveUnseenZShift to ini for same setting in LODGen.exe export file
DynDOLOD.exe - added Level32 switch to ini for same switch in LODGen.exe export file, see docs\trees.ultra\DynDOLOD-Trees.html
DynDOLOD.exe - added FlatLODVertexColor to ini to set vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html
DynDOLOD.exe - added FlatLODColorVariance to ini to randomly change vertex color of flat LOD, see docs\trees.ultra\DynDOLOD-Trees.html
DynDOLOD.exe - added StaticLODDiffuseFormat, StaticLODNormalFormat, TreeLODDiffuseFormat and TreeLODNormalFormat to ini to set texture atlas formats
DynDOLOD.exe - added TreeLODAverageColor to ini to replace black transparent parts of billboards with the average tree color - works only with alpha channel output formats
DynDOLOD.exe - added TreeLODBackgroundTexture to ini to replace black transparent parts of billboards with a texture - works only with alpha channel output formats
DynDOLOD.exe - shrink normal map texture atlas to 4x4 pixels if all pixels are identical
DynDOLOD.exe - added beta support for SSE, start with -SSE command line argument
DynDOLOD.exe - added a check to verify DynDOLOD Resources for the current game mode are installed
TexGen.exe - sync updates with DynDOLOD.exe
TexGen.exe - added output format options for diffuse and normal textures
TexGen.exe - fixed cases of not consequently using lowercase for comparisons
TexGen.exe - added generation for riftenstonewall02lod.dds
TexGen.exe - added generation for tundradriftwoodbark01lod.dds
TexGen.exe - fixed generation of rubblepilelod.dds
TexGen.exe - fixed generation of fxdirtmound01lod.dds
TexGen.exe - removed the need for temp files in game data folder
TexGen.exe - added beta support for SSE, start with -SSE command line argument
TexGen.exe - added fallback to Texconv.exe for reading in case DDS format is not natively supported
Texconv.exe - new - custom silent version, prints errors only
LODGen.exe - added support reading SSE LOD nif
LODGen.exe - added export Mode=SSE
LODGen.exe - added support for BSA version 0x69
LODGen.exe - added lz4 decompression
LODGen.exe - added GameMode=textureslist to generate a list of textures with UV in between atlas tolerance
LODGen.exe - added command line parameter gamemode to overwrite gamemode in export file
LODGen.exe - updated lz4 package to latest version
LODGen.exe - better error message in case required Redistributable is missing
LODGen.exe - added Level32=True, uses *.nif from LOD level 16 if 4th entry is not set to create LOD Level 32 bto
LODGen.exe - added RemoveUnseenZShift=[float] to adjust terrain height when removing unseen faces
LODGen.exe - added vertex color support for flat LOD, column 8 and 9 in FlatTextures file
LODGen.exe - some minor speed improvements and clean up
LODGen.exe - use assembly version in log
DynDOLOD_Manual.html - all docs updated for new game mode
DynDOLOD_Manual_SSE.html - new
DynDOLOD-Shortcut.txt - new
DynDOLOD-Trees.html - added info about static object LOD level 32 for map
DynDOLOD-Trees.html - added info for vertex colors for 2D tree LOD in static LOD for Skyrim SE
DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
DynDOLOD Resources SE - new - meshes in new Skyrim SE format - removed options/assets that currently do not apply to Skyrim SE
DynDOLOD Patches - fixed a typo in Wizard.txt
[spoiler=Changelog DynDOLOD 2.23]
DynDOLOD.exe - fixed some default INI settings
DynDOLOD Patches - update Beyond Reach billboards to be also for arnima.esm
[spoiler=Changelog DynDOLOD 2.24]
DynDOLOD.exe - check LODGen log and write result to DynDOLOD log, so it is more obvious if something went wrong
LODGen.exe - fixed error reading BSTriShapes with no vertices/triangles
LODGen.exe - apply UVScale and UVOffset shader values to model before merging
[spoiler=Changelog DynDOLOD 2.25]
DynDOLOD.exe - fixed a memory corruption sometimes causing nasty things
DynDOLOD.exe - fixed an error trying to check a non existing LODGen log
LODGen.exe - fixed FO4 export mode not working correctly
LODGen.exe - updated lz4 package and supporting libraries to latest version
[spoiler=Changelog DynDOLOD 2.26]
LODGen.exe - fixed a crash caused by a missing serialization
[spoiler=Changelog DynDOLOD 2.27]
DynDOLOD.exe - fixed trying to check LODGen logfile after wait times out
DynDOLOD.exe - fixed not reading billboard txt file from BSA
LODGen.exe - updated lz4 package and supporting libraries to latest version
LODGen.exe - fixed sometimes not reading BA2 files correctly
See Full update post for full changelog, fully detailed update instructions and updated compatibility information for Skyrim mods.
DynDOLOD 2.21
Skryim typos may be intentional as long as Skyrim SE has severe visual and game breaking bugs
Edited by shesonShare this post
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