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Gameraustin5790

ENB Files only causing game to CTD

Question

After over 2 days of researching and working on it myself, I have been able to find why my game refuses to have the ENB Series files work. I am not experienced in ENB as my old model (just built this computer a week ago) had no problems installing ENB Series with the Memory CTD patch. This computer, however, hates everything to do with it. 

 

So far, I have only been able to start a New game, which works fine. Once I reach entering Helgen Hold, my game CTD. It also CTD if I try to ~coc riverwood for testing. I have taken my mod list to basically nothing, just TES5Edit cleaned .esm and the unofficial patches, my skyrim.ini and skyrimpref.ini are available in the link below. 

 

So far I have tried:

-Downloading Directx9 like 5 times, including the 2010 one

-Installing the C++ packages

-Reinstalling game

-Removing all mods but ENB files

-Tested both Wrapper and Injector, Wrapper is whta I said above, Injector crashes on start up

-Following GamerPoet's ENB installation exactly, Slothabilitiy's guide exactly, and following exactly what the STEP wiki says. 

-Lowered limit to 4064 for Windows 10 cap

-Added/modified every INI option that was presented in my research, including bFloat to 1, iMax and iMulti to 0.

 

My final attempt was following the STEP guide all the way through until I finished the Unofficial Patches, but same results. 

 

I am hoping I am just missing some program that Windows 10 needs for ENB that I have yet to find I need, but I am beginning to believe ENBoost might just not work on my system with no idea why not.

 

I am using Mod Organizer.

 

PC Specs: https://pcpartpicker.com/list/kzT8yf

 

Mod list: https://modwat.ch/u/Stamaskas

 

Any help is appreciated, it is possible I missed a simple troubleshooting step somehow, but not likely. Thanks for your time.

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If you're just trying to use ENBoost, you need to change your Globals in your INI to this:

 

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true


If you're wanting to run a preset, you need to have the Preset files present in your directly with the Globals set to how you have them now:

 

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

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Do you get the ENB messages in the top left corner at the game menu?


Wait...are you wanting to run a Preset or just ENBoost?

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I do get the notification, and when setting it up to get you the INI, I was able to  get the menu for the first time to show up, but coc riverwood still crashed.

 

I would like to be able to run an ENB like RealVision, but I mainly want the ENBoost minimum for stability, the preset would just be extra

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So your saying, it is not working because I do not have preset, but if I do install preset, it should work. If that is the case, I will test it, However, last time I ran both ENB and the RealVision, I WAS able to coc riverwood but everything was black and played at like 2 FPS. After response, I will test and let you know how it goes.

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Yes, you will need the files from a preset. Else, you will nee default files from ENBSeries. I'm not too keen on how RealVision installs, but I will attempt to help. Make sure you make the necessary changes to your SkyrimPrefs.ini within your MO profile (use the INI Editor in MO).

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I would happily test another ENB you would prefer to make the test easier, like I said before, ENB preset is extra, I have always used default Skyrim so I am I used to it

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I also just tested the ENBoost only and worked perfectly. No idea what I did differently before to get the menu to show up when it did not appear before but thank you for telling me about the Global part. I will test ENB since the menu shows now and see if I can get that to work, but glad to know I at least have ENBoost working to make my game more stable.

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Well, being I have never installed textures before, I am sure I did a very sloppy job but I got Aeon ENB working, at least I think it is. Thank you for helping me though this, look forward to learning more about installing textures. If you know anywhere I can look to get a better understanding, that would be great. Otherwise, I am going to mark this as solved later. Thank you for your time.

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You're welcome. :^_^:

 

Textures are installed in MO simply being downloading the mod and installing it. Clicking the "Download with Manager" button on Nexus should download the mod to MO and then you can double-click it on your "Downloads" tab to install it. For more information regarding MO, you can view our wiki: https://wiki.step-project.com/Guide:Mod_Organizer It has just about anything you need to know about MO within it.

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Just making sure, is it common for people to use combiners for textures or just MO, I like to keep everything as organized as possible. Will read the link to see what I can do.

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I would say that texture combiners are only popular among newer users. Once users get the hang of modding, most like to completely customize their experience with individual mods with custom edits.

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