Jump to content
  • 0

[Critical Conflict] Yikes!


So I'm nearly at the end of conflict resolving my load order and I run into a fuchsia-colored critical conflict. It involves Frostfall, Winters is Coming (+Cloaks of Skyrim) and Wet&Cold. I'm at a bit of a loss on this one, and would appreciate any help I can get. A screenshot of the conflict & records is here-> Imgur Screenshot. I tried a patch, but I"m not sure if I'm doing the right thing here. The majority of the conflicts are not red text, but orange- mostly all being overwritten by Wet&cold with a zero (0) value under all the CNAM color values.

Edited by tjax323

Share this post

Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

So others have the answer, I received the following answer from the author of the Winter is Coming - Cloaks SSE... Nivea herself, which is in the above conflict between Frostfall, WIC, and Wet & Cold. I am in an exchange now at that mod's forum page to gather more information for myself. I'm a nerd that way.  That said, here is a link to the exact exchange should someone find themselves in a similar quandary in the future... here-> LINK. This link starts at Nivea's answer to my above question in my OP.

Edited by tjax323

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By KillingMachine1914
      As it was stated in the title, it seems DynDOLOD is not applying modded statue of Azura (Sexy Statues Skyrim v2 NSFW Warning) when generating LODs. When I launch the game, vanilla Azura appears instead of the modded variant. The modded statue of Azura will only appear once I get close enough to it. Also, I installed a mod which resize the statue 2x its normal to make it visible all across Skyrim (Elizabeths Tower - Azura Shrine SSE).
      I have checked SSEEdit to see what defines the conflict and it turns out DynDOLOD.esp set the statue as persistent only and removed "is full lod" definition which was there in Elizabeth's Tower. I have very little idea of what those terms mean but my gut tells me that it has something to do with the trouble I am facing currently. Hence, is there a method to overcome this matter? 
      Thank you very much in advance.
    • By Midig
      Last time I tried to clean mods with Tes4edit for Oblivion I got CTD and had to Verify the integrity of the cache after deleting the edited DLCs. I followed the guide here: 
      Which was provided from here: 
      However, the latter does not use MO at all and might just have been used as a referral. Something makes me think there is some problem with Tes4edit and MO, but I just wanted to check here before I got a headache through multiple attempts. Have people here made it work just fine, how did you do it? 
    • By yuser
      First, sorry for my English.
      I want to merge some ESP's without renumbering FormID's. Is there any way to (semi)automatically determine, if these given ESP's have crossing FormID's? I had looked into TES5Edit scripts directory but hadn't found anything apropiate.
      Or maybe there is a script, which just list all FormID's from given ESP?
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.