Gernash Posted November 15, 2016 Author Posted November 15, 2016 tee hee With the settlement mods. I'll go over them. Might make a addon section to that, for extended settlement mods
rhodsey Posted November 20, 2016 Posted November 20, 2016 Hello gone quiet around here but I remember you saying you had work coming up so will slow a bit. Just wondering what's the current status? What are you working on at present? Game seemed fairly stable when I played although I keep dying so not got very far (and thats on realistic without WITC!). One weird thing that might be part of your loot removers is molerats not leaving any meat (which would make surival trickier) and I've cleared out all of the vault and starter town/red rocket without finding a single bobbypin!
Gernash Posted November 21, 2016 Author Posted November 21, 2016 (edited) If your using Fallout 4 Loot overhaul then the reduced/minimal loot is a part of that. I'm currently busy with work atm, I've ordered a new video card(1070) this should be arriving today/tomorrow. I've also moved FO4 to a new SSD. There has been Quite a few changes to the World space mods as the authors of the ones we've been using have talked to each other. The new updates/version released have greater compatibility now. Once my new bits get here I'll go over the patches I have and get the next version out. The main things it addresses is the INNR for weapon naming, changes to Worldspace mods and patches for latest MODs (From the Wiki) Edited November 21, 2016 by Gernash
armasarul Posted November 21, 2016 Posted November 21, 2016 Hi, First of all I want to congratulate "Gernash" for this awesome guide. I have a stupid question, from which mod is PWOFarHarbor.esp?
armasarul Posted November 21, 2016 Posted November 21, 2016 Found it, sorry. It was from Pipe Weapons Overhaul.
Gernash Posted November 21, 2016 Author Posted November 21, 2016 PWOFarHarbor.esp yea that's for the "realism" section as Pipe weapons overhaul is like weaponsmith and calibers for Vanilla items, I intend to expand on in when I have time. ​Also thanks for the comment!!!
stegoseal Posted November 22, 2016 Posted November 22, 2016 (edited) For some reason, F4SE won't run from MO's drop down menu. The black cmd box appears for a split second, but then nothing happens. It works fine if I use the executable in the main game directory, but not from MO. Any suggestions? Edited November 22, 2016 by stegoseal
Gernash Posted November 22, 2016 Author Posted November 22, 2016 @stegosealDoes FO4Edit an Loot run and see all your Mods?
stegoseal Posted November 22, 2016 Posted November 22, 2016 MO does run both of them successfully and they do see all of my mods
Gernash Posted November 22, 2016 Author Posted November 22, 2016 @stegosealWhat mods do you run that use F4SE? just looksmenu and achievement Mods? or do you have others installed? All mods have to installed in MO2. except F4SE, shadowboost, enb. Have you been able to run FO4 before the latest update or it this your 1st time running with the guide?
stegoseal Posted November 22, 2016 Posted November 22, 2016 This is a clean install so I don't have any mods yet. 1st time running with it, just noticed that the actual FO4 and FO4 launcher executables don't work either from MO. They start up normally outside of it though.
Gernash Posted November 23, 2016 Author Posted November 23, 2016 Hmm, is your MO2 installation in a separate folder(i.e. c:\MO2) or inside the FO4 path(i.e. \SteamGames\steamapps\common\Fallout 4\data\mo2)?Last time I saw this issue was the installation location fro FO4 was moved from steam install path and the enduser created a virtual link to where they copied to. VFS in MO2 can't work with a virtual link in a virtual link.
stegoseal Posted November 23, 2016 Posted November 23, 2016 Was in a separate folder, but tried moving into the FO4 path and it's still not running
Gernash Posted November 23, 2016 Author Posted November 23, 2016 Sorry, I was just trying to work out how you had it installed. you cant have it in the FO4 path as that causes other issues. What I was getting at was: Have you moved the FO4 to a new folder? So when you go into steam the property's of Fo4 browse local files is the same place that it's physically located and not c:\program files\steam etc. Also check in MO2 that it's pointing to the correct spot (I've moved mine, yours will be different)
stegoseal Posted November 23, 2016 Posted November 23, 2016 Ah I see. Yes I've moved FO4 to a new folder and MO2 is pointing to the correct location, but still nothing. LOOT and FO4Edit still launch as normal
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