Mindgames265 Posted October 24, 2016 Share Posted October 24, 2016 So yeah actually using this account for a good reason. Getting a repeatable ctd when I fast travel from Diamond City to J.B. Technical High School. Tbh I find the downtown area to be my highest ctd area. I'm using all the world space mods from your guide except for the subway runner mod. Might just be a issue with loot and the load order for them. But figured I would report this seeing as I have been able to recreate the crash multiple times now. Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) plenty o interiorsI ran around with it for 30min zoning in and out of buildings in lexington and Concord seems ok. It introduces extra items and such that has not been patched for, but nothing game breaking (as in breaking the game). It can be used just there seems to be mesh issues where these mods overlap and mobs run through walls.I've not stared at it long enough to know which mod is what as yet. The Patch should be a reasonable Band-Aid till I get time to look into it further. Edited October 24, 2016 by Gernash Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) @Mindgames265 Try the v2 patch I posted, I'll check those areas. With the patch I zoned back and forth a few times to D.B. Technical High School and it seems OK. https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20Worldspace%20testfix%20V2.7z Recommended load order at the endWOTC.espMODWiki - Overhaul - Patch.espMODWiki - Weapons - Patch.espMODWiki - INNR - Patch.espMODWiki - Ingestible - Patch.espMODWiki - Leveled Items - Patch.espMODWiki - Armor - Patch.espMODWiki - Power Armor - Patch.espPlentt'O'Interiors.espsubwayrunnerdynamiclighting.espStumbleUponInteriors.espDWUK_LexingtonInteriors_BI_NC.espBTInteriors_Project.espInteriorsEnhanced-All-in-One.espDynamicInteriorFogRemoval.espDIF - VIS Patch.espMODWiki - Worldspace - Patch.espWET.espMODWIKI - Worldspace testfix Edited October 24, 2016 by Gernash Link to comment Share on other sites More sharing options...
Mindgames265 Posted October 24, 2016 Share Posted October 24, 2016 Okay patch + a pass with loot seemed to have done the trick. everything is nice and stable. so back to my new play through. Thanks for all your hard work. Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 Np, Sorry I've not had a chance to test all these things before releasing. If you have issues you can replicate please post So I can investigate.As I've said before, I can't fix what I don't know is broke. NOTE: I cannot fix the mesh issues, we will have to wait till there are versions released from the mod authors. I will keep an eye out on forums etc if there are any resolutions. Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 If you guys have been playing with plenty'o'Interiors have you found Struges and had the deathclaw Ambush when you left the Museum? Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20SubwayRunner%20testfix.7z If you are having an issue with Mobs running through walls in Lexington and Concord and you use subway runner try this patch load afterMODWIKI - Worldspace testfixMODWiki - SubwayRunner testfix Please report fail/Sucess Edited October 24, 2016 by Gernash Link to comment Share on other sites More sharing options...
LordKee Posted October 24, 2016 Share Posted October 24, 2016 If you guys have been playing with plenty'o'Interiors have you found Struges and had the deathclaw Ambush when you left the Museum?Had no issues regarding that (mind you my load order was different than what you recommended) Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 @LordKee OK I'll have to delve into location overwrites then (YEAY more endless hours of learning....) Can you have a try of the v2 patch with InteriorsEnhanced-All-in-One.esp and see if your CTD vanish...? Link to comment Share on other sites More sharing options...
Gilgamesh2k5 Posted October 24, 2016 Share Posted October 24, 2016 my ctd's haveindeed vanished...having almost no ctd's at all..maybe one every 5-6 hours of gameplay...also no interior flickering in any of the opened interiors in concord now even with all your worldspace mods installed...the patch definitely did something bro Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 I used the Chuck Norris approach to conflict resolution.... Link to comment Share on other sites More sharing options...
LordKee Posted October 24, 2016 Share Posted October 24, 2016 @LordKee OK I'll have to delve into location overwrites then (YEAY more endless hours of learning....) Can you have a try of the v2 patch with InteriorsEnhanced-All-in-One.esp and see if your CTD vanish...?Sure, once I get home from work...4-5h to go... Does anyone remember when in the game you are asked to do the settlement beacon? I have only played the start of the game once on vanilla and I distinctly remember being tasked to make a generator and the communications thingie...I might be wrong of course. Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) um you make a communication station then assign a settler to it. After that you make a becon from the chem lab. they pick up the stuff from the closest settlement with a communication station I think you can make at any time Edited October 24, 2016 by Gernash Link to comment Share on other sites More sharing options...
LordKee Posted October 24, 2016 Share Posted October 24, 2016 (edited) um you make a communication station then assign a settler to it. After that you make a becon from the chem lab. they pick up the stuff from the closest settlement with a communication station I think you can make at any timeI was referring to the beacon that attracts new settlers to the settlement :)I can do them, no problem, I just remember there was some sort of mini quest regarding that? I might be wrong :) The pick up stuff beacon thingie works wonderfully btw, stashed a lot of items in a container inside Concord metro tunnels and had them delivered to Sanctuary, which was utterly cool :) Edited October 24, 2016 by LordKee Link to comment Share on other sites More sharing options...
Gernash Posted October 24, 2016 Author Share Posted October 24, 2016 I just watched the Gopher vid, It didn't mentioned it (there is a new version today)hmmm from salvage becon web site. 2. Don't Call Me Settler - Why? This one pains me, as it's one of my favorite mods. The mod has massive performance overhead and one of the scripts that runs in the background periodically can break individual settlers permanently in your save (there's a complex solution in the Posts section of that mod). Ever had a settler that just refuses to allow you to re-assign them? This is probably why. Link to comment Share on other sites More sharing options...
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