Gilgamesh2k5 Posted October 23, 2016 Posted October 23, 2016 looks like I may need to disable subway runner though....it does class withBT and lex...both of which I want to keep
Gernash Posted October 23, 2016 Author Posted October 23, 2016 That is the choice Immersion or coolness...
Gilgamesh2k5 Posted October 23, 2016 Posted October 23, 2016 oops just saw above..oh and I know we already talked about it but holy **** fusion city is awesome...if you haven't already, install it bro as always, keeping my eye on the nexus for that once in a while special modwhich one by trainwiz, looks like the nexus is down atm
LordKee Posted October 23, 2016 Posted October 23, 2016 (edited) Well, decided to just try again and re-loaded my previous save, which was just before leaving the subway at Concord, and it worked! So another random crash and not a crippling issue...I must say, this Subway Runner is pretty nice mod. Cool tight fights against raiders...seems to be pretty long tunnel as well. If it is 1-to-1 scale to the next station...that would be pretty awesome. No idea yet how the fast travel works but anyhow, I do hope these worldspace mods mature and work well together in the future (near future at that :) ) But again, all raiders have xbows with cryo ammo :( And one big raider dude, in raider PA, insta killed me...but was a fun puzzle to take him out. Used something like 3 mines and few 'nades in the end...so now I have a complete raider PA (sweet decals on it btw). This load order you suggested Gernash have solved (so far) all those flickering graphical bugs I had earlier, i.e all the new opened up houses just work fine (only been to a few of course). So pretty awesome at the moment, I can live with the CTDs if it doesn't become more frequent. Just have to save each time I actually achieve something game-wise :) Edit: 30h game time on this latest guide installation...mostly spent building one house though as I'm just level 10 right now (that SMH mod is time consuming but also very satisfying...) Edited October 23, 2016 by LordKee
Gernash Posted October 23, 2016 Author Posted October 23, 2016 Good to hear (NOT the CTD ) Odd about the crossbows... If you install the weapon damage patch then use survival options to set at a level your comfortable with. may be the go. the 1st weapon on the ll many be crossbow til level 10 teee hee I'll check in a sec
Gernash Posted October 23, 2016 Author Posted October 23, 2016 Yep all crossbows (default weaponsmith) https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20Leveled%20Items%20-%20Patch.7z added vanilla weapons throughout list just copy overNote: Mobs take 2 days to respawn
LordKee Posted October 23, 2016 Posted October 23, 2016 (edited) Another timely CTD so I noticed the updated level list you posted :) Cheers. What else could I complain about....puddles on the roads flicker almost white for me. I.e viewed from a certain angle they are reflecting white or something like that, Move a bit and they turn dark...I guess it is the WET.esp I have loaded as last plugin in my load order that causes it? Not a biggie, something I can live with for now... Edit: Your patch is missing MojaveImports & WastelandImports_classic. I'll wait for you to get those included in the guide, no rush. Edited October 23, 2016 by LordKee
Gernash Posted October 23, 2016 Author Posted October 23, 2016 The odd reflection on puddles is a fake light issue with FO4.https://www.nexusmods.com/fallout4/mods/17850/?
Gilgamesh2k5 Posted October 23, 2016 Posted October 23, 2016 (edited) yep, so in the end I tried your patch that lowers the damage of the modded weapons.....looks like you lowered their damage to more reasonable levels....yet they are still powerful enough to be unique. ooooh are you adding in mojave imports? That was one of the last mods (besides some quest mods previously shot down about grr) that I wanted to add but was unsure....NOOIIICE!!! Edited October 23, 2016 by Gilgamesh2k5
Gernash Posted October 23, 2016 Author Posted October 23, 2016 (edited) https://www.nexusmods.com/fallout4/mods/18949/? Maxwell's World by Trainwiz This looks good. Edited October 23, 2016 by Gernash
Gernash Posted October 24, 2016 Author Posted October 24, 2016 Um, it looks ok just created without the nukacola dlc the forums say it's ok if the navmeshes are changed...
Gilgamesh2k5 Posted October 24, 2016 Posted October 24, 2016 (edited) maybe I will install it when you give the go ahead after completion so far Fusion City is not conflicting with your setup at all on my enddid you use the 1.07 patch for maxwells? Edited October 24, 2016 by Gilgamesh2k5
Gernash Posted October 24, 2016 Author Posted October 24, 2016 Seeing as you all use these World space mods.....grrr WOTC.espMODWiki - Overhaul - Patch.espMODWiki - Weapons - Patch.espMODWiki - INNR - Patch.espMODWiki - Ingestible - Patch.espMODWiki - Leveled Items - Patch.espMODWiki - Armor - Patch.espMODWiki - Power Armor - Patch.espsubwayrunnerdynamiclighting.espStumbleUponInteriors.espDWUK_LexingtonInteriors_BI_NC.espBTInteriors_Project.espInteriorsEnhanced-All-in-One.espDynamicInteriorFogRemoval.espDIF - VIS Patch.espMODWiki - Worldspace - Patch.espWET.espMODWIKI - Worldspace testfix https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20Worldspace%20testfix.7z You need to install https://www.nexusmods.com/fallout4/mods/8768/?I play a darker "atmospheric" game... I havent played much but this resolves the issues I've been having with ODD stuff and Some of the Zoning issues I've had. PLease try it out and see if it fixes your CTD.
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