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Yea I think it's 1 of 2 things F4SE and MO2 (Nothing we can do) and if you have mods on a 2nd hdd it seems to do a buffering thing... But after 1st load like you said it tends to settle down.

Also if you change mod load etc you get an oddness 1st load.

 

I haven't mentioned it in the guide as it's not game breaking.

 

And thanks for the comment, But most importantly enjoy MO2!!!

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Would like to second exchanging Realistic Roads for Vivid Roads and Bridges, Hein does amazing work not a knock at all on Realistic Roads they are both solid. We are the Minutemen for faction overhaul?

 

Also your settlement section is still being modified right? It's kind of a cluster at the moment.

 

Thanks again Gernash and Aeradom keep up the great work!

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I'm going with Minutemen Overhaul just because I see more compatibility patches for it. Granted that might be due to the fact that it conflicts with so many mods, but since they both do much the same I can't imagine We are the Minutemen not having the same issue. I know Sharlikan has been using it too and I trust his word when he says he doesn't have an issue with it. It's also been updated the most recently. 

With that said, We are the Minutemen seems a simpler mod and there's something to be said for that sort of thing. 

Edited by Aeradom
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Yeah that's cool, either one would be a good option for an overhaul. I personally prefer the visuals/look of the Minutemen uniforms and such in We are the minutemen but I should give Overhaul another shot.

I actually agree with that sentiment. I think with the Minutemen Overhaul he does too much in the outfit department. I suppose if you wanted that you could just put it below Minutemen Overhaul. I've seen several people state they do use both but I haven't personally. 

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landscape- is well mostly landscape items - texture replacers

Misc items - is Objects (repacers some meshes,sounds and i think I saw some other type of folder)

Enhanced Blood Textures - is a decal(game setting) thing -  it's a part of the User experience

Pip-Boy UHD 4K does the interface and Maps - it's a part of the User experience

 

And yes an argument can be made that everything is a user experience soo just one folder yea?

The list is more about how those items relate to each other in FO4Edit for conflicts and a "Visual" hint as LOOT does not help very much at the moment.

 

Yea the Settlement build thing is a Mess ATM, now I know more (more bruises on my noggin) I've decided a path and have a Framework set so I'm just making a couple of patches. There will only be 2 Settlement core mods and several Optional ones with patches if required. I still have to wrap My head around it a bit more as it's fiddly and time consuming. The end result (I Hope) will allow someone to say I want settlement mod XYZ and I should be able to just make a Plugin patch for it. (it's the "Dream")

Edited by Gernash
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So no concerns with conflicts about it being in a different area? It's just that when you talk about items relate each other I was wondering if texture mods would be lumped together. As long as they don't I suppose it doesn't really matter where they are. 

As to the Settlement mods, what about that setup that GSD had? 

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Settlement mods are "complicated" the current "list" is GSDFans modlist. After playing around with them the "user" experience is choppy at best so I'm "fixing" how it all kinda works.

I have my opinion about it all and if people use it then I can get some feedback at that point.

Current list is not broken just a mishmash and what you would expect if you just download a heap of settlement mods and "had a go"

Edited by Gernash
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I don't know what @Gernash has but the two core ones I'd have are a scrapping mod and place everywhere. To me, the stuff in the base game isn't horrible and I can work with it but the fact that I can't put my walls up without gaping holes or have to deal with a dirty settlement, is something I can't handle. Everything else is negotiable. (Note: these two most certainly won't be what @Gernash will consider core, but just stating what it would be for me). 

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