Gernash Posted February 22, 2017 Author Posted February 22, 2017 I'll check through it later, It may be a vestige form when I was transposing the data from a previous version of that mod and I left it in the list (I just copy paste my modlist)
Gernash Posted February 23, 2017 Author Posted February 23, 2017 I was looking for something else and I came across this. Wasteland fashion - Clothing for Vanilla and CBBE bodies Would anyone like me to make a settlers clothing patch for NON Slooty/Western clothing? and a Slooty/NON 14Yo one?
c0c0c0 Posted February 23, 2017 Posted February 23, 2017 On 2/23/2017 at 6:07 AM, Gernash said: Would anyone like me to make a settlers clothing patch for NON Slooty/Western clothing? and a Slooty/NON 14Yo one? I think that anything that adds variety without borking immersion is a definite good thing. Just have to make sure that whatever items are added don't look silly next to the core aesthetic.
Marayoor Posted February 23, 2017 Posted February 23, 2017 (edited) I would probably interested in a non slooty version. This one would be cool to be added. https://www.nexusmods.com/fallout4/mods/12205/? As well as this: https://www.nexusmods.com/fallout4/mods/14135/? and this: https://www.nexusmods.com/fallout4/mods/10795/? Edited February 23, 2017 by Marayoor
Gernash Posted February 24, 2017 Author Posted February 24, 2017 Sooooo, was getting tired of the potato settlers.. I made up a mod list for them so there are more unique faves and names (Partially because better settlers is offline.) What I thought might have been the dont call me settler bug (cant interact with some settlers cloths dont work etc. turned out to be because the weapons and armor have been remade and what the had would not reset so it bugged them out, zzzzzz ~ then click on the broken settler write down the IDgo to a Nice peaceful placetypeprid IDthenmoveto player then apply gentle loving blunt force trauma You will find they have bugged equipment. the next settlers to spawn will be fine. Also I went through and fixed the equipping bug for all settler types. I'm just doing the new clothes swap and I'll post up the patches/updates.
c0c0c0 Posted February 24, 2017 Posted February 24, 2017 So, just to be sure I got this, you take problematic settlers off the settlement and kill them, then look at their equipment? What do you see that tells you the equipment is bugged? Out of curiosity, what would happen is you just disabled the settler? Would your settlement numbers be off?
Gernash Posted February 24, 2017 Author Posted February 24, 2017 (edited) Disabled settlers are still present ingamei.e. Prid IDDisableyou can "call them back" the equipment is usually broken weapons for the INNR changes and and equipment for the INNR as wellI've disabled extra settlers in Don't call me settler as well just in case. You can tell they are faulty as you can't trade with them or they don't wear cloths etc.I think it's to do unofficial F04 patch scripts as I've not had the issue before. just in case check settler equipment and swapout faulty gear Edited February 24, 2017 by Gernash
c0c0c0 Posted February 24, 2017 Posted February 24, 2017 On 2/24/2017 at 1:46 PM, Gernash said: Disabled settlers are still present ingamei.e. Prid IDDisableyou can "call them back"Well, Disable, the markfordelete, then. I await your patch as INNR is waaaay over my head. I enabled nothing in DCMS beyond the actual renaming feature, and I've never used one of its manual scripts. I will say the passive notices you get when entering a settlement or after an attack are pretty cool and I sincerely hope they aren't causing problems. I really hope the author is still out there trying to fix this thing.
Gernash Posted February 24, 2017 Author Posted February 24, 2017 INNR weapon naming and spawning has been fixed for ages now. (thats the drop on ground tab into workshop, If not working then scrap thing)I've not had issues with those scripts at all just the settlers it spawns were potato
Gernash Posted February 24, 2017 Author Posted February 24, 2017 Sooo the recycleactor made one of my settlers into a roach.....hmmm is there any other command to reset a Settler?
c0c0c0 Posted February 24, 2017 Posted February 24, 2017 On 2/24/2017 at 2:51 PM, Gernash said: Sooo the recycleactor made one of my settlers into a roach.That is some world class funny. Kinda reminds me of this. As for resetting a settler, I kinda thought that was what "recycleactor" did...
Gernash Posted February 24, 2017 Author Posted February 24, 2017 I just installed the Nexus version of the Unofficial fo4 patch I'll rollback to the old one and see if issue persists
c0c0c0 Posted February 24, 2017 Posted February 24, 2017 I'm still running on an old executable and the unofficial patch that went with it because I was waiting on SKSE and related files to adjust. Seems like this would open up a large can of worms.
Gernash Posted February 24, 2017 Author Posted February 24, 2017 Hmmm, older version they don't turn roaches but remain pod people....need to start at this i think try recycleactor on a settler as a test if they glitch out use ~ qqq to quit without save but I added all the cloths cant test though no CBBE for roach
c0c0c0 Posted February 24, 2017 Posted February 24, 2017 On 2/24/2017 at 3:30 PM, Gernash said: no CBBE for roachSo I'm guessing roach butt physics is completely out of the question?
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