Gernash Posted January 23, 2017 Author Posted January 23, 2017 This is a recent thing only brought up today
Gernash Posted January 23, 2017 Author Posted January 23, 2017 MODWiki-Power Armor-Patch v2.1.2 Added Jetpack Skins
StratDOS Posted January 23, 2017 Posted January 23, 2017 Out of curiosity, can I ask what the worldspace patch does, exactly?
Gernash Posted January 23, 2017 Author Posted January 23, 2017 Not much at this point, just naming conventions, overwrites etc I have not "fixed" the issues that appear using this group of mods together like last time (prior patch)
Gernash Posted January 23, 2017 Author Posted January 23, 2017 Because of the size? That would be NAV meshs. hmmm it is oddly huge
Gernash Posted January 23, 2017 Author Posted January 23, 2017 Checked over it and it seems OK. Must be alot of new data in the new versions of the mods. I'll fire it up in CK later and navfix it an see if it shrinks down.
StratDOS Posted January 23, 2017 Posted January 23, 2017 (edited) BTW, Elianora removed tunnel snake outfit (https://www.nexusmods.com/fallout4/mods/17878/?) and also moved most her mods here: https://www.nexusmods.com/fallout4/mods/15531/? And yes, because of size and also because I was curious. :) Edited January 23, 2017 by StratDOS
Gernash Posted January 23, 2017 Author Posted January 23, 2017 (edited) Ah well In that case I may have to make a custom injector as there is nothing on Armorsmith. I'll take a look later and update you all.. Edited January 23, 2017 by Gernash
StratDOS Posted January 23, 2017 Posted January 23, 2017 (edited) I've noticed that there's (I think) a little error in the load order. There're those 2 esp's: 1. *Raider Overhaul - AE Patch-Restored Content.esp2. *Raider Overhaul - AE Patch-Restored Content-VIS.esp From what I understand, Raider Overhaul - AE Patch-Restored Content-VIS.esp is supposed to completely replace the regular one and you can disable it. Am I wrong? Also, RaiderOverhaul above ArmorsmithExtended - shouldn't it be the other way around, or does it not matter? Edited January 23, 2017 by StratDOS
Gernash Posted January 23, 2017 Author Posted January 23, 2017 Looking at the eli thing looks like I'll have to write a whole bunch of instruction but it seems to be all present.2. *Raider Overhaul - AE Patch-Restored Content-VIS.esp You are correct it's a complete replacement.
StratDOS Posted January 23, 2017 Posted January 23, 2017 So, is the better settlers community clothes plugin usable without the tunnel snake outfit? None of the merged ESP's seem to require it.
StratDOS Posted January 23, 2017 Posted January 23, 2017 (edited) Also, I've noticed that this: https://imgur.com/a/SJ3LQ entry in BetterSettlers.esp is not modified by your bettersettlersclothing patch. All other entries in Better Settlers visible on the screenshot are modified by that patch. Is that on purpose? Talking about the one highlighted here https://imgur.com/xDKni1J Edited January 23, 2017 by StratDOS
Gernash Posted January 23, 2017 Author Posted January 23, 2017 I Just made a call there. It really depends if you want WorkshopNPCFemale to be old bald Men I left it as older females. 1
Gernash Posted January 24, 2017 Author Posted January 24, 2017 I've had a quick look at ModOrganizer 2.0.8.2 seems to be the same as the taninone version just the SE bits added. If anyone knows different could you direct me to the information?
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