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Posted

Not much at this point, just naming conventions, overwrites etc

 

I have not "fixed" the issues that appear using this group of mods together like last time (prior patch)

Posted

Checked over it and it seems OK. Must be alot of new data in the new versions of the mods. I'll fire it up in CK later and navfix it an see if it shrinks down.

Posted (edited)

Ah well In that case I may have to make a custom injector as there is nothing on Armorsmith. I'll take a look later and update you all..

Edited by Gernash
Posted (edited)

I've noticed that there's (I think) a little error in the load order. There're those 2 esp's:

 

1. *Raider Overhaul - AE Patch-Restored Content.esp

2. *Raider Overhaul - AE Patch-Restored Content-VIS.esp

 

From what I understand, Raider Overhaul - AE Patch-Restored Content-VIS.esp is supposed to completely replace the regular one and you can disable it. Am I wrong?

 

Also, RaiderOverhaul above ArmorsmithExtended - shouldn't it be the other way around, or does it not matter?

Edited by StratDOS
Posted

Looking at the eli thing looks like I'll have to write a whole bunch of instruction but it seems to be all present.


2. *Raider Overhaul - AE Patch-Restored Content-VIS.esp

 

You are correct it's a complete replacement.

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