Gernash Posted October 24, 2016 Author Posted October 24, 2016 (edited) https://dl.dropboxusercontent.com/u/73053307/MODWiki%20-%20Worldspace%20testfix%20V3.7z MODWiki - Worldspace testfix V3 (Several more areas needed Chuck Norris treatment in quarry zones) That SHOULD be every single Worldsopace excluding 2 which are for Nukaworld Map points. Edited October 24, 2016 by Gernash
Marayoor Posted October 24, 2016 Posted October 24, 2016 Clearly I must doing something wrong, but bodyslide is not getting added for me automatically, and my F4SE is working. Since the guide tells me not to add it manually, what should I do?
Gernash Posted October 24, 2016 Author Posted October 24, 2016 (edited) @Marayoor another person had that issue and could only be resolved by adding manually via DATA tab -->Tools--> Bodyslide--> Boduslide x64.exe rightclick add as excutable. I'll update the wiki (I didn't want people adding it manually before getting MO2 functioning 1st.) Edited October 24, 2016 by Gernash
Marayoor Posted October 24, 2016 Posted October 24, 2016 Alright thank you. Tried it a few times before and got the weird bug where on options show up in the left side options (No outfits or presets). For some reason it worked now. Could be since I did a reinstall of Mo2 since the last time I had that bug. Love the guide btw, always interesting to come back to it periodically and look at the changes. Only gets better and better.
Gernash Posted October 24, 2016 Author Posted October 24, 2016 (edited) THANKS!! Still finding my way a little, Next patch will be this week some time.Should be even more seemless, especially with all these woldspace Quests/Zones comming out. If you can't see any outfits in bodyslide VFS is having issues try logging out or rebooting PC as sometimes MO2 can glitch it you crash/beat it alot. Edited October 24, 2016 by Gernash
LordKee Posted October 24, 2016 Posted October 24, 2016 Well, a quick update. I installed the two new patches and updated the mods. I also tinkered with my load order as per instructions (Those interior fog removal etc moved down the list quite a bit). No visual issues but two CTDs when exiting the first houses on the right side in Concord...Re-loading a save just before exiting and it loaded OK when returning to the outside...Going to play some more, might have been just bad luck with random crashes... The papyrus log started to get these kind of lines a lot now...haven't seen those before: Reveal hidden contents [10/24/2016 - 08:48:25PM] warning: Property ZUnused02 on script OWR_Holotape_QuestScript attached to OWR_NFR_Holotape_Quest (22003E15) cannot be initialized because the script no longer contains that property
LordKee Posted October 24, 2016 Posted October 24, 2016 Right, 4th crash in a short while, so I'd say currently much less stable than before. There is a water hydrant(sp?) outside the museum in Concord, that gives an activation prompt but nothing happens when pressing E....also in one of the first houses there was a cymbal monkey trap that prompted for action but nada. Tried to access the computer inside the museum, but nothing happened but then remembered some issue regarding having a pistol with a torch (Blue LAM or something like that mod) and switching weapon I could access the terminal.....or actually, I don't think the pistol had had one installed. Yesterday I'm pretty sure I accessed terminals wielding my other pistol with the torch without issues... Going to put the end of the papyrus log in spoiler tags Reveal hidden contents Getting ALOT of these now:[10/24/2016 - 10:51:38PM] warning: Property ZUnused29 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property[10/24/2016 - 10:51:38PM] warning: Property ZUnused35 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property[10/24/2016 - 10:51:38PM] warning: Property ZUnused06 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property[10/24/2016 - 10:51:38PM] warning: Property ZUnused30 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property[10/24/2016 - 10:51:38PM] warning: Property ZUnused05 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property[10/24/2016 - 10:51:38PM] warning: Property ZUnused31 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) cannot be initialized because the script no longer contains that property[10/24/2016 - 10:51:38PM] warning: Property ZUnused24 on script OWR_Holotape_QuestScript attached to OWR_XM_Holotape_Quest (22004047) The end of the log:10/24/2016 - 10:51:42PM] VM is thawing...[10/24/2016 - 10:51:42PM] OnPlayerLoadGame()[10/24/2016 - 10:51:42PM] error: Native static function GetCurrentConsoleRef could find no matching static function on linked type game. Function will not be bound.[10/24/2016 - 10:51:42PM] CWMR: OnPlayerLoadGame[10/24/2016 - 10:51:42PM] CWMR: Formlist Addition[10/24/2016 - 10:51:42PM] [CWSS] PC platform detected v1.7.22.0[10/24/2016 - 10:51:42PM] error: Native static function Log could find no matching static function on linked type math. Function will not be bound.[10/24/2016 - 10:51:42PM] error: Native static function LogicalNot could find no matching static function on linked type math. Function will not be bound.[10/24/2016 - 10:51:42PM] error: Native static function LogicalXor could find no matching static function on linked type math. Function will not be bound.[10/24/2016 - 10:51:42PM] error: Native static function LogicalOr could find no matching static function on linked type math. Function will not be bound.[10/24/2016 - 10:51:42PM] error: Native static function LogicalAnd could find no matching static function on linked type math. Function will not be bound.[10/24/2016 - 10:51:42PM] error: Native static function RightShift could find no matching static function on linked type math. Function will not be bound.[10/24/2016 - 10:51:42PM] error: Native static function LeftShift could find no matching static function on linked type math. Function will not be bound.[10/24/2016 - 10:51:42PM] Init()[10/24/2016 - 10:51:42PM] RegisteringRemoteEvents[10/24/2016 - 10:51:42PM] AddItemsAndPerks()[10/24/2016 - 10:51:42PM] UpdateVanillaPerks[10/24/2016 - 10:51:43PM] CritLimit: 1[10/24/2016 - 10:51:43PM] FLC: 0[10/24/2016 - 10:51:43PM] GRS: 0[10/24/2016 - 10:52:38PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B50173F3)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 10:53:22PM] error: (0009A147): the animation graph (Autoplay) cannot currently process event "AutoFadeOut".stack: [ (0009A147)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ? [ (0009A147)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 31[10/24/2016 - 10:53:22PM] [Dynamic Interior Fog Removal]: Interior Cell Defogged - [Cell <ConcordMuseum01 (00017DF7)>][10/24/2016 - 10:53:23PM] error: (0009A147): the animation graph (Autoplay) cannot currently process event "AutoFadeOut".stack: [ (0009A147)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ? [ (0009A147)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 33[10/24/2016 - 10:53:23PM] error: (0009A147): the animation graph (Autoplay) cannot currently process event "End".stack: [ (0009A147)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ? [ (0009A147)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 42[10/24/2016 - 10:53:23PM] error: (0009A147): the animation graph (Autoplay) cannot currently process event "autoFade".stack: [ (0009A147)].FusionGeneratorSCRIPT.PlayAnimation() - "<native>" Line ? [ (0009A147)].FusionGeneratorSCRIPT.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\FusionGeneratorSCRIPT.psc" Line 45[10/24/2016 - 10:54:06PM] OnItemEquipped() akBaseObject = [Form < (0001F276)>] akReference None[10/24/2016 - 10:54:42PM] OnTimer()[10/24/2016 - 10:55:43PM] error: Cannot call IsPlaying() on a None object, aborting function callstack: [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20[10/24/2016 - 10:55:43PM] warning: Assigning None to a non-object variable named "::temp2"stack: [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20[10/24/2016 - 10:55:43PM] error: Cannot call GetStageDone() on a None object, aborting function callstack: [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20[10/24/2016 - 10:55:43PM] warning: Assigning None to a non-object variable named "::temp5"stack: [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 20[10/24/2016 - 10:55:43PM] error: Cannot call Start() on a None object, aborting function callstack: [DLC04MQ00Radio (06007D20)].DLC04:DLC04MQ00RadioScript.OnTimerGameTime() - "g:\_F4\DLC04\Art\Raw\Scripts\DLC04\DLC04MQ00RadioScript.psc" Line 21[10/24/2016 - 10:56:41PM] OnMenuOpenCloseEvent()[10/24/2016 - 10:56:41PM] AddItemsAndPerks()[10/24/2016 - 10:56:43PM] OnMenuOpenCloseEvent()[10/24/2016 - 10:57:20PM] OnMenuOpenCloseEvent()[10/24/2016 - 10:57:20PM] UpdateVanillaPerks[10/24/2016 - 10:57:20PM] CritLimit: 1[10/24/2016 - 10:57:20PM] FLC: 0[10/24/2016 - 10:57:20PM] GRS: 0[10/24/2016 - 10:57:21PM] OnMenuOpenCloseEvent()[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000856)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000857)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000858)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000859)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (0000085A)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000872)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000873)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000874)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000875)>] akReference None[10/24/2016 - 10:58:02PM] OnItemEquipped() akBaseObject = [Potion < (00000871)>] akReference None[10/24/2016 - 11:00:29PM] OnTimer()[10/24/2016 - 11:00:53PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B5017437)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:00:53PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B501747C)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:00:53PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B50173F3)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:02:48PM] OnMenuOpenCloseEvent()[10/24/2016 - 11:02:48PM] AddItemsAndPerks()[10/24/2016 - 11:03:11PM] OnMenuOpenCloseEvent()[10/24/2016 - 11:03:29PM] OnItemEquipped() akBaseObject = [Potion < (B400DD37)>] akReference None[10/24/2016 - 11:03:30PM] VM is freezing...[10/24/2016 - 11:03:30PM] VM is frozen[10/24/2016 - 11:03:30PM] Saving game...[10/24/2016 - 11:03:31PM] VM is thawing...[10/24/2016 - 11:03:51PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B501744F)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:04:07PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B5017446)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:04:07PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B5017407)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:04:07PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B501746A)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:04:24PM] OnTimer()[10/24/2016 - 11:04:55PM] OnMenuOpenCloseEvent()[10/24/2016 - 11:04:55PM] AddItemsAndPerks()[10/24/2016 - 11:05:42PM] OnMenuOpenCloseEvent()[10/24/2016 - 11:06:05PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B5017458)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:06:05PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B50174CA)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:06:24PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B5017411)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:06:24PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B501748F)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:06:36PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B5017499)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:06:59PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B50174A4)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:06:59PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (000A0E13)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30[10/24/2016 - 11:06:59PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (000A0E19)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30[10/24/2016 - 11:06:59PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (000A0E1B)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30[10/24/2016 - 11:11:05PM] OnItemEquipped() akBaseObject = [Potion < (B400E4D2)>] akReference None[10/24/2016 - 11:11:05PM] VM is freezing...[10/24/2016 - 11:11:05PM] VM is frozen[10/24/2016 - 11:11:11PM] Saving game...[10/24/2016 - 11:11:11PM] VM is thawing...[10/24/2016 - 11:12:21PM] error: Unable to call IsPlaying - no native object bound to the script object, or object is of incorrect typestack: [<nullptr form> (00098103)].Scene.IsPlaying() - "<native>" Line ? [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 14 [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29[10/24/2016 - 11:12:21PM] warning: Assigning None to a non-object variable named "::temp7"stack: [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 14 [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29[10/24/2016 - 11:12:21PM] error: Unable to call GetOwningQuest - no native object bound to the script object, or object is of incorrect typestack: [<nullptr form> (00098103)].Scene.GetOwningQuest() - "<native>" Line ? [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 16 [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29[10/24/2016 - 11:12:21PM] error: Cannot call IsRunning() on a None object, aborting function callstack: [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 16 [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29[10/24/2016 - 11:12:21PM] warning: Assigning None to a non-object variable named "::temp11"stack: [DNMasterQuest (000AEC4F)].RadioFailsafeScript.StartAllScenes() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 16 [DNMasterQuest (000AEC4F)].RadioFailsafeScript.OnTimer() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\RadioFailsafeScript.psc" Line 29[10/24/2016 - 11:12:27PM] OnTimer()[10/24/2016 - 11:13:42PM] warning: Assigning None to a non-object variable named "ActiveGroup"stack: [ (B50174AF)].CSE_SPatrol_Spawnpoint.OnCellAttach() - "D:\SteamSSD\Fallout 4\Papyrus Compiler\CSE_SPatrol_Spawnpoint.psc" Line 34[10/24/2016 - 11:13:43PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (000A0E1A)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30[10/24/2016 - 11:13:43PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (0009FE63)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30[10/24/2016 - 11:13:43PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (000A0E1C)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30[10/24/2016 - 11:13:43PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [None].ObjectReference.Delete() - "<native>" Line ? [ (0009FE64)].TrapThistleScript.OnCellDetach() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapThistleScript.psc" Line 30 Current load order: Reveal hidden contents # This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmZW's F4 Overhaul Master.esmNewCalibers.espLoads.esmArbitration - Resources.esmConcealedArmor.esmHomemaker.esmSnap'n Build.esmSettlement Resources Rebalanced.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Streetlights Use Passive Power.espOCDecorator.espOCD FarHarborDLC.espOCDispenser.espSettleObjExpandPack.espCleanSettlement Greenhouse.espAES_Renovated Furniture.espAkaWaterWorld.espEvan_Modular Kitchen.espCWSS Redux.espSMH.espDogBed.espOctaviusSentibar_Labels.espAutoDoors.espAD_DLC.espOWR_NWR.espOWR.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.espD.E.C.A.Y.espRaiderOverhaul.espGlowing Animals Emit Light.espSuperMutantOverhaul.espSynth Overhaul.espImmersiveVendors.espSettlersRename.espArmorsmith Extended.espArmormsith All DLCs Patch.espArmorsmith All DLCs Patch.esphdreworkedprojectrevised.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Removed Crafting Experience.espCraftable Armor Size.espCraftable Armor Size - Fix Material Requirements.espCrafting Workbenches - Faction and Quest Requirements.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - AWKCR.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espAnS Wearable Backpacks and Pouches - AWKCR Power Armor.espAnchorage Power Armor.espConsistent Power Armor Overhaul.espZW's F4 Overhaul - Power Armor.espZWPAO - Nuka World Patch.espZWPAO - MegaPatch.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espLegendaryModification - DLC Far Harbor (2LM).espLegendaryModification - DLC Far Harbor (2LM Concealed).espConcealedArmor.esp3dscopes-framework.esp3dscopes-replacer-FarHarbor.esp3dscopes-replacer-NukaWorld.esp3dscopes-replacer.espCutWeaponModsRestored.espCutWeaponModsRestored-FarHarbor.espExtended weapon mods.espNewCalibers_extendedWeaponMods.esp3dscopes-replacer-ATS-CWMRPatch.espBetter Explosives - Normal.espBetter Explosives - Enhanced Grenades.espBetter Explosives - Far Harbor.espBetter Explosives - Grenade Frequency 30.espBetter Explosives - Perks redone - No Trajectory.espLoads of Ammo - Leveled Lists.espCrossbow.espTracers - Light em up.espWeaponsmith Extended 2.espWeaponsmith - Super Mutant Redux Patch.espWeaponSmith Extended 2 - Survival Ammo Weight Patch.espWeaponsmith - Armorsmith - Synth Overhaul Patch.espVaultTecAcceleratedFocusSystem.espVaultTecAcceleratedFocusSystem - FarHarbor.espVaultTecAcceleratedFocusSystem - NukaWorld.espSearch and Destroy.espNo Combat Boundaries.espReverb and Ambiance Overhaul.espVivid Weathers - FO4.espVivid Weathers - FO4 - Summer.espVivid Weathers - FO4 - Far Harbor.espVivid Weathers - Nuka World.espDarkerNights.espBetterNightVision.espDarkerNightsDetection.espPip-Boy Flashlight.espValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.espFunctionalDisplays.espFunctionalDisplays-AID-VIS.espFunctionalDisplays-Collectibles.espFunctionalDisplays-MISC-VIS.espFunctionalDisplays-Patch-DLC01-VIS.espFunctionalDisplays-Patch-DLC03-VIS.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espLive Dismemberment - RegularNoHeadshots.espQuickTrade.espFAR.espLooksMenu.espLooksMenu Customization Compendium.espCBBE.espRealistic Death Physics - ALL DLC.espThe Eyes Of Beauty.esp3DNPC_FO4.espEveryonesBestFriend.espdD-Enhanced Blood Basic.espMove (Get Out the Way).espFO4Hotkeys.espTakeCover.espAtomicRadio.espCompanion Fall Damage Immunity.espArbitration - Button Lowered Weapons.espBetterSettlers.espBetterSettlersCleanFacePack.espBetterSettlersFarHarborPatchMortal.espBetterSettlersMortalPack.espBetterSettlersNoLollygagging.espDX Adventurer Outfit.espDX Commonwealth Shorts.espDX Vault Girl Shorts.espEli_Apocalypse Attire.espEli_Accessories.espEli_RuggedOutfits.espEli_ArmourCollection.espHoodless Scribe Hat.espAzarPonytailHairstyles.espPoliceGlassesStandalone.espArmorsmith Deserter X.espArmorsmith Elianora.espRaider Overhaul - AE Patch.espK9TacticalHarness.espSuperMutantOverHaul-Armorsmith.espBinoculars.espSettleObjExpandPack-AutoDoorsPatch.espBetterSettlersCCAPack1.1b.espScavver's Toolbox.espFALLOUT4WT.espRealistic Guns and Bullets Overhaul.espArbitration - Better Combat AI.espArbitration - Compass Radar Reduction.espArbitration - Fall Damage Overhaul.espArbitration - Farther Grenade Detection.espArbitration - Molotov.espArbitration - No Condition Regeneration.espArbitration - Reduced Grenade Spam.espArbitration - Stealth Overhaul.espArbitration - Automatron AI.espBetterModDescriptions.espVivid Waters.espWorkshopRearranged.espWorkshopRearranged_RenovatedFurniture_Patch.espWorkshopRearranged_AtomicRadio_Patch.espBetterModDescriptionsCAS.espBetterModDescriptionsAE.espSalvageBeacons.espNo Crafting and Settlement Experience.espScrap Everything - Ultimate Edition.espFaster Terminal Displays (10x).espSurvivalOptions.espWOTC.espMODWiki - Overhaul - Patch.espMODWiki - Weapons - Patch.espMODWiki - INNR - Patch.espMODWiki - Ingestible - Patch.espMODWiki - Leveled Items - Patch.espMODWiki - Armor - Patch.espMODWiki - Power Armor - Patch.espPlenty 'O' Interiors.espsubwayrunnernodynamic.espStumbleUponInteriors.espDWUK_LexingtonInteriors_BI_NC.espBTInteriors_Project.espInteriorsEnhanced-All-In-One.espDynamicInteriorFogRemoval.espDIFR - VIS Patch.espMODWiki - Worldspace - Patch.espWET.espMODWiki - Worldspace testfix.espMODWiki - SubwayRunner testfix.esp Mods outside the guide I have installed: Survival options, Scrap Everything, Faster Terminal Displays 10x (all pretty much essential in my opinion :) )
Mindgames265 Posted October 24, 2016 Posted October 24, 2016 Well my CTD is back, seems like something isn't playing nice with my ultrawide monitor mod. I'll keep testing.
Gernash Posted October 24, 2016 Author Posted October 24, 2016 only thing i've heard is DEF_UI issue with UW monitors causing cropping.
Gernash Posted October 25, 2016 Author Posted October 25, 2016 @LordKee I've stared at it for a while. I can't see to much in your log other than [b4]00E4D2 is this Scrap Everything - Ultimate Edition.esp (what is the link for it) these mods want bUseCombinedObjects=1 to bUseCombinedObjects=0 to use meshes in WorldSpace addons you need bUseCombinedObjects=1to have them function not to mention all the mesh replaces in the modlist. I'm thinking it's a cell issue causing the problem and the save game might be Potato. If you can link the mod to me I'll have a look. The radio station errors are Old world radio, I have it in my logs as well. My only thought (it's drastic) \zone into a building/vault save gamemake a profile with mo mods just DLC'sload game get a cup of coffee (wait 5min)save gameload your normal profileload modified saveget a cup of coffee (wait 5min) zone out see if you still have these issues.(your Settlement building, settler cloths, weapons etc many all be potato now i.e. buildings missing, naked settlers, invisible weapons. But check if that was the problem.)
Gernash Posted October 25, 2016 Author Posted October 25, 2016 I've not added any scrap mods because of this type of issue. I have used scrap mods (In this current save) but when I've linked them people have qq'd that they don't remove everything and they HAVE to delete every little thing..... I'm not sooking at you just as WorldSpace and Location edits annoy me Scrap mods cause me brain pain.
Gernash Posted October 25, 2016 Author Posted October 25, 2016 (edited) Option 2:Disable all WorldSpace mods including WOTCload scrap mods at the end of the list use the vannila Modwiki worldspace patch This should make everything work. Any mods with meches in them you will not be able to use/see either if you use the bUseCombinedObjects=0 Edited October 25, 2016 by Gernash
Gilgamesh2k5 Posted October 25, 2016 Posted October 25, 2016 (edited) I use scrap everything with no issues...it straight up says on the mod page to put it in the bottom of the list in your load order lolMaybe I have just been lucky? Scrapped sanctuary into a dirt mound and am rebuilding.Also, so there is a new world space test patch? Edited October 25, 2016 by Gilgamesh2k5
Gernash Posted October 25, 2016 Author Posted October 25, 2016 I do not know that this "Ultimate" version is the https://www.nexusmods.com/fallout4/mods/5320/?has 3 esp.
Gilgamesh2k5 Posted October 25, 2016 Posted October 25, 2016 oh I just use scrap everything core esp thats all
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