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Posted

Clearly I must doing something wrong, but bodyslide is not getting added for me automatically, and my F4SE is working. Since the guide tells me not to add it manually, what should I do? 

Posted (edited)

@Marayoor

 

another person had that issue and could only be resolved by adding manually via DATA tab -->Tools--> Bodyslide--> Boduslide x64.exe rightclick add as excutable.

 

 

I'll update the wiki (I didn't want people adding it manually before getting MO2 functioning 1st.)

Edited by Gernash
Posted

Alright thank you. Tried it a few times before and got the weird bug where on options show up in the left side options (No outfits or presets). For some reason it worked now. Could be since I did a reinstall of Mo2 since the last time I had that bug. 

Love the guide btw, always interesting to come back to it periodically and look at the changes. Only gets better and better. 

Posted (edited)

THANKS!! Still finding my way a little, Next patch will be this week some time.

Should be even more seemless, especially with all these woldspace Quests/Zones comming out.

 

If you can't see any outfits in bodyslide VFS is having issues try logging out or rebooting PC as sometimes MO2 can glitch it you crash/beat it alot.

Edited by Gernash
Posted

Well, a quick update. I installed the two new patches and updated the mods. I also tinkered with my load order as per instructions (Those interior fog removal etc moved down the list quite a bit). No visual issues but two CTDs when exiting the first houses on the right side in Concord...Re-loading a save just before exiting and it loaded OK when returning to the outside...

Going to play some more, might have been just bad luck with random crashes...

 

The papyrus log started to get these kind of lines a lot now...haven't seen those before:

 

  Reveal hidden contents

 

Posted

Right, 4th crash in a short while, so I'd say currently much less stable than before. There is a water hydrant(sp?) outside the museum in Concord, that gives an activation prompt but nothing happens when pressing E....also in one of the first houses there was a cymbal monkey trap that prompted for action but nada. Tried to access the computer inside the museum, but nothing happened but then remembered some issue regarding having a pistol with a torch (Blue LAM or something like that mod) and switching weapon I could access the terminal.....or actually, I don't think the pistol had had one installed. Yesterday I'm pretty sure I accessed terminals wielding my other pistol with the torch without issues...

 

Going to put the end of the papyrus log in spoiler tags

 

  Reveal hidden contents

 

 

Current load order:

 

 

  Reveal hidden contents

 

 

Mods outside the guide I have installed: Survival options, Scrap Everything, Faster Terminal Displays 10x (all pretty much essential in my opinion :) )

Posted

@LordKee

 

I've stared at it for a while.

 

I can't see to much in your log other than [b4]00E4D2 is this Scrap Everything - Ultimate Edition.esp (what is the link for it) these mods want bUseCombinedObjects=1 to bUseCombinedObjects=0
 to use meshes in WorldSpace addons you need bUseCombinedObjects=1
to have them function not to mention all the mesh replaces in the modlist.

 

I'm thinking it's a cell issue causing the problem and the save game might be Potato. If you can link the mod to me I'll have a look.

 

The radio station errors are Old world radio, I have it in my logs as well.

 

My only thought (it's drastic) \

zone into a building/vault

save game

make a profile with mo mods just DLC's

load game

get a cup of coffee (wait 5min)

save game

load your normal profile

load modified save

get a cup of coffee (wait 5min)

 

zone out see if you still have these issues.

(your Settlement building, settler cloths, weapons etc many all be potato now i.e. buildings missing, naked settlers, invisible weapons. But check if that was the problem.)

Posted

I've not added any scrap mods because of this type of issue. I have used scrap mods (In this current save) but when I've linked them people have qq'd that they don't remove everything and they HAVE to delete every little thing.....

 

I'm not sooking at you just as WorldSpace and Location edits annoy me Scrap mods cause me brain pain.

Posted (edited)

Option 2:

Disable all WorldSpace mods including WOTC

load scrap mods at the end of the list

 

use the vannila Modwiki worldspace patch

 

This should make everything work. Any mods with meches in them you will not be able to use/see either if you use the bUseCombinedObjects=0

Edited by Gernash
Posted (edited)

I use scrap everything with no issues...it straight up says on the mod page to put it in the bottom of the list in your load order lol

Maybe I have just been lucky? Scrapped sanctuary into a dirt mound and am rebuilding.

Also, so there is a new world space test patch?

Edited by Gilgamesh2k5

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