I am on the step of the guide where I create the first merged plugin. I successfully did so and the Tweak and Fixes.esp file is stored in the following directory:
C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\overwrite\Tweaks and Fixes
The thing is in the Merged Plugins settings the path for merge destiny directory is set to:
C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\
The guide says the following:
The mod now resides in the Tweaks and Fixes folder.
It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select "Refresh".
Move the folder right below Game Tweaks and make sure it is ticked.
Selecting Refresh doesn't appear to do anything. There is a warning in MO that reads:
Files in the Overwrite mod are are usually files created by an external tool (i.e. Wrye Bash, Automatic Variants, ...). It is advisable you empty the Overwrite directory by moving those files to an existing mod. You can do this by double-clicking the Overwrite mod and use drag&drop to move the files to a mod. Alternatively, right-click on Overwrite and create a new regular mod from the files there.
Why is this necessary? Generated files may depend on the other mods active in a profile and may thus be incompatible with a different profile (i.e. bashed patches from Wrye Bash). On the other hand the file may be necessary in all profiles (i.e. dlc esms after cleaning with TESVEdit) This can NOT be automated you HAVE to read up on the tools you use and make an educated decision.
There is an "overwrite" line under the last plugin in the list (Game Tweaks). If I right click I have the option to "Create Mod".
Is that what I am supposed to do or did I screwup something earlier in the process? It looks like I could just copy the Tweaks and Fixes folder and paste it to the MO/Mods folder.
Question
Rescorla
I am on the step of the guide where I create the first merged plugin. I successfully did so and the Tweak and Fixes.esp file is stored in the following directory:
C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\overwrite\Tweaks and Fixes
The thing is in the Merged Plugins settings the path for merge destiny directory is set to:
C:\Steam\steamapps\common\Fallout New Vegas\Mod Organizer\mods\
The guide says the following:
Selecting Refresh doesn't appear to do anything. There is a warning in MO that reads:
Files in the Overwrite mod are are usually files created by an external tool (i.e. Wrye Bash, Automatic Variants, ...).
It is advisable you empty the Overwrite directory by moving those files to an existing mod. You can do this by double-clicking the Overwrite mod and use drag&drop to move the files to a mod.
Alternatively, right-click on Overwrite and create a new regular mod from the files there.
Why is this necessary? Generated files may depend on the other mods active in a profile and may thus be incompatible with a different profile (i.e. bashed patches from Wrye Bash). On the other hand the file may be necessary in all profiles (i.e. dlc esms after cleaning with TESVEdit)
This can NOT be automated you HAVE to read up on the tools you use and make an educated decision.
There is an "overwrite" line under the last plugin in the list (Game Tweaks). If I right click I have the option to "Create Mod".
Is that what I am supposed to do or did I screwup something earlier in the process? It looks like I could just copy the Tweaks and Fixes folder and paste it to the MO/Mods folder.
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