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SMC with SRLE Extended: LotD


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Posted (edited)

Yes regular NLVA.

 

Edit : Okay I just misread megaloblast into slothability rofl that must be because i'm tired, apologies, yes I already contacted them to see if I can sort out something.

Edited by Monobloc
Posted

Ok, so yeah, if you talk to Megaloblast he may want to add it to the main NLVA. Anyway, just an idea. It's your file, lol.

 

Edit: I was just confused with the post about Tetrachromatic. :-P

 

Or maybe you weren't even replying to me with that post? I don't know anymore. I need to go to bed. Lol.

Posted (edited)

I think the effects needs tweaking anyways but I'm not sure how to handle for everyone.

 

My results are a bit bad

1470355020-screenshot5.png

 

how it looks on the rampage enb : 1470382295-21204395090-150dcfae17-o.jpg

 

It's better if we wait for the official possible release of this from megaloblast and kojak They'll tweak it far better for their enb.

Edited by Monobloc
Posted (edited)

Alright I tweaked it a bit with the intensity night : the link in my signature is up to date

(it's just GUI related you guys can do the same ingame)

Edited by Monobloc
Posted (edited)

Speaking of frost vignettes, I've been working on one for my own custom ENB. Looks better in video, due to subtle "frequency" effect (vignette fades in and out).

 

I chose a semi-realistic translucent crystal image to have lighting blend through the lens effect.

 

https://i.imgur.com/KoQenCsh.png

Edited by LuvianSkyrim
Posted

Looks nice

 

I personally set the maximal effect for heavy snow storm so it takes a huge part of the screen to have difficulties seeing through, but not sure it goes to everyone tastes, anyways I trust megaloblast and kojak to tweak this properly.

 

and yeah your image looks neat, better than the other textures i came across.

Posted
  On 8/5/2016 at 8:44 AM, Monobloc said:

Alright I tweaked it a bit with the intensity night : the link in my signature is up to date

(it's just GUI related you guys can do the same ingame)

The white border is the frost vignette?

I'm sorry I don't know much about enb

 

And also with your version I don't know if it's just me but it is sharper than the original?

Posted (edited)
  On 8/5/2016 at 10:17 AM, reddvilzz said:

The white border is the frost vignette?

I'm sorry I don't know much about enb

 

And also with your version I don't know if it's just me but it is sharper than the original?

 

woops I added a file that shouldn't be here.

 

Yeah the white border is the frost vignette, it's big or small depending on the snow weather type and has a "breathing effect" which makes it larger and smaller to simulate it : showcase

 

last fix i hope : I removed the prepass file that affected the DOF, irrelevant sorry.

Edited by Monobloc
Posted
  On 8/5/2016 at 10:42 AM, Monobloc said:

woops I added a file that shouldn't be here.

 

Yeah the white border is the frost vignette, it's big or small depending on the snow weather type and has a "breathing effect" which makes it larger and smaller to simulate it :

 

last fix i hope : I removed the prepass file that affected the DOF, irrelevant sorry.

Ah okay I'll try the new version thanks!
Posted
  On 8/5/2016 at 3:14 AM, jdsmith2816 said:

There's no reason you HAVE to delete/disable if they are showing the silver lightning bolt... but you're more likely to cause weird **** when moving mods around/updating things if you don't have extra stuff floating around.  If you are wanting to keep them there for multiple profiles then just disable and then click in the priorty field, type in like... 700... and let it fly to the bottom of your list out of the way.

 

To find conflicting mods click on SMC... the entries that show up in green are being overwritten by SMC and the entries showing up in red are overwriting SMC.  From the list of red mods you determine if you installed it as part of smc... if so disable/remove.  If not you have to look at it to see how it conflicts...   Telvani reborn for instance retextures some DLC assets and heavily conflicts with SMC but SMC has alternative textures picked out so you can just remove it.  Some of the UNP armor packs IIRC conflict partially... I noticed a few of them were only conflicting on textures but still providing meshes so I moved them above smc so that smc textures would win out but I'd still get the updated armor meshes.   It's just a judgement call really.  

 

Your game isn't going to break because you let some other texture/mesh mod override SMC

Ok, I already knew about how to find conflicting mods, I just didn't know how to decide which ones to remove. So, according to you, you should only delete/remove the mods that heavily conflict with SMC, even though they aren't actually a mod from SMC (like Telvani Reborn).

Just curious, did you delete One Mountain - To Rule Them All, or did you just keep the meshes?

Posted (edited)

Just to let you know, I don't think 101bugs is necessarily compatible with CACO:

 

"- 101 Bugs - CACO already adds more new insects than this mod, so patching this mod is a low priority."

Edited by MattsDaZombieSlayer
Posted
  On 8/6/2016 at 1:57 AM, MattsDaZombieSlayer said:

Just to let you know, I don't think 101bugs is necessarily compatible with CACO:

 

"- 101 Bugs - CACO already adds more new insects than this mod, so patching this mod is a low priority."

I skipped on the bugs.  I kept the one from SRLE.

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