Nebulous112 Posted August 5, 2016 Posted August 5, 2016 I'm confused now, is your file for Tetrachromatic NLVA (Sovereign) by Slothability or regular NLVA by Megaloblast and Kojak747? I think it's for regular NLVA looking at the weather list, but I don't know that much about enbseries files.
Monobloc Posted August 5, 2016 Posted August 5, 2016 (edited) Yes regular NLVA. Edit : Okay I just misread megaloblast into slothability rofl that must be because i'm tired, apologies, yes I already contacted them to see if I can sort out something. Edited August 5, 2016 by Monobloc
Nebulous112 Posted August 5, 2016 Posted August 5, 2016 Ok, so yeah, if you talk to Megaloblast he may want to add it to the main NLVA. Anyway, just an idea. It's your file, lol. Edit: I was just confused with the post about Tetrachromatic. :-P Or maybe you weren't even replying to me with that post? I don't know anymore. I need to go to bed. Lol.
Monobloc Posted August 5, 2016 Posted August 5, 2016 No I just saw "Megaloblast" and my brain deciphered "Slothability" for some reason.
Nebulous112 Posted August 5, 2016 Posted August 5, 2016 Lol no worries. I don't know what time it is where you are but it's almost quarter to 2am in my timezone. Time for sleep, I think. :-P
Monobloc Posted August 5, 2016 Posted August 5, 2016 (edited) I think the effects needs tweaking anyways but I'm not sure how to handle for everyone. My results are a bit bad how it looks on the rampage enb : It's better if we wait for the official possible release of this from megaloblast and kojak They'll tweak it far better for their enb. Edited August 5, 2016 by Monobloc
Monobloc Posted August 5, 2016 Posted August 5, 2016 (edited) Alright I tweaked it a bit with the intensity night : the link in my signature is up to date(it's just GUI related you guys can do the same ingame) Edited August 5, 2016 by Monobloc
LuvianSkyrim Posted August 5, 2016 Posted August 5, 2016 (edited) Speaking of frost vignettes, I've been working on one for my own custom ENB. Looks better in video, due to subtle "frequency" effect (vignette fades in and out). I chose a semi-realistic translucent crystal image to have lighting blend through the lens effect. https://i.imgur.com/KoQenCsh.png Edited August 5, 2016 by LuvianSkyrim
Monobloc Posted August 5, 2016 Posted August 5, 2016 Looks nice I personally set the maximal effect for heavy snow storm so it takes a huge part of the screen to have difficulties seeing through, but not sure it goes to everyone tastes, anyways I trust megaloblast and kojak to tweak this properly. and yeah your image looks neat, better than the other textures i came across.
reddvilzz Posted August 5, 2016 Posted August 5, 2016 On 8/5/2016 at 8:44 AM, Monobloc said: Alright I tweaked it a bit with the intensity night : the link in my signature is up to date(it's just GUI related you guys can do the same ingame)The white border is the frost vignette?I'm sorry I don't know much about enb And also with your version I don't know if it's just me but it is sharper than the original?
Monobloc Posted August 5, 2016 Posted August 5, 2016 (edited) On 8/5/2016 at 10:17 AM, reddvilzz said: The white border is the frost vignette?I'm sorry I don't know much about enb And also with your version I don't know if it's just me but it is sharper than the original? woops I added a file that shouldn't be here. Yeah the white border is the frost vignette, it's big or small depending on the snow weather type and has a "breathing effect" which makes it larger and smaller to simulate it : showcase last fix i hope : I removed the prepass file that affected the DOF, irrelevant sorry. Edited August 5, 2016 by Monobloc
reddvilzz Posted August 5, 2016 Posted August 5, 2016 On 8/5/2016 at 10:42 AM, Monobloc said: woops I added a file that shouldn't be here. Yeah the white border is the frost vignette, it's big or small depending on the snow weather type and has a "breathing effect" which makes it larger and smaller to simulate it : last fix i hope : I removed the prepass file that affected the DOF, irrelevant sorry.Ah okay I'll try the new version thanks!
MattsDaZombieSlayer Posted August 5, 2016 Posted August 5, 2016 On 8/5/2016 at 3:14 AM, jdsmith2816 said: There's no reason you HAVE to delete/disable if they are showing the silver lightning bolt... but you're more likely to cause weird **** when moving mods around/updating things if you don't have extra stuff floating around. If you are wanting to keep them there for multiple profiles then just disable and then click in the priorty field, type in like... 700... and let it fly to the bottom of your list out of the way. To find conflicting mods click on SMC... the entries that show up in green are being overwritten by SMC and the entries showing up in red are overwriting SMC. From the list of red mods you determine if you installed it as part of smc... if so disable/remove. If not you have to look at it to see how it conflicts... Telvani reborn for instance retextures some DLC assets and heavily conflicts with SMC but SMC has alternative textures picked out so you can just remove it. Some of the UNP armor packs IIRC conflict partially... I noticed a few of them were only conflicting on textures but still providing meshes so I moved them above smc so that smc textures would win out but I'd still get the updated armor meshes. It's just a judgement call really. Your game isn't going to break because you let some other texture/mesh mod override SMC. Ok, I already knew about how to find conflicting mods, I just didn't know how to decide which ones to remove. So, according to you, you should only delete/remove the mods that heavily conflict with SMC, even though they aren't actually a mod from SMC (like Telvani Reborn).Just curious, did you delete One Mountain - To Rule Them All, or did you just keep the meshes?
MattsDaZombieSlayer Posted August 6, 2016 Posted August 6, 2016 (edited) Just to let you know, I don't think 101bugs is necessarily compatible with CACO: "- 101 Bugs - CACO already adds more new insects than this mod, so patching this mod is a low priority." Edited August 6, 2016 by MattsDaZombieSlayer
Alluistras Posted August 6, 2016 Posted August 6, 2016 On 8/6/2016 at 1:57 AM, MattsDaZombieSlayer said: Just to let you know, I don't think 101bugs is necessarily compatible with CACO: "- 101 Bugs - CACO already adds more new insects than this mod, so patching this mod is a low priority."I skipped on the bugs. I kept the one from SRLE.
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