Gutmaw Posted August 6, 2016 Posted August 6, 2016 Welp, probably need to get this bad boy loaded in eh...https://www.youtube.com/watch?v=9UGgs3IuvFw&feature=em-subs_digest
MattsDaZombieSlayer Posted August 6, 2016 Posted August 6, 2016 I found a patch for Blowing in the Wind and Shor's Stone. It's in the BitW FOMOD.
Alluistras Posted August 6, 2016 Posted August 6, 2016 Welp, probably need to get this bad boy loaded in eh...https://www.youtube.com/watch?v=9UGgs3IuvFw&feature=em-subs_digestSaw this a while back, and thought it would be perfect for Darth. ;)
Darth_mathias Posted August 6, 2016 Author Posted August 6, 2016 (edited) Welp, probably need to get this bad boy loaded in eh...https://www.youtube.com/watch?v=9UGgs3IuvFw&feature=em-subs_digest Saw this a while back, and thought it would be perfect for Darth. ;)this is one is on my radar but we may need be careful with script load. Edited August 6, 2016 by Darth_mathias
jdsmith2816 Posted August 6, 2016 Posted August 6, 2016 Coranthir is great I have it installed on a different load out. Such a great mage home. I'm curious, why would a player home affect our overall script load... aren't it's scripts only in effect when interacting with it?
dunc001 Posted August 6, 2016 Posted August 6, 2016 Paul/Darth, any chance of updating the CR guide with the AAE/SkyTEST Creature Addon stuff please?LOOT is placing my AAE patches merge after my CR plugins - is this correct?
jdsmith2816 Posted August 6, 2016 Posted August 6, 2016 (edited) Hmm, I don't see a CR entry on 000EAFD5 PlayerVampireQuest between Better Vampires and RaceCompatibilityUSKPOverride Does anything need to happen there? Edited August 6, 2016 by jdsmith2816
Monobloc Posted August 6, 2016 Posted August 6, 2016 I think i broke smthin the facegen generation is taking ages.
heathben9 Posted August 7, 2016 Posted August 7, 2016 I found Henry. He has a grey face after replacing the files
Monobloc Posted August 7, 2016 Posted August 7, 2016 (edited) Okay that facegen thing on the ck broke my game even more. :( Even deleting the generated files doesn't fix what the hell. Edited August 7, 2016 by Monobloc
Thalioden Posted August 7, 2016 Posted August 7, 2016 OK with regard to the Skytest Creature Extension there are 2 options it will be included in the animal merge now it need a little bit of conflict resolution with AAE now i can either do this into SRLE Extended conflict resolution or I could merge it in with the AAE patch from SirJesto and pass it on to him. most of it is just forwarding AAE records then merge the packages. Edit: I chose the conflict resolution so new one available also Undeath Imperious Liches had been updated with a needed update don't forget if you spot a bug in the mod let the Mod author know so it can be fixed.Do I understand correctly that the SkyTEST-RealisticAnimals&Predators-Dawnguard.esp and SkyTEST-RealisticAnimals&Predators-Dragonborn.esp from the Skytest page should not be used? if I am wrong, and they should be used, then is there a reason that they are not included in the Animals Merge?
Monobloc Posted August 7, 2016 Posted August 7, 2016 Did you run ASIS after ?Does it matter ? asis just adds perks to records ? The esp remained untouched no ?
mavanaic Posted August 7, 2016 Posted August 7, 2016 No, you have to run it everytime you change something in NPCs..
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