DarkladyLexy Posted December 19, 2017 Share Posted December 19, 2017 In the merge section, under LANDSCAPES ENVIRONMENT AND CLUTTER MERGE Post Installation: Remove Moss Rocks - Legendary.esp from The Ruffled Feather as it is no longer needed with this merge. This esp is not in the mod as it was not selected in the install instruction Select Option(s) Moss Rocks - Legendary NoneNext ahh yes that cos we switched to Majestic Mountains I'll sort that out. Link to comment
Irili Posted December 19, 2017 Share Posted December 19, 2017 ahh I see it now tested on new game and fix my end now: try v1.58.3 https://www.dropbox.com/s/3dguaexnreugw66/SRLE%20Extended%20LOTD%20-%20CR%20Update%20for%201.58.3%20%28TESTING%29.7z?dl=0thats worked, hern isn't bugged anymore Link to comment
DarkladyLexy Posted December 19, 2017 Share Posted December 19, 2017 thats worked, hern isn't bugged anymore Lexy is a happy girlie. This will be rolled into the next CR update. Link to comment
Lordx1 Posted December 19, 2017 Share Posted December 19, 2017 Restart the game after a death if heavily pain because the time to start. If I load the last save before the autoload, is a good solution? Link to comment
DarkladyLexy Posted December 19, 2017 Share Posted December 19, 2017 to get everyone in a festive mood spotted this made me giggle: 1 Link to comment
Eudeyrn Posted December 19, 2017 Share Posted December 19, 2017 (edited) Restart the game after a death if heavily pain because the time to start. If I load the last save before the autoload, is a good solution? You're going to get conflicting answers on this. There do appear to be some bugs with the automatic load feature, which cause things that happened *after* the save to stick around when reloading. For example, here's one I've experienced several times: create a save, go to a merchant and sell stuff until he's nearly out of gold. Go out and die, causing the save from before you visited the merchant to load. Instead of resetting back to before you sold anything, the merchant's gold is missing, even though you don't have it and all your items are still in your inventory. That said, I agree with you - it takes ~2 minutes to load the game from the desktop, so if I actually practiced the 'quit to desktop and start fresh' process, I wouldn't even bother playing. I feel like I'm taking a calculated risk of some minor bugs in my game for the benefit of actually being able to play. You'll have to make the same call yourself. Here are some other takes on this from earlier in this thread: Berndaroy saying you must follow this process or you will break your save. Lexy saying she doesn't do it, and hasn't seen any real problems. Sirjesto saying that hard saves don't have the same issue as autosaves (and since we don't use autosaves in the guide, we should be okay) Edited December 19, 2017 by Eudeyrn Link to comment
NordPride_WorldWide Posted December 19, 2017 Share Posted December 19, 2017 Hey guys testing CR for 1.58 is now available from the dropbox it should hopefully fix the issue of beast races and Dragon priest masks. If this confirm by others to fixed the problem i will issue an update to the Improved closed face Helmets undeath patch I provide cos that is where I believe the issue layshas anyone confirmed this worked? did you update the Undeath patch? Link to comment
Lordx1 Posted December 20, 2017 Share Posted December 20, 2017 How to transfer gold to follower(Sofia), i have already tried all options, but one option gold is not option to transfer and other the gold returns to my pack??!! Link to comment
Eudeyrn Posted December 20, 2017 Share Posted December 20, 2017 How to transfer gold to follower(Sofia), i have already tried all options, but one option gold is not option to transfer and other the gold returns to my pack??!!Use the first dialog option, "I would like to trade some things with you." Link to comment
mcshame Posted December 20, 2017 Share Posted December 20, 2017 Under Miscellaneous Merge Post Installation: Move the following esps to the optional tab in Mod Orgainizer:DSAMG - Greybeard Fix.espDSAMG - Miraak Music Fixes.espMake sure ã€DSAMG】Dragon Soul Absorb More Glorious remains active in Left Pane as post merge creation. As sometimes not all the files from this mod are being copied into new merge. I checked and every file that was in the mod was in the merge. What is the history with the note to not deactivate the mod? Was it a one off because everything behaved as expected. Is there a load sequencing issue? Link to comment
DarkladyLexy Posted December 20, 2017 Share Posted December 20, 2017 has anyone confirmed this worked? did you update the Undeath patch?It works my end but no I haven't updated the Undeath patch yet. Under Miscellaneous Merge Post Installation: Move the following esps to the optional tab in Mod Orgainizer:DSAMG - Greybeard Fix.espDSAMG - Miraak Music Fixes.espMake sure ã€DSAMG】Dragon Soul Absorb More Glorious remains active in Left Pane as post merge creation. As sometimes not all the files from this mod are being copied into new merge. I checked and every file that was in the mod was in the merge. What is the history with the note to not deactivate the mod? Was it a one off because everything behaved as expected. Is there a load sequencing issue?Like i said when i have done it not all the files from DSAMG】Dragon Soul Absorb More Glorious are being copied into new merge. so it there as a just in case. Link to comment
ZidanReign Posted December 20, 2017 Share Posted December 20, 2017 Recently installed LOTD since I felt like retrying to make Skyrim work with me again and I love how stable the game is while keeping a stable fps always at max while looking so pretty even with the ENB. Really great guide despite its length lol Link to comment
DarkladyLexy Posted December 20, 2017 Share Posted December 20, 2017 Hey guys Veydosebrom has been updated take note of the new fomod instructions; also take note that I switched to the default provided ini file instead of M's Cut since we change iMinGrassSize=60 back anyway. Link to comment
mavanaic Posted December 20, 2017 Share Posted December 20, 2017 Looking at the CACO Merge..the 3DNPC and GrayCowl lvl lists are redundant since using patches for them..I think they were made just to be merged in the bashed patch. Link to comment
DarkladyLexy Posted December 20, 2017 Share Posted December 20, 2017 Looking at the CACO Merge..the 3DNPC and GrayCowl lvl lists are redundant since using patches for them..I think they were made just to be merged in the bashed patch.you are probably right in fact I was looking in Wrye bash and noticed a lot of the CACO esp from that merge can actually be merged into the bash patch: CACO AOSCACO CRFCACO Coin replacerCACO IneedCACO Inigomy own CACO PatchCACO USLEEPand the leveled list from dreadflopp. I might actually be a good idea to remove the from the CACO Patches Merge and just let them merge naturally into the Bash Patch? bit of testing me thinks Link to comment
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