Darth_mathias Posted September 14, 2017 Author Posted September 14, 2017 I'm seeing same issue...females onlyBijin, Tocatta, Sofia are fineCarlotta and Ulda (who are part of Ordinary Women), for example, have dark brown faces, many shades darker than bodyI'd help troubleshoot but I know nothing about facegen stuffactually Carlotta should be coming from the Bijin NPC's But i boot up lexy's game a take a quick look at some NPCs for people.
Darth_mathias Posted September 14, 2017 Author Posted September 14, 2017 Well i have had a quick look around a yes there plenty of necks seams on Female most of the time they are not noticeable really unless you a actually looking for them.I think it's the NPC's that conflict between The Ordinary women and Bijin unfortunately I have a little play and none of my fixes seam to work so don't know how to fix. This might be down to you guys to figure out a solution.
DarkladyLexy Posted September 14, 2017 Posted September 14, 2017 (edited) well i was hoping i could get away with this due me being lazy and time to test but there is a procedure on the Ordinary women comment section of how to properly make The Ordinary Women and Bijin fully compatible with each other. It involves using xEdit to delete , Head Parts, Non-Player Character (Actor) and Texture Set Armor Addon and Armor and then deleting the textures and meshes, FaceGenData and FaceGeom of each and every conflicting NPC so you image why I was reluctant to do that. It not that hard to do just time consuming. if anyone really want to give it ago the procedure is detailed here https://www.nexusmods.com/skyrim/mods/70547/?tab=4&&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D70547%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3297516&pUp=1 3rd post down. I can assume the same procedure should be done for the males. I would be very interested to see the results if someone was to do this. Edited September 14, 2017 by DarkladyLexy
reddvilzz Posted September 14, 2017 Posted September 14, 2017 (edited) It is coming from amb_contentAddon.esp which I can't figure out until now. I've looked at amidianborn content addon zip file and there are also no such thing. Sent from my Nexus 5 using TapatalkAny idea Lexy? I'm still stuck on this thing, the record xx089ee8 come from amb content addon esp. Edited September 14, 2017 by reddvilzz
Monobloc Posted September 14, 2017 Posted September 14, 2017 Well i have had a quick look around a yes there plenty of necks seams on Female most of the time they are not noticeable really unless you a actually looking for them.I think it's the NPC's that conflict between The Ordinary women and Bijin unfortunately I have a little play and none of my fixes seam to work so don't know how to fix. This might be down to you guys to figure out a solution.Of course, but with face to face this becomes increasingly noticeable and irritating. well i was hoping i could get away with this due me being lazy and time to test but there is a procedure on the Ordinary women comment section of how to properly make The Ordinary Women and Bijin fully compatible with each other. It involves using xEdit to delete , Head Parts, Non-Player Character (Actor) and Texture Set Armor Addon and Armor and then deleting the textures and meshes, FaceGenData and FaceGeom of each and every conflicting NPC so you image why I was reluctant to do that. It not that hard to do just time consuming. if anyone really want to give it ago the procedure is detailed here https://www.nexusmods.com/skyrim/mods/70547/?tab=4&&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D70547%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3297516&pUp=1 3rd post down. I can assume the same procedure should be done for the males. I would be very interested to see the results if someone was to do this.Do i have to redo everything from the original esps or i can work with your merge ?
DarkladyLexy Posted September 14, 2017 Posted September 14, 2017 Any idea Lexy? I'm still stuck on this thing, the record xx089ee8 come from amb content addon esp.to be honest i don't the mesh is simply not there and does explain why it is invisible the best thing to do is possibly ask on the Amidianborn page I know Cal isn't around but maybe someone over there will know. Or even try getting in touch with Kryptopr cos wasn't she the one that created the content addon sorry I can be much more help?
DarkladyLexy Posted September 14, 2017 Posted September 14, 2017 Of course, but with face to face this becomes increasingly noticeable and irritating. Do i have to redo everything from the original esps or i can work with your merge ?I would suggest to do it properly you may have to redo the merge cos my method is well quick and dirty but it works not perfect i admit. you could try removing the Head Parts, Texture Set and possibly you need even need to remove the Armor Addon and Armor as well. then deleting the textures and meshes, FaceGenData and FaceGeom from the conflicting mods but might take longer. Let me know what you decide I will course help you out i just don't have time to go through every single NPC the retextures cover it has never bothered me that much really.
reddvilzz Posted September 14, 2017 Posted September 14, 2017 to be honest i don't the mesh is simply not there and does explain why it is invisible the best thing to do is possibly ask on the Amidianborn page I know Cal isn't around but maybe someone over there will know. Or even try getting in touch with Kryptopr cos wasn't she the one that created the content addon sorry I can be much more help?That's weird, so you don't have the meshes folder as well? Also I found this https://forums.nexusmods.com/index.php?showtopic=2678959 when I tried looking for the solution, when I checked ambcontentaddon.esp don't have anything conflicting with the rest from of the instructions. - Glass Variants.esp or AMB Glass Variants Lore.esp- Differently Ebony.esp- aMidianborn_Skyforge_Weapons.esp Do you have any idea if this is needed?
DarkladyLexy Posted September 14, 2017 Posted September 14, 2017 That's weird, so you don't have the meshes folder as well? Also I found this https://forums.nexusmods.com/index.php?showtopic=2678959 when I tried looking for the solution, when I checked ambcontentaddon.esp don't have anything conflicting with the rest from of the instructions.- Glass Variants.esp or AMB Glass Variants Lore.esp- Differently Ebony.esp- aMidianborn_Skyforge_Weapons.esp Do you have any idea if this is needed?No I don't have that meshes folder at all and it not even in the original download either. I am afraid to say my only recommendation is not to use the piece of armour unless someone else knows what is going on.No we don't need those esp that why we have the content addon.
reddvilzz Posted September 14, 2017 Posted September 14, 2017 No I don't have that meshes folder at all and it not even in the original download either. I am afraid to say my only recommendation is not to use the piece of armour unless someone else knows what is going on.No we don't need those esp that why we have the content addon.So we just disable them even though there are no conflicted records between those 3 esps and contentaddons?
DarkladyLexy Posted September 14, 2017 Posted September 14, 2017 (edited) So we just disable them even though there are no conflicted records between those 3 esps and contentaddons?well yes cos if the meshes aren't there then there is simply nothing i can do apart from add a deleted flag to the next CR update (which i have started) unless someone Unless someone goes off and creates new meshes for these boots. Edited September 14, 2017 by DarkladyLexy
bmccarti Posted September 14, 2017 Posted September 14, 2017 So I have found that a separate weapons merge I did with some new weapons I added is overwriting the NPC Retextures Merge textures and meshes, causing the skin discrepancy. Can I place weapons mods/merges above the npc retextures merge on the left pane of mod organizer or do they need to remain below them for some reason? Thanks,bmccarti mmmmm curious to know why would a weapons mod be overwriting an NPC skin textures?Anyway yes that would be the easiest method the other one would be to remove the conflicting texture and meshes from your weapons merge. So I figured it out, and it was a load order issue. Once I added a metadata update to load the SRLE Npc Retexture merge after the new weapons merge I created, and reran asis, everything worked great! No more dark face Alvor! I'll keep an eye out for any other issues, but so far no noticeable neck seams, even with my female npcs. Thanks again everyone! -bmccarti
DarkladyLexy Posted September 14, 2017 Posted September 14, 2017 bmccarti you used and different skin texture didn't you? if so which one and what option did you select. I ask cos i am curious and have a little idea running around in my head.
bmccarti Posted September 14, 2017 Posted September 14, 2017 bmccarti you used and different skin texture didn't you? if so which one and what option did you select. I ask cos i am curious and have a little idea running around in my head.Yes, I used SG Female Textures instead of Mature Skins. For the men I still used Vitruvia. For Vitruvia, I did the neck seam enb fix mentioned on the mod description which involves changing the FixGammaTint setting in the ENBlocal ini along with some changes in the ENB series. I also used the SG Female Better Makeup for SKSE version instead of the regular one in the guide. I am playing in 4k and everything works great, though I have a pretty amped up system. As it stands, I have no issues with neck seams. There may be some other differences and options I chose in the mods, but right now I'm not in front of my computer. I'll check when I get home and let everyone know.
reddvilzz Posted September 14, 2017 Posted September 14, 2017 well yes cos if the meshes aren't there then there is simply nothing i can do apart from add a deleted flag to the next CR update (which i have started) unless someone Unless someone goes off and creates new meshes for these boots.Uh you might want to postpone that until it is justified, I posted at the mod page and some user said to redownload the mod maybe it was corrupted which ofc had nothing to do with it because when I checked on each files on the mod page there are no such things.
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