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SRLE Extended: Legacy of The Dragonborn


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Posted (edited)

Hey guys as per request from my man I have uploaded a replacer ICH LOTD Patch. All I did was remove the "errors can not be resolve" records so if you did that yourself no need to download this replacer.

Just downloaded the .7z file and it's empty. No ESP file inside the folder.

Edited by Elektroshock
Posted (edited)

Just downloaded the .7z file and it's empty. No ESP file inside the folder.

oops my bad was distracted by something shiny anyway should be fixed now re-download and it should be there.

Edited by DarkladyLexy
Posted

my brane hertz... 

 

Now time to look over this guide and make sure Lexy hasn't completely screwed up um I mean all looks good and solid.

:rofl: Nice to know you have such a high opinion of my excellent modding skills Sweetie :bat:. Anyway you never know I might of missed something obvious or done something really stupid hehehe.

 

I have started a new playthrough so maybe I'll spot stuff that you wouldn't normally spot in xEdit that needs fixing.

  • +1 1
Posted

I'm having a hard time finding the mesh from AMB Variants\unique sets\IronPride\m\helmet.nif, my aMidianBorn didn't have any folders with AMB Variants. I checked on the downloads for each of the amidianborn and didn't find such things. Where is it from? I'm having invisible mesh because the meshes are not there.

Posted (edited)

I'm having a hard time finding the mesh from AMB Variants\unique sets\IronPride\m\helmet.nif, my aMidianBorn didn't have any folders with AMB Variants. I checked on the downloads for each of the amidianborn and didn't find such things. Where is it from? I'm having invisible mesh because the meshes are not there.

no idea My aMidianBorn doesn't have that setup either does the helmet in question have a formID? that we can look up in xEdit that will help to narrow down at least what mod last affects it?

Edited by DarkladyLexy
Posted

Morning all.  Was just doing some lag/stutter/crashing troubleshooting and noticed that my SKSE.ini is pretty bare.  Following the guide I only have...

[General]
ClearInvalidRegistrations=1 
[Display]
iTintTextureResolution=2048
 
Is that all there should be in there or am I missing something?  Should the following be in there as well (followed by Memory Blocks Log tweaking), or does enblocal.ini take care of this...
[Memory]
defaultHeapInitialAllocMB=768
scrapHeapSizeMB=256
 
thx!

 

Posted (edited)

Crash fixes takes care of this, because it completely replaces that shitty block by block mem allocation by a real one.

Edited by Monobloc
Posted (edited)

I have stumbled upon another issue while running "The Great Equalizer" xEdit script.

 

Edit: I'm going to use the MODL entries from "ICH - Patches Merged.esp" to replace the errored ones in the Conflict Resolution esp.

 

[00:00] Checking for Errors in [4A] SRLE Extended LOTD - Conflict Resolution.esp

[00:00] KA_dunRevakheimMaskClay "Clay Mask" [ARMO:33063315]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122758] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:3306FDFF]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122757] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274E] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:3307036A]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122755] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122751] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:3307036C]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122753] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122749] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274F] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:3307036D]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274D] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:3307036E]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122756] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274B] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122752] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122756] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:33070370]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122754] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274A] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122750] < Error: Could not be resolved >
[00:00] KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:330780C1]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274C] < Error: Could not be resolved >
[00:00] KA_dlcArmorDragonPriestMaskStalhrimHelmet "Stalhrim Mask" [ARMO:38119D51]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122747] < Error: Could not be resolved >
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122748] < Error: Could not be resolved >
Edited by alkaiser
Posted (edited)

 

I have stumbled upon another issue while running "The Great Equalizer" xEdit script.

 

Edit: I'm going to use the MODL entries from "ICH - Patches Merged.esp" to replace the errored ones in the Conflict Resolution esp.

 

[00:00] Checking for Errors in [4A] SRLE Extended LOTD - Conflict Resolution.esp

[00:00] KA_dunRevakheimMaskClay "Clay Mask" [ARMO:33063315]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122758]
[00:00] KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:3306FDFF]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122757]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274E]
[00:00] KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:3307036A]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122755]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122751]
[00:00] KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:3307036C]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122753]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122749]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274F]
[00:00] KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:3307036D]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274D]
[00:00] KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:3307036E]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122756]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274B]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122752]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122756]
[00:00] KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:33070370]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122754]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274A]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122750]
[00:00] KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:330780C1]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D12274C]
[00:00] KA_dlcArmorDragonPriestMaskStalhrimHelmet "Stalhrim Mask" [ARMO:38119D51]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122747]
[00:00]     ARMO \ Armature \ MODL - Model Filename -> [3D122748]

 

Interesting I am not seeing any errors in the CR my end just to be sure you do have the latest version 1.52? but doing what you said will work and should fix your problem.

 

Edit: I have just redone the ICH Merge and still no errors flagged my end only thing i can think of is something went wrong with you ICH Merge. Suggest redoing and double checking the CR if it still flags error then move the MODL entries over.

Edited by DarkladyLexy
Posted (edited)

Update: The game is playing wonderfully (I'm using the pre-September 4th guide. So impressed with what you all have done.  The only thing I've run into is that Alvor in Riverwood's face is noticeably a darker color than his body. I don't think it's greyface though, just a darker face that ends at the neckseam.  Lexy, do you know which mod/CR affects Alvor the blacksmith?  That way I can try to narrow down what the conflict is.  Thanks for everything guys!

 

-bmccarti

Edited by bmccarti
Posted (edited)

Update: The game is playing wonderfully (I'm using the pre-September 4th guide. So impressed with what you all have done.  The only thing I've run into is that Alvor in Riverwood's face is noticeably a darker color than his body. I don't think it's greyface though, just a darker face that ends at the neckseam.  Lexy, do you know which mod/CR affects Alvor the blacksmith?  That way I can try to narrow down what the conflict is.  Thanks for everything guys!

 

-bmccarti

he is not covered by the CR only the merge so i guess it load order of textures and meshes. i believe he is coming from Inhabitants of Skyrim - NPC Overhaul.

If it helps the FormID is 00013475.

 

with that I am out of here time to head to my brightly lit Lab and do exciting sciencey stuff (we that is the technical term)

Edited by DarkladyLexy
Posted (edited)

1505328806-enb-2017-09-13-20-18-01-75.jp

 

This dark lady lexy is busted, Idk why the skin is so dark, it looks like mature skin however, i didn't replace the ordinary women meshes or textures and they do point to the proper textures.

 

i have lot of other neckseams.

Edited by Monobloc
Posted

Have you had REGS and SR: LOTD guides installed together for a full playthrough? Did it just require a few CR patches, like the REGS guide indicates? And did it remain stable throughout the playthrough?

 

I wouldn't mind trying my hand and at least adding pieces of REGS to my SR: LOTD install, but curious to hear about other's experiences with both.

I use most but not all of LOTD so I'm not sure how much of REGS can be added to a full LOTD build without adding too much VRAM or script loading. If there are questions about adding particular mods in the REGS guide I can try to help. The REGS guide mentions some of the main potential issues that I am aware of, but without some reports from users who are trying this it is hard to provide additional specific guidance.

 

I had some FPS problems with my game with the previous graphics card being used, but with the newer graphics card installed recently there haven't been many such problems. i don't think this is primarily due to the REGS mods; the LOTD mods being used certainly had a large effect on the FPS rate.

Posted

Nozzer/Lexy hi! A small instruction i read on REGs page in regards to merging with Merged tool, that I'm not sure of and wondered if you know better. When you have made your merged mod, if the merged tool has created a new merged seq file, it states to "remove any individual seq files" of merged mods from the merged mod folder: for example the Relationship Dialogue Overhaul mod when merged, you have in the new merged folder..seq folder 1. RDO Merged.seq & 2. Relationship Dialogue Overhaul.seq. So is the second .seq no longer relevant now that a new merged version is made....or does it not really matter and should it be removed. It's not an issue as the guide(SRLE Ext) has been out for awhile and people have been playing with no issue in regards to this....I'm merely curious and trying to learn more ::):

When the REGS merges were being tested I noticed that the Merge Plugins tool combined the SEQ files from the individual mods and created a composite SEQ file for the merged plugin. Merge Plugins didn't remove the individual SEQ files from the mods being merged, so the REGS guide suggested removing them if copied to the merged folder since they won't be used. It doesn't hurt to leave them in the merged folder, of course.

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