paul666root Posted July 25, 2016 Share Posted July 25, 2016 (edited) hey guy I am seriously thinking about dropping Vigor in favor of just using wildcat as they both cover roughly the same things now.As i said two weeks ago i agree with this. And wildcat will be growing from now on... also i always disliked the way you have to make poultices and bandages in vigor. And vigor since last update has changed the fatigue system and its not interesting anymore Edited July 25, 2016 by paul666root Link to comment
Alluistras Posted July 25, 2016 Share Posted July 25, 2016 hey guy I am seriously thinking about dropping Vigor in favor of just using wildcat as they both cover roughly the same things now.That's what I did, but I'm using Vigor - Movement Tweaks. It can be used standalone. Link to comment
paul666root Posted July 25, 2016 Share Posted July 25, 2016 (edited) That's what I did, but I'm using Vigor - Movement Tweaks. It can be used standalone.sure. It's just a few movement tweaks in the esp but i'm sure there is no need to Edited July 25, 2016 by paul666root Link to comment
jdsmith2816 Posted July 25, 2016 Share Posted July 25, 2016 hey guy I am seriously thinking about dropping Vigor in favor of just using wildcat as they both cover roughly the same things now.I agree; I skipped over Vigor during installation. Link to comment
Darth_mathias Posted July 25, 2016 Author Share Posted July 25, 2016 (edited) OK it is decided then Vigor can go. now next question has anyone tried out: Realistic Animation Project - Idles by FeuerTin - https://www.nexusmods.com/skyrim/mods/76862/?andRealistic Animation Project - Movement by FeuerTin - https://www.nexusmods.com/skyrim/mods/77343/?with maybe PCEA2. Edited July 25, 2016 by Darth_mathias Link to comment
cstarkey42 Posted July 25, 2016 Share Posted July 25, 2016 (edited) I prefer Wildcat's injuries and combat tweaks but Vigor still adds a lot of features that Wildcat doesn't touch, such as a more complex/indepth fatigue system, parry, movement ( higher ground ), enemy combat AI ( which differs from Wildcat's additions ), and potions for npcs ( which seems much better than ASIS and is configurable via mcm ). I would love to be able to use just one and agree that making the poultices is a bit of a pain ( and rarely actually use them. A HUD would be huge in this regards ), but I'm still enjoying using both and think they compliment each other very well. Edited July 25, 2016 by cstarkey42 Link to comment
AmeerHM Posted July 25, 2016 Share Posted July 25, 2016 (edited) Had a question regarding Inigo conflict resolution, I noticed we only add a persistent flag to the 00054830 record. What about these two https://puu.sh/qebkt/dca56b819a.png ? Edit: some more info, it's the same business, the only conflict is the persistent flag/initially disabled. Edited July 25, 2016 by AmeerHM Link to comment
Darth_mathias Posted July 25, 2016 Author Share Posted July 25, 2016 Had a question regarding Inigo conflict resolution, I noticed we only add a persistent flag to the 00054830 record. What about these two https://puu.sh/qebkt/dca56b819a.png ? Edit: some more info, it's the same business, the only conflict is the persistent flag/initially disabled.yes these 2 look like they do need conflict resolving with elfx i will include these in my next CR update. Link to comment
AmeerHM Posted July 25, 2016 Share Posted July 25, 2016 yes these 2 look like they do need conflict resolving with elfx i will include these in my next CR update.Sweet. I was useful. Link to comment
Gilgamesh2k5 Posted July 25, 2016 Share Posted July 25, 2016 keep up the hard work Mathias!!! You the man! Link to comment
Whetstone Posted July 25, 2016 Share Posted July 25, 2016 OK it is decided then Vigor can go. now next question has anyone tried out: Realistic Animation Project - Idles by FeuerTin - https://www.nexusmods.com/skyrim/mods/76862/?andRealistic Animation Project - Movement by FeuerTin - https://www.nexusmods.com/skyrim/mods/77343/?with maybe PCEA2.I have them both installed with PCEA2 and Play Random Idle. I haven't had much time lately to play but so far my experience is positive. Link to comment
Alluistras Posted July 26, 2016 Share Posted July 26, 2016 OK it is decided then Vigor can go. now next question has anyone tried out: Realistic Animation Project - Idles by FeuerTin - https://www.nexusmods.com/skyrim/mods/76862/?andRealistic Animation Project - Movement by FeuerTin - https://www.nexusmods.com/skyrim/mods/77343/?with maybe PCEA2.I like the Idles. Not so hot on the Movement animations, though. Just judging by the videos. Link to comment
minos55 Posted July 26, 2016 Share Posted July 26, 2016 Just to check, if we don't use some of the mods, we should do merge with the standalone merge plugin in this order, just removing the patches we don't use right? Or can we just remove the patches we don't use from the merge you propose, with the wyre bash way like I can with make dummie esps and then go through and remove the information that way?DBM_AOS_Patch.espDBM_CACO_Patch.espDBM_CRF_Patch.espDBM_DPA_Patch.espDBM_ESFCompanions_Patch.espDBM_ImmersiveHorses_Patch.espDBM_IWIA_Patch.espDBM_HeavyArmory+IWIA_Patch.espDBM_MoreInterestingLoot_Patch.espDBM_MAS_Patch.espDBM_RSChildren.espDBM_SCRR_Patch.espDBM_Sofia_Patch.espDBM_WAA_Patch.espDBM_CCF_Patch.espDBM_WAFR Patch.espDBM_CCOR_patch.espTCIY-BCS Patch.esp Link to comment
Alluistras Posted July 26, 2016 Share Posted July 26, 2016 Just to check, if we don't use some of the mods, we should do merge with the standalone merge plugin in this order, just removing the patches we don't use right? Or can we just remove the patches we don't use from the merge you propose, with the wyre bash way like I can with make dummie esps and then go through and remove the information that way?DBM_AOS_Patch.espDBM_CACO_Patch.espDBM_CRF_Patch.espDBM_DPA_Patch.espDBM_ESFCompanions_Patch.espDBM_ImmersiveHorses_Patch.espDBM_IWIA_Patch.espDBM_HeavyArmory+IWIA_Patch.espDBM_MoreInterestingLoot_Patch.espDBM_MAS_Patch.espDBM_RSChildren.espDBM_SCRR_Patch.espDBM_Sofia_Patch.espDBM_WAA_Patch.espDBM_CCF_Patch.espDBM_WAFR Patch.espDBM_CCOR_patch.espTCIY-BCS Patch.espI would think it easier to merge it yourself rather than removing stuff from the merged patch. Link to comment
reddvilzz Posted July 26, 2016 Share Posted July 26, 2016 (edited) OK it is decided then Vigor can go. now next question has anyone tried out: Realistic Animation Project - Idles by FeuerTin - https://www.nexusmods.com/skyrim/mods/76862/?andRealistic Animation Project - Movement by FeuerTin - https://www.nexusmods.com/skyrim/mods/77343/?with maybe PCEA2.Idles animation is a nice mod to have, tried it with Play Random Idle as well and PCEA2 just like Whetstone but haven't tried the walking animation, might try adding it now. Edit: I wonder how this mod www.nexusmods.com/skyrim/mods/75954/? Works with enb? Anyone tried it? Edited July 26, 2016 by reddvilzz Link to comment
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