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SRLE Extended: Legacy of The Dragonborn


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hey guy I am seriously thinking about dropping Vigor in favor of just using wildcat as they both cover roughly the same things now.

As i said two weeks ago i agree with this. And wildcat will be growing from now on... also i always disliked the way you have to make poultices and bandages in vigor.

 

And vigor since last update has changed the fatigue system and its not interesting anymore

Edited by paul666root
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I prefer Wildcat's injuries and combat tweaks but Vigor still adds a lot of features that Wildcat doesn't touch, such as a more complex/indepth fatigue system, parry, movement ( higher ground ), enemy combat AI ( which differs from Wildcat's additions ), and potions for npcs ( which seems much better than ASIS and is configurable via mcm ).  I would love to be able to use just one and agree that making the poultices is a bit of a pain ( and rarely actually use them.  A HUD would be huge in this regards ), but I'm still enjoying using both and think they compliment each other very well.

Edited by cstarkey42
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Had a question regarding Inigo conflict resolution, I noticed we only add a persistent flag to the 00054830 record. What about these two https://puu.sh/qebkt/dca56b819a.png ?

 

Edit: some more info, it's the same business, the only conflict is the persistent flag/initially disabled.

yes these 2 look like they do need conflict resolving with elfx i will include these in my next CR update.

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OK it is decided then Vigor can go. now next question has anyone tried out:

 

Realistic Animation Project - Idles by FeuerTin - https://www.nexusmods.com/skyrim/mods/76862/?

and

Realistic Animation Project - Movement by FeuerTin - https://www.nexusmods.com/skyrim/mods/77343/?

with maybe PCEA2.

I have them both installed with PCEA2 and Play Random Idle. I haven't had much time lately to play but so far my experience is positive. 

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Just to check, if we don't use some of the mods, we should do merge with the standalone merge plugin in this order, just removing the patches we don't use right? Or can we just remove the patches we don't use from the merge you propose, with the wyre bash way like I can with make dummie esps and then go through and remove the information that way?

DBM_AOS_Patch.esp
DBM_CACO_Patch.esp
DBM_CRF_Patch.esp
DBM_DPA_Patch.esp
DBM_ESFCompanions_Patch.esp
DBM_ImmersiveHorses_Patch.esp
DBM_IWIA_Patch.esp
DBM_HeavyArmory+IWIA_Patch.esp
DBM_MoreInterestingLoot_Patch.esp
DBM_MAS_Patch.esp
DBM_RSChildren.esp
DBM_SCRR_Patch.esp
DBM_Sofia_Patch.esp
DBM_WAA_Patch.esp
DBM_CCF_Patch.esp
DBM_WAFR Patch.esp
DBM_CCOR_patch.esp
TCIY-BCS Patch.esp

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Just to check, if we don't use some of the mods, we should do merge with the standalone merge plugin in this order, just removing the patches we don't use right? Or can we just remove the patches we don't use from the merge you propose, with the wyre bash way like I can with make dummie esps and then go through and remove the information that way?

DBM_AOS_Patch.esp

DBM_CACO_Patch.esp

DBM_CRF_Patch.esp

DBM_DPA_Patch.esp

DBM_ESFCompanions_Patch.esp

DBM_ImmersiveHorses_Patch.esp

DBM_IWIA_Patch.esp

DBM_HeavyArmory+IWIA_Patch.esp

DBM_MoreInterestingLoot_Patch.esp

DBM_MAS_Patch.esp

DBM_RSChildren.esp

DBM_SCRR_Patch.esp

DBM_Sofia_Patch.esp

DBM_WAA_Patch.esp

DBM_CCF_Patch.esp

DBM_WAFR Patch.esp

DBM_CCOR_patch.esp

TCIY-BCS Patch.esp

I would think it easier to merge it yourself rather than removing stuff from the merged patch.

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OK it is decided then Vigor can go. now next question has anyone tried out:

 

Realistic Animation Project - Idles by FeuerTin - https://www.nexusmods.com/skyrim/mods/76862/?

and

Realistic Animation Project - Movement by FeuerTin - https://www.nexusmods.com/skyrim/mods/77343/?

with maybe PCEA2.

Idles animation is a nice mod to have, tried it with Play Random Idle as well and PCEA2 just like Whetstone but haven't tried the walking animation, might try adding it now.

 

Edit: I wonder how this mod www.nexusmods.com/skyrim/mods/75954/? Works with enb? Anyone tried it?

Edited by reddvilzz
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