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SRLE Extended: Legacy of The Dragonborn


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Sorry to bother again. I'm updating my MO install to LotD so I'm having a few questions.

 

When installing Heavy Armory - New Weapons

it instructs to remove PrvtI_HeavyArmory_DG_Addon.esp but I couldn't find the replacer in Legacy of The Dragonborn Patch Central

If you have Heavy Armory in your load order the replacer that you require gets automatically installed when you run the patcher.

 

The optional "true Weapons" version will be in a folder in the patch directory if you require that one.

 

Just so everyone is aware, Legacy is built upon the Nexus version of Heavy Armory, not the Workshop version.

Edited by sirjesto
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Sorry to bother again. I'm updating my MO install to LotD so I'm having a few questions.

 

When installing Heavy Armory - New Weapons

it instructs to remove PrvtI_HeavyArmory_DG_Addon.esp but I couldn't find the replacer in Legacy of The Dragonborn Patch Central

Both the Heavy Armory patches are replaced by the single one from the True Weapons folder from the Patch Central mod.

 

Edit: Ninja'd by the patch master himself. ;-)

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We need the AAE_SIC patch, too, don't we?

The Custom Merged Patch contains the following patches:

 

AAE_AOS_Patch

AAE_CACO_Patch

AAE_CRF_Patch

AAE_DD_Patch

AAE_ESFC_Patch

AAE_IW_Patch

AAE_KA_Patch

AAE_LotD_Patch

AAE_MLU_Patch

AAE_OBIS_Patch

AAE_STRAP_Patch

AAE_USLEEP_Patch

AAE__WAFR_Patch

AAE_HLE_SIC_Patch

 

That list is taken directly from your guide.

 

You will note the last patch in the list is the AAE_HLE_SIC_Patch

 

Get it here in the miscellaneous file section and be happy! ;)

 

https://www.nexusmods.com/skyrim/mods/76757/?

Edited by sirjesto
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The Custom Merged Patch contains the following patches:

 

AAE_AOS_Patch

AAE_CACO_Patch

AAE_CRF_Patch

AAE_DD_Patch

AAE_ESFC_Patch

AAE_IW_Patch

AAE_KA_Patch

AAE_LotD_Patch

AAE_MLU_Patch

AAE_OBIS_Patch

AAE_STRAP_Patch

AAE_USLEEP_Patch

AAE__WAFR_Patch

AAE_HLE_SIC_Patch

 

That list is taken directly from your guide.

 

You will note the last patch in the list is the AAE_HLE_SIC_Patch

 

Get it here in the miscellaneous file section and be happy! ;)

 

https://www.nexusmods.com/skyrim/mods/76757/?

SirJesto do you plan on adding an Undeath patch?  It's got some conflicts with AAE in the skeleton and draugr entries iirc maybe others.

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You are too nice of a guy, SJ.

 

Just a heads-up, I think Darth is on the fence about using Immersive Lichdom (which would change things up for Undeath). If you are just going to the trouble of a patch for our sake, it might be worthwhile to wait and see how things shake out.

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You are too nice of a guy, SJ.

 

Just a heads-up, I think Darth is on the fence about using Immersive Lichdom (which would change things up for Undeath). If you are just going to the trouble of a patch for our sake, it might be worthwhile to wait and see how things shake out.

Well, If one is needed for Undeath in general then I will make it anyways.

Once Darth makes a decision and if it is needed in the merge, I will re-make the merge at a later time.

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If anyone wants to be a guinea pig and try out the papyrus relinker shoot me a pm.

This should be a solution to GetFormFromFile and GetForm when merging which will make pretty much any mod mergeable 

 

Beforehand please merge the "Collectables, Treasure Hunts, and Puzzles" section and hide the plugins or copy general assets in Merge Plugins

 

Disclaimer: Ganda and I are not responsible for anything you do to your computer and files

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Drats. I'm gonna have to redo my build now. I both hate and love you all!

happy to help if you decided to record it let me know and I'll add a link to you videos from my guide wil hopefully help people due the long installation of this.

 

 

Created and hosting the AAE Merged Patch on my page. Created with the latest patch versions and hand edited to be super cool. ;)

 

https://www.nexusmods.com/skyrim/mods/76757/?

 

Going to be doing the same for the Legacy patches when I have time.

awesome dude that save me a merge step and bit of time.

 

 

 

I was going through TES5Edit looking at the CR and various conflicts and we may want to look at the below.

 

Several of the undeath questions will probably be resolved/changed with immersive lichdom so maybe don't spend much time on them
 
undeath conflict with caco;  the black pearl from the clams is an important part of the quest IIRC
DBM weapon records in most cases i think we should be taking the MLU.esp DNAM and CRDT
imp helm relating to undeath
imp helm relating to DBM
ccf rleating to undeath
falskaar relations relating to undeath
aae relating to undeath NPC records specifically skeleton and draugr sets
aos relating to thunderchild  should the aos SNDD records be forwarded?
all of the undeath spell records...
 
04035472 should the SNAM for wheels of lull be forwarded?
000131ef should probably forward the magicnoreanimate
00106092 undeath relating to aurora   should we forward the lich staff changes?
000a88c8 crf relating to undeath
000a8023 forgottencity and wheelsoflull formids 
00107b9a forgottencity and wheelsoflull formids 
00069ceb violens relating to dco 
02004d5b use TCIY record take model and art from DBM

 

I will take look at these in TES5Edit and have to get back to you.

You are too nice of a guy, SJ.

 

Just a heads-up, I think Darth is on the fence about using Immersive Lichdom (which would change things up for Undeath). If you are just going to the trouble of a patch for our sake, it might be worthwhile to wait and see how things shake out.

YEs i am on the fence but looking at it we might a well get plus the ordinator patch. which now means with 3 plugin there can be an ordinator merge.

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I was going through TES5Edit looking at the CR and various conflicts and we may want to look at the below.

 

Several of the undeath questions will probably be resolved/changed with immersive lichdom so maybe don't spend much time on them
 
undeath conflict with caco;  the black pearl from the clams is an important part of the quest IIRC
DBM weapon records in most cases i think we should be taking the MLU.esp DNAM and CRDT
imp helm relating to undeath
imp helm relating to DBM
ccf rleating to undeath
falskaar relations relating to undeath
aae relating to undeath NPC records specifically skeleton and draugr sets
aos relating to thunderchild  should the aos SNDD records be forwarded?
all of the undeath spell records...
 
04035472 should the SNAM for wheels of lull be forwarded?
000131ef should probably forward the magicnoreanimate
00106092 undeath relating to aurora   should we forward the lich staff changes?
000a88c8 crf relating to undeath
000a8023 forgottencity and wheelsoflull formids 
00107b9a forgottencity and wheelsoflull formids 
00069ceb violens relating to dco 
02004d5b use TCIY record take model and art from DBM

 

Opps sorry I completely space out on the CACO compatibility with Undeath. There is already a patch created here.

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ok i have added:

 

RaceCompatibility with fixes (required for  Undeath Immersive Lichdom)

Undeath Invisible Scrye Fix

Undeath Immersive Lichdom V3

Undeath Immersive Lichdom Perma and Ordinator Perktree Patch

Ordinator Merged Patch.

and Sirjesto AAE patches merge that he is now hosting which I wasn't expecting and surprised and thankful for so go show him some love.

The CR has also been slightly tweaked but only with stuff me and Paul were talking about yesterday.

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The Custom Merged Patch contains the following patches:

 

AAE_AOS_Patch

AAE_CACO_Patch

AAE_CRF_Patch

AAE_DD_Patch

AAE_ESFC_Patch

AAE_IW_Patch

AAE_KA_Patch

AAE_LotD_Patch

AAE_MLU_Patch

AAE_OBIS_Patch

AAE_STRAP_Patch

AAE_USLEEP_Patch

AAE__WAFR_Patch

AAE_HLE_SIC_Patch

 

That list is taken directly from your guide.

 

You will note the last patch in the list is the AAE_HLE_SIC_Patch

 

Get it here in the miscellaneous file section and be happy! ;)

 

https://www.nexusmods.com/skyrim/mods/76757/?

When I looked in TES5Edit, the two patches, AAE_HLE_SIC_Patch and AAE_SIC_Patch forwarded different records. Am I wrong?

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