sirjesto Posted July 23, 2016 Posted July 23, 2016 (edited) Sorry to bother again. I'm updating my MO install to LotD so I'm having a few questions. When installing Heavy Armory - New Weapons it instructs to remove PrvtI_HeavyArmory_DG_Addon.esp but I couldn't find the replacer in Legacy of The Dragonborn Patch CentralIf you have Heavy Armory in your load order the replacer that you require gets automatically installed when you run the patcher. The optional "true Weapons" version will be in a folder in the patch directory if you require that one. Just so everyone is aware, Legacy is built upon the Nexus version of Heavy Armory, not the Workshop version. Edited July 23, 2016 by sirjesto
Nebulous112 Posted July 23, 2016 Posted July 23, 2016 Sorry to bother again. I'm updating my MO install to LotD so I'm having a few questions. When installing Heavy Armory - New Weapons it instructs to remove PrvtI_HeavyArmory_DG_Addon.esp but I couldn't find the replacer in Legacy of The Dragonborn Patch CentralBoth the Heavy Armory patches are replaced by the single one from the True Weapons folder from the Patch Central mod. Edit: Ninja'd by the patch master himself. ;-)
sirjesto Posted July 23, 2016 Posted July 23, 2016 Hey Neb, Got the AAE Merged Patch available on my AAE patch site. Going to work on the Legacy Merge tomorrow. :) 2
Nebulous112 Posted July 23, 2016 Posted July 23, 2016 Nice, man! Thanks! I bet Darth and Lexy will appreciate that.A pre-built merge of the Legacy patches will be a big help, I think. :-)
sirjesto Posted July 23, 2016 Posted July 23, 2016 (edited) We need the AAE_SIC patch, too, don't we?The Custom Merged Patch contains the following patches: AAE_AOS_PatchAAE_CACO_PatchAAE_CRF_PatchAAE_DD_PatchAAE_ESFC_PatchAAE_IW_PatchAAE_KA_PatchAAE_LotD_PatchAAE_MLU_PatchAAE_OBIS_PatchAAE_STRAP_PatchAAE_USLEEP_PatchAAE__WAFR_PatchAAE_HLE_SIC_Patch That list is taken directly from your guide. You will note the last patch in the list is the AAE_HLE_SIC_Patch Get it here in the miscellaneous file section and be happy! ;) https://www.nexusmods.com/skyrim/mods/76757/? Edited July 23, 2016 by sirjesto
jdsmith2816 Posted July 23, 2016 Posted July 23, 2016 The Custom Merged Patch contains the following patches: AAE_AOS_PatchAAE_CACO_PatchAAE_CRF_PatchAAE_DD_PatchAAE_ESFC_PatchAAE_IW_PatchAAE_KA_PatchAAE_LotD_PatchAAE_MLU_PatchAAE_OBIS_PatchAAE_STRAP_PatchAAE_USLEEP_PatchAAE__WAFR_PatchAAE_HLE_SIC_Patch That list is taken directly from your guide. You will note the last patch in the list is the AAE_HLE_SIC_Patch Get it here in the miscellaneous file section and be happy! ;) https://www.nexusmods.com/skyrim/mods/76757/?SirJesto do you plan on adding an Undeath patch? It's got some conflicts with AAE in the skeleton and draugr entries iirc maybe others.
sirjesto Posted July 23, 2016 Posted July 23, 2016 I'll have a look tomorrow. Shutting it down tonight.I will certainly make one.
Nebulous112 Posted July 23, 2016 Posted July 23, 2016 You are too nice of a guy, SJ. Just a heads-up, I think Darth is on the fence about using Immersive Lichdom (which would change things up for Undeath). If you are just going to the trouble of a patch for our sake, it might be worthwhile to wait and see how things shake out.
sirjesto Posted July 23, 2016 Posted July 23, 2016 You are too nice of a guy, SJ. Just a heads-up, I think Darth is on the fence about using Immersive Lichdom (which would change things up for Undeath). If you are just going to the trouble of a patch for our sake, it might be worthwhile to wait and see how things shake out.Well, If one is needed for Undeath in general then I will make it anyways.Once Darth makes a decision and if it is needed in the merge, I will re-make the merge at a later time.
hishutup Posted July 23, 2016 Posted July 23, 2016 If anyone wants to be a guinea pig and try out the papyrus relinker shoot me a pm.This should be a solution to GetFormFromFile and GetForm when merging which will make pretty much any mod mergeable Beforehand please merge the "Collectables, Treasure Hunts, and Puzzles" section and hide the plugins or copy general assets in Merge Plugins Disclaimer: Ganda and I are not responsible for anything you do to your computer and files
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 Drats. I'm gonna have to redo my build now. I both hate and love you all!happy to help if you decided to record it let me know and I'll add a link to you videos from my guide wil hopefully help people due the long installation of this. Created and hosting the AAE Merged Patch on my page. Created with the latest patch versions and hand edited to be super cool. ;) https://www.nexusmods.com/skyrim/mods/76757/? Going to be doing the same for the Legacy patches when I have time.awesome dude that save me a merge step and bit of time. I was going through TES5Edit looking at the CR and various conflicts and we may want to look at the below. Several of the undeath questions will probably be resolved/changed with immersive lichdom so maybe don't spend much time on them undeath conflict with caco; the black pearl from the clams is an important part of the quest IIRCDBM weapon records in most cases i think we should be taking the MLU.esp DNAM and CRDTimp helm relating to undeathimp helm relating to DBMccf rleating to undeathfalskaar relations relating to undeathaae relating to undeath NPC records specifically skeleton and draugr setsaos relating to thunderchild should the aos SNDD records be forwarded?all of the undeath spell records... 04035472 should the SNAM for wheels of lull be forwarded?000131ef should probably forward the magicnoreanimate00106092 undeath relating to aurora should we forward the lich staff changes?000a88c8 crf relating to undeath000a8023 forgottencity and wheelsoflull formids 00107b9a forgottencity and wheelsoflull formids 00069ceb violens relating to dco 02004d5b use TCIY record take model and art from DBM I will take look at these in TES5Edit and have to get back to you.You are too nice of a guy, SJ. Just a heads-up, I think Darth is on the fence about using Immersive Lichdom (which would change things up for Undeath). If you are just going to the trouble of a patch for our sake, it might be worthwhile to wait and see how things shake out.YEs i am on the fence but looking at it we might a well get plus the ordinator patch. which now means with 3 plugin there can be an ordinator merge.
InstantKor Posted July 23, 2016 Posted July 23, 2016 I was going through TES5Edit looking at the CR and various conflicts and we may want to look at the below. Several of the undeath questions will probably be resolved/changed with immersive lichdom so maybe don't spend much time on them undeath conflict with caco; the black pearl from the clams is an important part of the quest IIRCDBM weapon records in most cases i think we should be taking the MLU.esp DNAM and CRDTimp helm relating to undeathimp helm relating to DBMccf rleating to undeathfalskaar relations relating to undeathaae relating to undeath NPC records specifically skeleton and draugr setsaos relating to thunderchild should the aos SNDD records be forwarded?all of the undeath spell records... 04035472 should the SNAM for wheels of lull be forwarded?000131ef should probably forward the magicnoreanimate00106092 undeath relating to aurora should we forward the lich staff changes?000a88c8 crf relating to undeath000a8023 forgottencity and wheelsoflull formids 00107b9a forgottencity and wheelsoflull formids 00069ceb violens relating to dco 02004d5b use TCIY record take model and art from DBM Opps sorry I completely space out on the CACO compatibility with Undeath. There is already a patch created here.
Darth_mathias Posted July 23, 2016 Author Posted July 23, 2016 ok i have added: RaceCompatibility with fixes (required for Undeath Immersive Lichdom)Undeath Invisible Scrye FixUndeath Immersive Lichdom V3Undeath Immersive Lichdom Perma and Ordinator Perktree PatchOrdinator Merged Patch.and Sirjesto AAE patches merge that he is now hosting which I wasn't expecting and surprised and thankful for so go show him some love.The CR has also been slightly tweaked but only with stuff me and Paul were talking about yesterday.
Alluistras Posted July 23, 2016 Posted July 23, 2016 The Custom Merged Patch contains the following patches: AAE_AOS_PatchAAE_CACO_PatchAAE_CRF_PatchAAE_DD_PatchAAE_ESFC_PatchAAE_IW_PatchAAE_KA_PatchAAE_LotD_PatchAAE_MLU_PatchAAE_OBIS_PatchAAE_STRAP_PatchAAE_USLEEP_PatchAAE__WAFR_PatchAAE_HLE_SIC_Patch That list is taken directly from your guide. You will note the last patch in the list is the AAE_HLE_SIC_Patch Get it here in the miscellaneous file section and be happy! ;) https://www.nexusmods.com/skyrim/mods/76757/?When I looked in TES5Edit, the two patches, AAE_HLE_SIC_Patch and AAE_SIC_Patch forwarded different records. Am I wrong?
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