paul666root Posted August 28, 2016 Posted August 28, 2016 I'll look at these later as now i have to go and post my findings.
hishutup Posted August 28, 2016 Posted August 28, 2016 Looking at things in xEdit, and came across some oddities with No Dragon LODs: 1. Why do we have both 'No Dragon LODs v2 full.esp' and 'No Dragon LOD - SRLE Extended LOTD.esp'? It looks like the SRLEX LOTD version overwrites some records in the base version, but not all. Why not copy the base records into the SRLEX version, and free up a load slot? 2. In dragons defined by ogDiverseDragons2.esp, additional VMAD data is added by 'ogDiverseDragons2 - Deadly Dragons Patch.esp' (from DDC2 Deadly Dragons Patch), but these VMAD values are not carried over into 'No Dragon LOD - SRLE Extended LOTD.esp'. Why not? 3. 'No Dragon LODs v2 full.esp', 'No Dragon LOD - SRLE Extended LOTD.esp' and 'ogDiverseDragons2 - Deadly Dragons Patch.esp' are all pure patches with no new records, and so can be safely merged. Why aren't they in the 'Animals Merged' merge? 4. BTW, record 00009772 in Animals Merged.esp does not propagate the XLCN Location value from USLEEP (though SIC does), and my LOOT sorts Animals Merged last, so that data is lost. This probably ought to be addressed in the Conflict Resolution.4. XLCN fields don't matter. I forget what this type of record is called, but I think it is one of the ones that isn't used by the game.
GalenZ Posted August 28, 2016 Posted August 28, 2016 (edited) 4. XLCN fields don't matter. I forget what this type of record is called, but I think it is one of the ones that isn't used by the game.Really? Then why does USLEEP set them? I thought they were used for things like setting a cell's encounter levels, location name in a save, etc. As opposed to LCTN records, and their sub-records, which in fact do NOT need conflict resolution, ref https://forum.step-project.com/topic/4468-tes5edit-which-record-types-dont-need-conflict-patches/ Edited August 28, 2016 by GalenZ
Monobloc Posted August 28, 2016 Posted August 28, 2016 I have an odd issue. I don't have the proper realistic movement animations on a new game, but my saved game has it.
paul666root Posted August 28, 2016 Posted August 28, 2016 I have an odd issue. I don't have the proper realistic movement animations on a new game, but my saved game has it.use PCEA MCM to reset the animations on a new game 1
Teos Posted August 28, 2016 Posted August 28, 2016 (edited) Hello guys i am doing the merges all over again after sorting the left pane according to the integration guide and i am almost done.The thing is every time i do the miscellaneous merge when i check after the merge completion, i find that the Miscellaneous Merge folder doesn't contain any of the Dragon Soul Absorb More Glorious mod files, so i copy/paste them manually but i can't help but wonder why does this keep happening every time i do that merge, anyone else experienced the same issue ? Edited August 28, 2016 by Teos
kareemamr50 Posted August 28, 2016 Posted August 28, 2016 hey guysjust wondering is my i7-4790 and 8gb ram and gtx 970 enough to do the full guide of srle extended i am sure this question has been asked a lot but i searched for some and couldn't find any
reddvilzz Posted August 28, 2016 Posted August 28, 2016 (edited) hey guysjust wondering is my i7-4790 and 8gb ram and gtx 970 enough to do the full guide of srle extended i am sure this question has been asked a lot but i searched for some and couldn't find anyI'm using gtx 750ti with only 2gb vram , also 8gb ram and I'm running extended lotd. I'm sure your's is a more than enough. I don't even asked, I just punch it through following the guide. If I meet performance problems I just reduce some of the textures I used to 1K Edited August 28, 2016 by reddvilzz
Monobloc Posted August 28, 2016 Posted August 28, 2016 use PCEA MCM to reset the animations on a new gameThanks. --- Thanks to sheson I fixed the lod issue. Looks like I never noticed really but when you don't use ultra trees/lods, you basically have only "fTreeLoadDistance" limited lods visible. Because i was using ultra trees recently and changed I thought it was a big issue but it was actually how the engine works. With ultra trees I have ALL the trees in the whole map visible (except the ones from the mega patch because of no billboards)
minos55 Posted August 28, 2016 Posted August 28, 2016 (edited) Just wanted to ask how come guide went from ultra to high? just for performance or it doesn't really matter if set to ultra or high? I mean the bethini setting. Edited August 28, 2016 by minos55
Monobloc Posted August 28, 2016 Posted August 28, 2016 Just wanted to ask how come guide went from ultra to high? just for performance or it doesn't really matter if set to ultra or high? I mean the bethini setting.Performance
paul666root Posted August 28, 2016 Posted August 28, 2016 Looking at things in xEdit, and came across some oddities with No Dragon LODs: 1. Why do we have both 'No Dragon LODs v2 full.esp' and 'No Dragon LOD - SRLE Extended LOTD.esp'? It looks like the SRLEX LOTD version overwrites some records in the base version, but not all. Why not copy the base records into the SRLEX version, and free up a load slot? 2. In dragons defined by ogDiverseDragons2.esp, additional VMAD data is added by 'ogDiverseDragons2 - Deadly Dragons Patch.esp' (from DDC2 Deadly Dragons Patch), but these VMAD values are not carried over into 'No Dragon LOD - SRLE Extended LOTD.esp'. Why not? 3. 'No Dragon LODs v2 full.esp', 'No Dragon LOD - SRLE Extended LOTD.esp' and 'ogDiverseDragons2 - Deadly Dragons Patch.esp' are all pure patches with no new records, and so can be safely merged. Why aren't they in the 'Animals Merged' merge? 4. BTW, record 00009772 in Animals Merged.esp does not propagate the XLCN Location value from USLEEP (though SIC does), and my LOOT sorts Animals Merged last, so that data is lost. This probably ought to be addressed in the Conflict Resolution.1. we can't upload others ppl work. Nexus rules. Here is a topic about this modhttps://forum.step-project.com/topic/11165-no-dragon-lods-for-srle-extended-a-quick-tutorial/?hl=%2Bdragon+%2Blod&do=findComment&comment=177890 2. ODD2 dd patch is not overwritten by no lods patch by anything. Maybe give me an example? 3. you can merge them if you want. For now esps count is ok for us. 4. i guess you're right will be addressed in the next update if someone else deson't think otherwise.
paul666root Posted August 28, 2016 Posted August 28, 2016 Thanks. --- Thanks to sheson I fixed the lod issue. Looks like I never noticed really but when you don't use ultra trees/lods, you basically have only "fTreeLoadDistance" limited lods visible. Because i was using ultra trees recently and changed I thought it was a big issue but it was actually how the engine works. With ultra trees I have ALL the trees in the whole map visible (except the ones from the mega patch because of no billboards)but the merge has billboards. Have you ran Relinker ?
paul666root Posted August 28, 2016 Posted August 28, 2016 Just wanted to ask how come guide went from ultra to high? just for performance or it doesn't really matter if set to ultra or high? I mean the bethini setting.fps gain. Author confirmed that ultra settings in BethINI are for screen archers only
Monobloc Posted August 28, 2016 Posted August 28, 2016 (edited) but the merge has billboards. Have you ran Relinker ?Yes, I mean the billboards for the megapatch/caribou gone/etc the tree mods that specifically don't have billboards for themselves to begin with. (example the entrance of solitude has 4 pink trees but you will have no lod for these) Ofc while walking in game it's not noticeable. Never mind I missed the megapatch billboards I think lol i'll reinstall the mod. Edited August 28, 2016 by Monobloc
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