minos55 Posted August 21, 2016 Posted August 21, 2016 I found this, no clue if we need it but it's a patch for disparsity and mature skin.https://www.nexusmods.com/skyrim/mods/78063/?
DarkladyLexy Posted August 21, 2016 Posted August 21, 2016 I found this, no clue if we need it but it's a patch for disparsity and mature skin.https://www.nexusmods.com/skyrim/mods/78063/?no we don't need this these conflicts are dealt with in the Conflict Resolution
mavanaic Posted August 21, 2016 Posted August 21, 2016 (edited) I'm looking to free up a little room in my LO, wondering why 3DNPC patches don't seem to be merged in the guide? Is there a reason not to? I'm thinking 3DNPCEFF/3DNPC CCOR/Follwer Perks Addon/Alternative Locations and then renaming to 3DNPC CCOR for compatibility with the CCOR lvl list patch...You could merge even the lvl list patch..but look for the order in the right pane and maybe some CRing between them..also bash tags delev names stats Edited August 21, 2016 by mavanaic
minos55 Posted August 21, 2016 Posted August 21, 2016 (edited) Going through the conflicts still unchanged with the patches, found another 1 I want to ask if we need to fix?000162BB Atlas Legendary and Soljund's Sinkhole00016385 Atlas Legendary and Whistling mine0002D4E0 Atlas Legendary and Inigo000278DD Atlas Legendary and Inigo02000BB5 Atlas Legendary and MLU Edited August 21, 2016 by minos55
minos55 Posted August 21, 2016 Posted August 21, 2016 (edited) Sorry for double post but in the conflict guide it says this 0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -2, -3 \ 00009C81 <FalkreathExterior05> \ Temporary \ XX012F0AXX= Index of Enhanced Landscapes - Merged.espConflict Resolution: Use record from Enhanced Landscapes - Merged.esp then edit Record Flags - Initially Disabled to Initially Disabled.Problem Resolved: Stone Wall from Enhanced Landscapes - Merged needed to be removed.there is no record of that in Enhanced Landscapes - Merged.esp because we removed it in the guideOpen TES5Edit then select Enhanced Landscapes - Merged.esp and click [OK].Navigate to Enahnced Landscape > Worldspace > Tamriel > Block -1, -1 > Sub-Block -1, -3.Right Click on the following Formids:00009C80 <Falkreath Exterior 01> and select "Remove"00009C7F <Falkreath Exterior 02> and select "Remove" 00009C5E <Falkreath Exterior 03> and select "Remove"00009C5F <Falkreath Exterior 04> and select "Remove"Navigate to Enahnced Landscape > Worldspace > Tamriel > Block -1, -1 > Sub-Block -2, -3.00009C81 <Falkreath Exterior 05>> and select "Remove"00009C60 <Falkreath Exterior 06> and select "Remove" Edited August 21, 2016 by minos55
Monobloc Posted August 21, 2016 Posted August 21, 2016 I don't know why I have like 15 fps in solitude..
twiztedmongoloid Posted August 21, 2016 Posted August 21, 2016 (edited) I get invisible textures from optimizing Immersive Weapons.I fixed it by making sure the m.dds textures arent selected for optimization only do the .dds and n.dds not sure what the m.dds are.....i dont know anything about texture types or optimizing them. (maybe mip maps) anyways i just made sure to not optimize those and from what i can tell so far...no more issues. EDIT: nvm i see you didnt unpack bsa...we had completely different issues. Edited August 21, 2016 by twiztedmongoloid
BlkJeff Posted August 21, 2016 Posted August 21, 2016 Question about Disparity's (maybe Wildcat's?) Starting point distribution. Is it recommended to change this stat in the beginning? I find that followers are outranking my skills, and carrying fights. Again, I forgot whether it was Wildcat or Disparity that has this feature when I started the post lol.
DarkladyLexy Posted August 21, 2016 Posted August 21, 2016 I don't know why I have like 15 fps in solitude..have you tried my force Vsync through your driver? (Please note we have a Nvidia GTX 980ti not sure how it works on AMD)? Going through the conflicts still unchanged with the patches, found another 1 I want to ask if we need to fix?000162BB Atlas Legendary and Soljund's Sinkhole00016385 Atlas Legendary and Whistling mine0002D4E0 Atlas Legendary and Inigo000278DD Atlas Legendary and Inigo02000BB5 Atlas Legendary and MLU i will look into these we maybe able to get away with a simple loot rule.
berndaroy Posted August 21, 2016 Posted August 21, 2016 Sorry Guys and Gals, but i have a bit of a strange one. Followed SRLE Extended - LOTD, started a new game, created a new charactor, and went into MCM menu to adjust certain mods. But i find i have 2 Complete Alchemy and 2 Complete Crafting menus. Exit game and check both CACO and CCOR in both the left and right panes of MO that i havent two .esps of same mods loaded, but i have only one of each. Deleted both mods and patches, and rebuilt them. Started new game but the same result. Can i continue to play with 2 MCM menus or will i run into problems? Any feed back is welcome and a very big thank you!!!!! Yours sincerelyBerndaroy
InstantKor Posted August 21, 2016 Posted August 21, 2016 Sounds like you merged the main CACO plugin with the patches thus the two MCM menues. Probably the same reason for the CCO dupe too.
cccow Posted August 21, 2016 Posted August 21, 2016 (edited) BlkJeff, on 21 Aug 2016 - 5:22 PM, said: BlkJeff, on 21 Aug 2016 - 5:22 PM, said:Question about Disparity's (maybe Wildcat's?) Starting point distribution. Is it recommended to change this stat in the beginning? I find that followers are outranking my skills, and carrying fights. Again, I forgot whether it was Wildcat or Disparity that has this feature when I started the post lol.Have a search of this forum thread, the varying options have been discussed.I was thinking of trying this mod to give an option for toning down the followers - anyone have any experience with it? (https://www.nexusmods.com/skyrim/mods/64530/?) berndaroy, on 21 Aug 2016 - 5:46 PM, said:Sorry Guys and Gals, but i have a bit of a strange one. Followed SRLE Extended - LOTD, started a new game, created a new charactor, and went into MCM menu to adjust certain mods. But i find i have 2 Complete Alchemy and 2 Complete Crafting menus. Exit game and check both CACO and CCOR in both the left and right panes of MO that i havent two .esps of same mods loaded, but i have only one of each. Deleted both mods and patches, and rebuilt them. Started new game but the same result. Can i continue to play with 2 MCM menus or will i run into problems? Any feed back is welcome and a very big thank you!!!!! Yours sincerelyBerndaroyDid you install the patches as separate mods on the left hand side from the main mod and then merge and deactivate these, or were the patch esps in with the main mod when you merged them. (possibly then copying the MCM part to the merge and having that as well as the main mod active). Dunno, just a thought.Edit - Above post got there first on this one. Edited August 21, 2016 by cccow
berndaroy Posted August 21, 2016 Posted August 21, 2016 No the main .esp was not merged with the patches, and yes in seperate mods as per instructions on SRLE Extended LOTD page, and yes patches deactiveted after merge. Hence why i deleted the merges and rebuilt them on a fresh game. I'll have to go though again with a fine tooth comb Berndaroy
Michi Posted August 21, 2016 Posted August 21, 2016 Curious how people play with their mod settings.... What are people selecting for Treasures of Skyrim? Lore or non lore? ICW should have its setting to turn off all the free XP. Timing is everything ... given how pathetic and weak one is at 9th level, and how unpleasant vampires are now, its eems that should be delayed a bit. What else do people change?
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