InstantKor Posted August 16, 2016 Share Posted August 16, 2016 I dont understand why this is happening to me. Im trying to get my bashed patch to sort out leveled items properly but it is not merging them for some entries. This one entry in particular is one of them, before I rebuilt the bashed patch I ensured that CACO has the following bashed tags that loot suggests which are: Delev, Names, Relev, Stats and the other file which is the LoTD Patches merged together have the same tags as well yet nothing is applied to this item. Link to comment
Monobloc Posted August 16, 2016 Share Posted August 16, 2016 Lexy had already dealt with this will be sorted for the next CR Update.So it wasn't an issue in my end ? wohooo \ 0 / Link to comment
Thalioden Posted August 16, 2016 Share Posted August 16, 2016 hi Thalioden. what i want is to use the uncapper.ini to be master of levling.in disparity i made a custom class where i placed 0 points, so no skills have higher ranks, then i choose starting skill "as those is now 0" it should habe zero impact on my levling,, making my uncapper.ini "master" again.or so i hoped,,,, still i can see i level slower,, so disparity must still me " meddling" with levling...any advice,, i just want the uncapper to be "master of levling speed"''cheersCanadusI don't think this is possible without simply not using Disparity. If you select a Class or Race in Disparity, then it will most likely have some impact on levelling, whether directly (XP Rate) or indirectly (Starting Skill). Theoretically, if you choose Fortify Skill only for both Class and Race, then Disparity will have no impact on levelling, but my testing has cast some doubt on whether this theory actually works in game. In theory, your 0-point-skill adjustments with Starting Skill should have a similar levelling impact to choosing Fortify Skill. But as you've experienced, theory does not always work as expected in practice. Link to comment
canadus Posted August 16, 2016 Share Posted August 16, 2016 I don't think this is possible without simply not using Disparity. If you select a Class or Race in Disparity, then it will most likely have some impact on levelling, whether directly (XP Rate) or indirectly (Starting Skill). Theoretically, if you choose Fortify Skill only for both Class and Race, then Disparity will have no impact on levelling, but my testing has cast some doubt on whether this theory actually works in game. In theory, your 0-point-skill adjustments with Starting Skill should have a similar levelling impact to choosing Fortify Skill. But as you've experienced, theory does not always work as expected in practice.ok thanks for your ansver.. so if i just removed disparity,,, what would i loose ?? i am not really sure what i adds.. "when making custom bould with 0 points set? ? cheerscanadus Link to comment
wisethug Posted August 16, 2016 Share Posted August 16, 2016 Do you guys know how any script that could force all NPC's to be on the same level as the PC ? Link to comment
Darth_mathias Posted August 16, 2016 Author Share Posted August 16, 2016 Do you guys know how any script that could force all NPC's to be on the same level as the PC ?but isn't basically what vanilla give you a LEVELED World? Link to comment
Darth_mathias Posted August 16, 2016 Author Share Posted August 16, 2016 (edited) Right need some feedback from you guys/Ladies what do you actually want from Dragons fights cos at the moment most of you are not overly happy with the current selection of mods? Currently AAE is winning and dragon template level are thus: Weakened dragon - 50Forest Dragon - 60Frost Dragon - 70Elder Dragon 80Ancient Dragon - 90Alduin - 120 - 140 Edited August 16, 2016 by Darth_mathias Link to comment
canadus Posted August 16, 2016 Share Posted August 16, 2016 Right need some feedback from you guys/Ladies what do you actually want from Dragons fights cos at the moment most of you are not overly happy with the current selection of mods?my take on it,,,Long fights, but the dragons should not be able to "one shot" you..SO for my sake... loads hit points for dragons,, they should not deal too much dmg pr attack.if dragons die too quict the feeling that you have done something great is gone...but noone likes the 1 bite "you die" stuff either. just my 2 centscheerscanadus Link to comment
wisethug Posted August 16, 2016 Share Posted August 16, 2016 but isn't basically what vanilla give you a LEVELED World?I suppose yes ^^ I want the edits and offsets made by all the mods, I just want to be able to fight enemies my level all the time, so it is easier to balance. Link to comment
feanarosurion Posted August 16, 2016 Share Posted August 16, 2016 my take on it,,,Long fights, but the dragons should not be able to "one shot" you..SO for my sake... loads hit points for dragons,, they should not deal too much dmg pr attack.if dragons die too quict the feeling that you have done something great is gone...but noone likes the 1 bite "you die" stuff either. just my 2 centscheerscanadusI agree with this particular sentiment, although I don't really know what changing the mod setup would do. Perhaps reducing some of the settings in Deadly Dragons would help, especially since DCO seems to cover both AI and difficulty in some ways. I can also comment that the Grimy Combat Patcher might help here as far as dragons having almost unlimited health and magicka. I haven't done a dragon fight yet with the Patcher but it's really balanced things out in the rest of my game. And it doesn't eliminate any health offsets for dragons, just reduces by half. Link to comment
canadus Posted August 16, 2016 Share Posted August 16, 2016 hmm how hard is it to remove disparity from SR conflict resolution file,,,Disparity really mess with my level speed.. :( cheersCanadus Link to comment
Monobloc Posted August 16, 2016 Share Posted August 16, 2016 how fast do you guys do the mainquest i have like 15 hours i'm just level 8 and i'm pretty sure fighting a dragon at this point with DCO + DD would be insanely hard. Link to comment
feanarosurion Posted August 16, 2016 Share Posted August 16, 2016 how fast do you guys do the mainquest i have like 15 hours i'm just level 8 and i'm pretty sure fighting a dragon at this point with DCO + DD would be insanely hard.Personally I've set my quest delay after bleak falls barrow to 30 days and I'm not attempting it a moment sooner! That main quest delay mod is super necessary with this pack. Link to comment
dunc001 Posted August 16, 2016 Share Posted August 16, 2016 I agree with this particular sentiment, although I don't really know what changing the mod setup would do. Perhaps reducing some of the settings in Deadly Dragons would help, especially since DCO seems to cover both AI and difficulty in some ways. I can also comment that the Grimy Combat Patcher might help here as far as dragons having almost unlimited health and magicka. I haven't done a dragon fight yet with the Patcher but it's really balanced things out in the rest of my game. And it doesn't eliminate any health offsets for dragons, just reduces by half. Can I just check, with the patcher did you set everything in the Combat section to 1? Link to comment
Darth_mathias Posted August 16, 2016 Author Share Posted August 16, 2016 hmm how hard is it to remove disparity from SR conflict resolution file,,,Disparity really mess with my level speed.. :( cheersCanadusyou would have to totally redo the "Races Section" of the Conflict Resolution and Remove the Disparity Imperious Race Compatibility Patch Link to comment
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