Gutmaw Posted August 6, 2016 Posted August 6, 2016 Welp, probably need to get this bad boy loaded in eh...https://www.youtube.com/watch?v=9UGgs3IuvFw&feature=em-subs_digest
MattsDaZombieSlayer Posted August 6, 2016 Posted August 6, 2016 I found a patch for Blowing in the Wind and Shor's Stone. It's in the BitW FOMOD.
Alluistras Posted August 6, 2016 Posted August 6, 2016 On 8/6/2016 at 5:05 PM, Gutmaw said: Welp, probably need to get this bad boy loaded in eh...https://www.youtube.com/watch?v=9UGgs3IuvFw&feature=em-subs_digestSaw this a while back, and thought it would be perfect for Darth. ;)
Darth_mathias Posted August 6, 2016 Author Posted August 6, 2016 (edited) On 8/6/2016 at 5:05 PM, Gutmaw said: Welp, probably need to get this bad boy loaded in eh...https://www.youtube.com/watch?v=9UGgs3IuvFw&feature=em-subs_digest On 8/6/2016 at 8:07 PM, Alluistras said: Saw this a while back, and thought it would be perfect for Darth. ;)this is one is on my radar but we may need be careful with script load. Edited August 6, 2016 by Darth_mathias
jdsmith2816 Posted August 6, 2016 Posted August 6, 2016 Coranthir is great I have it installed on a different load out. Such a great mage home. I'm curious, why would a player home affect our overall script load... aren't it's scripts only in effect when interacting with it?
dunc001 Posted August 6, 2016 Posted August 6, 2016 Paul/Darth, any chance of updating the CR guide with the AAE/SkyTEST Creature Addon stuff please?LOOT is placing my AAE patches merge after my CR plugins - is this correct?
jdsmith2816 Posted August 6, 2016 Posted August 6, 2016 (edited) Hmm, I don't see a CR entry on 000EAFD5 PlayerVampireQuest between Better Vampires and RaceCompatibilityUSKPOverride Does anything need to happen there? Edited August 6, 2016 by jdsmith2816
Monobloc Posted August 6, 2016 Posted August 6, 2016 I think i broke smthin the facegen generation is taking ages.
heathben9 Posted August 7, 2016 Posted August 7, 2016 I found Henry. He has a grey face after replacing the files
Monobloc Posted August 7, 2016 Posted August 7, 2016 (edited) Okay that facegen thing on the ck broke my game even more. :( Even deleting the generated files doesn't fix what the hell. Edited August 7, 2016 by Monobloc
Thalioden Posted August 7, 2016 Posted August 7, 2016 On 8/6/2016 at 7:18 AM, Darth_mathias said: OK with regard to the Skytest Creature Extension there are 2 options it will be included in the animal merge now it need a little bit of conflict resolution with AAE now i can either do this into SRLE Extended conflict resolution or I could merge it in with the AAE patch from SirJesto and pass it on to him. most of it is just forwarding AAE records then merge the packages. Edit: I chose the conflict resolution so new one available also Undeath Imperious Liches had been updated with a needed update don't forget if you spot a bug in the mod let the Mod author know so it can be fixed.Do I understand correctly that the SkyTEST-RealisticAnimals&Predators-Dawnguard.esp and SkyTEST-RealisticAnimals&Predators-Dragonborn.esp from the Skytest page should not be used? if I am wrong, and they should be used, then is there a reason that they are not included in the Animals Merge?
Monobloc Posted August 7, 2016 Posted August 7, 2016 On 8/7/2016 at 1:38 AM, mavanaic said: Did you run ASIS after ?Does it matter ? asis just adds perks to records ? The esp remained untouched no ?
mavanaic Posted August 7, 2016 Posted August 7, 2016 No, you have to run it everytime you change something in NPCs..
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