RonHiler Posted August 9, 2016 Posted August 9, 2016 In the Compatibility Patches section: https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition#Vivid_Landscapes_-_Animated_Clutter_Patch One thing that doesn't exist is the Animated Clutter optional file for Vivid Landscapes itself. But Neo's still working on it, so I'm sure it'll all get sorted. :-) Fixed that typo... wiki being slow as molasses today so hard to update things. On Vivid Landscapes, it should be in the override section not optionals section (doh!). :)Cool, thanks guys. Once I saw it down below, I figured it might just be a misplaced entry. Thanks for sorting me out :)
Neovalen Posted August 10, 2016 Author Posted August 10, 2016 Just a bump to make sure people see that RDO was added. :)
Alluistras Posted August 10, 2016 Posted August 10, 2016 Just a bump to make sure people see that RDO was added. :)Woo hoo! :D
Nebulous112 Posted August 10, 2016 Posted August 10, 2016 Just a bump to make sure people see that RDO was added. :)Very nice, Neo! Thanks! :-) Also, I noticed one of the meshes from the ELFX-Parallax patch is overriding Rustic Monuments and Tombstones. Is that OK?
Neovalen Posted August 10, 2016 Author Posted August 10, 2016 Very nice, Neo! Thanks! :-) Also, I noticed one of the meshes from the ELFX-Parallax patch is overriding Rustic Monuments and Tombstones. Is that OK?I believe it is. I ran around Windhelm and didn't notice anything amiss.
Nebulous112 Posted August 10, 2016 Posted August 10, 2016 Good stuff, man. Cheers. I'm excited to see RDO in action.
SilverDragon53 Posted August 10, 2016 Posted August 10, 2016 A quick question, if im just updating SMIM from 1.93 to 1.94 do i need to run any patches again? Like FINS, Wyre Wash, Dyndolod, SUM?
Nebulous112 Posted August 10, 2016 Posted August 10, 2016 Only DynDOLOD maybe. I don't think you'd see much of a difference, though.
Nebulous112 Posted August 10, 2016 Posted August 10, 2016 FYI, Neo, from the Extended LotD thread: also the "throwingstoneprojectile01.nif" from immersive creatures is corrupted here is the fix I checked with Zilav's NifScan and the original SIC mesh has this error, which Zilav says always causes a crash: _00\magic\throwingstoneprojectile01.nif Block [28]: String index 33 is out of range in NiHeader strings tableThat is the same type of error that the original Dwarven Gauntlets from Immersive Armors had as well. Monobloc's fixed mesh (I assume fixed with NifHealer?) has no errors in NifScan. Thanks for the fix, Mono! :-)
dstansberry Posted August 10, 2016 Posted August 10, 2016 (edited) I'm reinstalling, and just noticed that LOOT seems to have automatically added itself to MO (along with the Creation Kit, SKSE, etc). It may be something I did without realizing it, but I don't think so, as MO and LOOT are both newly reinstalled into different directories, and the executable is pointing to the correct (new) directory. You'll want to confirm, of course, but if I'm correct it may eliminate the need for the instructions in the guide to add it to MO's executable list - which is where I was in the guide when I realized it was already there. [Edit]Actually, I'd be curious as to how it's possible, since it isn't in the Skyrim directory, or MO's directory, either. Edited August 10, 2016 by dstansberry
dunc001 Posted August 10, 2016 Posted August 10, 2016 Neo, is there any chance you could update the CR subguide with the RDO entries please?
Nebulous112 Posted August 10, 2016 Posted August 10, 2016 Neo, is there any chance you could update the CR subguide with the RDO entries please?It already was updated. If you are logged into the wiki, check the page history. Or, in sequence, here are the updates. First, Second, Third.
Mandalay Posted August 10, 2016 Posted August 10, 2016 Neo (sorry for my English) did you try RDO in upgrade of an active game ? it looks like with the information previously posted from the authors in thids post that it is possible. But i didn't try it yet. did you ctest it on your side ?
Mandalay Posted August 10, 2016 Posted August 10, 2016 sorry for my last sentence (edit is blocked) so correction here it looks like with the information previously posted from the authors in this post that it is possible. But i didn't try it yet. did you check it on your side ?
Monobloc Posted August 10, 2016 Posted August 10, 2016 FYI, Neo, from the Extended LotD thread: I checked with Zilav's NifScan and the original SIC mesh has this error, which Zilav says always causes a crash: That is the same type of error that the original Dwarven Gauntlets from Immersive Armors had as well. Monobloc's fixed mesh (I assume fixed with NifHealer?) has no errors in NifScan. Thanks for the fix, Mono! :-)You're welcome, it was with nifhealer yes.
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