mavanaic Posted July 13, 2016 Share Posted July 13, 2016 Has anyone tried this? https://www.nexusmods.com/skyrim/mods/76290/? Link to comment
edynacio Posted July 13, 2016 Share Posted July 13, 2016 I'm planning to switch from iNeed to Last Seed whenever Chesko decides to let us have it. :)Chesko is doing an incremental relased of Last Seed. The full version might take a while as you may know.Would you consider adding Last Seed as soon as the first release is available (I believe the one that deals with hunger) Link to comment
minos55 Posted July 13, 2016 Share Posted July 13, 2016 I don't know if this is right but in my load order NSUTR - Merged.esp is above SpiceOfLife - Forts.esp, and forts is overwriting tht patch, should we maybe add a custom loot info for it? Link to comment
paul666root Posted July 13, 2016 Share Posted July 13, 2016 spice of life esp (the one that Neo made) has included Nsutr fixes in it. Link to comment
Ogham Posted July 13, 2016 Share Posted July 13, 2016 Hello Neo, sorry to put forth another suggestion for a possible mod.Has Sleeping Bags been noticed ?Has Frostfall compatibility and Gamwich texture version.Video Link to comment
paul666root Posted July 13, 2016 Share Posted July 13, 2016 this was suggested from many already. Link to comment
Ogham Posted July 13, 2016 Share Posted July 13, 2016 this was suggested from many already.Guess I joined the club then, and must have missed it when many did :) Link to comment
paul666root Posted July 13, 2016 Share Posted July 13, 2016 i think it was on the other forum that now is closed Link to comment
fbrafa Posted July 14, 2016 Share Posted July 14, 2016 in Spice of Life - Forts instructions, shouldn't the path be "mods/Spice Of Life - Forts/textures/SpiceOfLife/Forts/AmbFortsVanillaStyle/Imperial" instead of "/mods/Spice of Life - Forts/Forts/AmbFortsVanillaStyle/Imperial" ? Else texgen gets an error.the plugin you made goes for this path. Didn't check the old one though :) Link to comment
Neovalen Posted July 14, 2016 Author Share Posted July 14, 2016 in Spice of Life - Forts instructions, shouldn't the path be "mods/Spice Of Life - Forts/textures/SpiceOfLife/Forts/AmbFortsVanillaStyle/Imperial" instead of "/mods/Spice of Life - Forts/Forts/AmbFortsVanillaStyle/Imperial" ? Else texgen gets an error.the plugin you made goes for this path. Didn't check the old one though :)Yeah I need to fix it, but not at home atm. Link to comment
fbrafa Posted July 14, 2016 Share Posted July 14, 2016 (edited) Yeah I need to fix it, but not at home atm.No biggie. dyndolod will spit out an error saying exactly where the texture is missing :P By the way, anyone knows of a good Witcher 2 guide here in step? Edited July 14, 2016 by fbrafa Link to comment
reddvilzz Posted July 14, 2016 Share Posted July 14, 2016 May I ask why we unpacked Frostfall installation? I just read Chesko's https://skyrimsurvival.com/home/frostfall/quickstart-guide/ Do not unpack Frostfall’s BSA archive once you’ve downloaded the mod. Uncompressing the archive into loose files leaves you open to upgrade issues down the road. Loose files are always loaded instead of their BSA archive equivalents, which may mean that you don’t get the latest files on upgrade and could cause certain functions of the mod to break. Link to comment
fbrafa Posted July 14, 2016 Share Posted July 14, 2016 Ignore. That's only valid for non-MO users. Sent from my SM-G850M using Tapatalk Link to comment
Mandalay Posted July 14, 2016 Share Posted July 14, 2016 Neo, did you see these two mods 1. More tavern Idles the authors says this : Compatible with Immersive Citizens AI Overhaul (and highly recommended) https://www.nexusmods.com/skyrim/mods/74799/? Progress: Untouched - Slightly improved - Improved - "Finished"Volkihar castle, Jorvaskarr, Dragon Bridge, Kynesgrove, Rorikstead, Soljund's Sinkhole, Fort Dunstad, Ragged Flagon, The KatariahAll the taverns in the large holdsBannered Mare (Whiterun), Candlehearth Hall (Windhelm), Silver-Blood Inn (Markarth), Sleeping Giant Inn (Riverwood), Windpeak Inn (Dawnstar), Winking Skeever (Solitude) 2. Realistic Animation Project - Idles https://www.nexusmods.com/skyrim/mods/76862/? currently offers you 16 idles and around 18 minutes of animation to choose from.But why you ask? Well, these aren't your standard idles, they are much longer and have a lot more detail than other idles.For comparison the vanilla idles have around 200 frames (about 7-8 seconds) and then they loop and start over. These new idles have anywhere between 1200 and 3000 frames each (40seconds to 2 minutes), allowing for more detail and more unique, less repetitive movement.In total there are over 30000 frames of unique animation. Link to comment
reddvilzz Posted July 14, 2016 Share Posted July 14, 2016 (edited) Ignore. That's only valid for non-MO users. Sent from my SM-G850M using TapatalkAh thank you for making it clear. Anyway just saw something while playing with xEdit, and I noticed XPMSE makes Realistic Ragdoll Force mod redundant. I've checked the records on both mod and everything in Realistic Ragdoll Force mod is already included in the XPMSE.esp Neo, did you see these two mods 1. More tavern Idles the authors says this : Compatible with Immersive Citizens AI Overhaul (and highly recommended) https://www.nexusmods.com/skyrim/mods/74799/? Progress: Untouched - Slightly improved - Improved - "Finished"Volkihar castle, Jorvaskarr, Dragon Bridge, Kynesgrove, Rorikstead, Soljund's Sinkhole, Fort Dunstad, Ragged Flagon, The KatariahAll the taverns in the large holdsBannered Mare (Whiterun), Candlehearth Hall (Windhelm), Silver-Blood Inn (Markarth), Sleeping Giant Inn (Riverwood), Windpeak Inn (Dawnstar), Winking Skeever (Solitude) 2. Realistic Animation Project - Idles https://www.nexusmods.com/skyrim/mods/76862/?1. I've used it in my last pack, it is good actually2. This is interesting thanks for pointing that out. Edited July 14, 2016 by reddvilzz Link to comment
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