EtherDynamics Posted April 8, 2016 Share Posted April 8, 2016 Hi folks! Heh, I've been modding Skyrim for years, and somehow only now learned about this awesome site. Figured I'd post a link to the AI Framework which I created, which allows authors to easily create complex AI behavior by simply assigning one or more AI Modules to a given Actor or Reference Alias. For the full mod and related info / videos / etc., you can check out the Nexus page [here] -- the zip file comes with a big ol' PDF that describes every step necessary to get things rolling. Have a good one! Cheers! E.D. Link to comment Share on other sites More sharing options...
mikegray Posted April 11, 2016 Share Posted April 11, 2016 Is there any chance you could throw together an .ESP to add a little of your magic to one of the following? - The bandit camp right below Helgen Dungeon exit - The bandits just outside OR just inside Bleak Falls Barrow - The various draugur in the very final section of Bleak Falls Sanctum (before the word wall) For those of us who run mods to improve combat AI (in my case: Combat Evolved, Mortal Enemies, Vigor, TK Dodge, Combat Behavior Improved) - and mods that add extra critters and NPCs (in my case: SoT, OBIS and RoW), there might be some conflicts involved - but I'd really love to see this mod at work on some enemies that I've already fought in 100 different variations ... Link to comment Share on other sites More sharing options...
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