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Posted

Hi folks!

 

Heh, I've been modding Skyrim for years, and somehow only now learned about this awesome site. Figured I'd post a link to the AI Framework which I created, which allows authors to easily create complex AI behavior by simply assigning one or more AI Modules to a given Actor or Reference Alias.

 

For the full mod and related info / videos / etc., you can check out the Nexus page [here] -- the zip file comes with a big ol' PDF that describes every step necessary to get things rolling.

 

Have a good one! Cheers!

 

E.D.

Posted

Is there any chance you could throw together an .ESP to add a little of your magic to one of the following?

 

- The bandit camp right below Helgen Dungeon exit

 

- The bandits just outside OR just inside Bleak Falls Barrow

 

- The various draugur in the very final section of Bleak Falls Sanctum (before the word wall)

 

For those of us who run mods to improve combat AI (in my case: Combat Evolved, Mortal Enemies, Vigor, TK Dodge, Combat Behavior Improved) - and mods that add extra critters and NPCs (in my case: SoT, OBIS and RoW), there might be some conflicts involved - but I'd really love to see this mod at work on some enemies that I've already fought in 100 different variations ... 

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