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Found 12 results

  1. My current understanding is BSAs will load when their esp is loaded. i don't know where that will be exactly until at least LOOT sorts things and maybe I need to adjust further. Given the plugin LO may settle into an order that gives me asset LO i don't want I may to extract the BSA after the mod...
  2. When you install couriers stash integration and then move its esp to optionals, and install the WMX compatible one instead, you'll end up with two files: Integration - Couriers Stash.bsa Integration - Couriers Stash+WMX.esp Am I wrong to assume that this will cause the .bsa to be ignored by the...
  3. Hi! I have one problem with Mod Organizer. I create retexture many original textures and pack their (with FOMM/BSA creator) to .bsa archive. After I create folder with name "Data", and place my "new.bsa" there. Later I pack all (folder with file) to 7-zip archive and setup mod with Mod Organizer....
  4. Hi! I've followed the guide so far, I'm currently at the optimizing texture part. I've been using MO for quite a while now, but I'm a bit lost right now. After installing the optimized texture pack, I get "This mod contains at least one BSA. Do you want to unpack it. (This removes the BSA after comp...
  5. I downloaded the optimized texture packs and M-O asked if I wanted to extract the BSA's when I was installing. I wasn't sure so I picked no. A few steps later, just under "The Dovahkiin Comes", I see a critical warning regarding saying YES when M-O prompts to extract the BSA. So ... do I need to go...
  6. Hey all, couple questions on Creation Kit and Skyrim files that I wasn't able to find solid answers form the various STEP guides/forums... 1) is it correct that in order to use meshes, textures, etc from a mod, the files need to be loose/unpacked? I ask bc i couldn't find many of the vanilla sky...
  7. Tannin is looking into the BSA loading problem that MO has had with FNV/FO3. He needs to know if if Oblivion exhibits the same behavior. Steps to produce the error: Install mods with BSAs that's name matches the plugin ex: SomeMod.bsa and SomeMod.esp/esm Do this one by one until the game will not...
  8. When MO manages archives so that BSAs are loaded without esp it does so by adding them to the sResourceArchiveList in skyrim.ini Obviously in reality it uses shorter names aaa,aab,aac, etc, and it may actually always do this despite the manage archive setting. It seems that this sResourceArchiveLi...
  9. Since the guide says to set MO to offer BSA extraction upon mod installation, am I to conclude that it should be done on all opportunities that it is presented? I am only into the UI section and I am installing JIP Companions, and there is no recommendation in the guide as to what option. Upon f...
  10. Hi there, i have a question ,didn t find any answer here.. BSA Extractor - This plugin allows you to extract BSAs in a mod during installation. Settings: enabled (Boolean; default = 'false') - Enables ('true') or disables ('false') the plugin. Enabling this plugin causes a dialog to appear the...
  11. Following the STEP Core program most users will end up with some Optimized versions of the HDdlc and Vanilla textures. Based on what I know of LOOSE vs BSA, BSA would be better right? I could be TOTALLY wrong on this. Should I repack my HDdlc loose files into a BSA and have MO manage it? Would...
  12. Last night I finally bit the bullet and ran DDSOpt on my vanilla textures. So far so good. Now then: I've been following the thread about Mod Organizer and BSA extraction with interest, and loose files don't seem to offer the advantages under MO that they did with Wrye Bash. So what I'd like to do...
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