
azzendix
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Everything posted by azzendix
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Update: Mator created a 'much better' script for me. You can get it here. https://forums.nexusmods.com/index.php?/topic/1301882-automation-tools-for-tes5edit/page-73&do=findComment&comment=48545017
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@Astakos Your answer is perfect! Thank you very much. --- I think this is a good opportunity to learn about xEdit scripting. Here is my script so far. If someone found this thread later, you can use this script in xEdit to replace old snow shader for Real Roads.esp. { Change old snow shader(LandscapeSnow01) to new snow shader from SSE(LandscapeSnow01Landscape) } unit userscript; function Process(e: IInterface): integer; begin if GetElementEditValues(e, 'Model\MODS\[1]\New Texture') = 'LandscapeSnow01 [TXST:00000891]' then SetElementEditValues(e, 'Model\MODS\[1]\New Texture', 'LandscapeSnow01Landscape [TXST:01002CA0]'); end; end.It works but I think it is not good enough. I have an idea to use loop-for to run process through all indexed path but I don't know how to get size of indexed path. Any idea? Example pseudo code: for i:=0 to {max index} do begin if GetElementEditValues(e, 'Model\MODS\[i]\New Texture') = 'LandscapeSnow01 [TXST:00000891]' then SetElementEditValues(e, 'Model\MODS\[i]\New Texture', 'LandscapeSnow01Landscape [TXST:01002CA0]'); end;
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Should I overwrite OBND - Object Bounds from Real Roads(Skyrim mod) with the value from Update.esm?
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[SSEedit Script] How to skip over record that I'm not interested?
azzendix replied to azzendix's question in xEdit Support
Here is it. Thank you. Check old form version by zilav https://www.nexusmods.com/skyrimspecialedition/mods/6847/? -
[SSEedit Script] How to skip over record that I'm not interested?
azzendix replied to azzendix's question in xEdit Support
Wow. Thank you so much, zilav. I should ask here before start reading basic pascal tutorial, old script file and end up making nothing work. (But I don't regret it because at least I tried ) Can I upload this script on Nexusmods? I think it might useful for other people. I will give all credit to you. -
[SSEedit Script] How to skip over record that I'm not interested?
azzendix posted a question in xEdit Support
Problem: I want to reduce script execution time. Is there any way to skip over records that I'm not interested? Detail: I want to create SSEedit Script to check old form version(43). I modified "ApplyCustomScriptedFilter.pas" file. The script is working as intended but it takes a long time to run through all records from ESP files. Here is the script.(only modified part) function Filter(e: IInterface): Boolean; begin if (Signature(e) <> 'TES4') or (GetFormVersion(e) <> '43') then Exit; Result := 1; end;Just in case someone want to see it. Here is the original ApplyCustomScriptedFilter.pas file.(in spoiler) I found the information about Group from Tes5Mod:Mod File Format but I don't know how to use it. I can't find any example or tutorial about it. -
[i can't edit old comment] Sorry, I don't have any in-depth knowledge to discuss with you.(I want to but I can't) Hope all experienced modder come here, sit and talk.
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"ESP files need to be loaded into the new CK and saved out to be sure they're updated correctly." Arthmooor(USSEP team) said it. https://www.afkmods.com/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ and Sorry, I don't have any in-depth knowledge to discuss with you. Just want to know the truth.
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This is not really related to xEdit Support. I found someone talks about file header for Skyrim Special Edition and mention it's from Xedit developer. What's the truth? Any source? https://forums.nexusmods.com/index.php?/topic/4988680-lore-based-loading-screens/?p=45477000
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Mesh problem : All female guard use wrong armor texture.
azzendix replied to azzendix's question in General Skyrim LE Support
Sure. I will send that link to the mod author. -
Mesh problem : All female guard use wrong armor texture.
azzendix replied to azzendix's question in General Skyrim LE Support
Thanks for your help. I got an answer from user "ishmaeltheforsaken" at Nexus forum. https://forums.nexusmods.com/index.php?/topic/5145800-mesh-problem-all-female-guard-use-wrong-armor-texture/?p=45438055 However, I found another UNP mesh replacer that working perfectly. I'm switching to use it instead of using this fix. It is UNP Female Armors SE. Thanks to both of you. Mator and TechAngel85. -
Mesh problem : All female guard use wrong armor texture.
azzendix replied to azzendix's question in General Skyrim LE Support
Yes, I checked all of BSShaderTextureSet nodes. Anyway, Thanks for your help, Mator. I will post it in other places too. For this topic, I still looking for any information. Please post it if you know something. -
Mesh problem : All female guard use wrong armor texture.
azzendix replied to azzendix's question in General Skyrim LE Support
I can't see any texture name like stormcloakscuirassdawnstarf.dds(Dawnstar) or stormcloakscuirassriftenf.dds(Riften) or anything that link to female guard armor texture. Where should I look next? Here is the screenshot from NIFscope. -
Mesh problem : All female guard use wrong armor texture.
azzendix replied to azzendix's question in General Skyrim LE Support
Thank you so much for answering me. Yes, I can just delete cuirassf_0.nif,cuirassf_1.nif from that mod but I want to use these files. Any way to fix it? I think mod author(of mesh replacer) just do something wrong with NIF files. That make it link to wrong armor texture. I also uploaded mesh file from Skyrim and that mod. If you understand about nif file, Can you look at it? Download link : https://mega.nz/#!JgN3WCaB!gxI0ePAwW0s-aUjSpLbmgML9paJ3tDS8s3DQS8r2Mdo About SSEedit, This mod contains only meshes. I think it doesn't overwrite any record. -
Mesh problem : All female guard use wrong armor texture.
azzendix replied to azzendix's question in General Skyrim LE Support
I have no clue how to use NIFscope fix it. If anyone knows please help. -
Mesh problem : All female guard use wrong armor texture.
azzendix posted a question in General Skyrim LE Support
Hello, I need some help. I'm playing Skyrim SE on PC. All female guard use wrong armor texture(Stormcloak armor) after installing UNP Body Fit Armors. Can someone give me advice to fix it? How to make it use correct texture? I also uploaded 2 mesh files from that mod. (meshes\armor\stormcloaks\cuirassf_0.nif and cuirassf_1.nif) Download link : https://ufile.io/687c7 Before After -
[i want to edit my old post but I can't.] Hi DoubleYou. I'm running BethINI with Skyrim Special Edition. 1. Can you add 2715x1527 option for 1080p monitor? I want to run higher resolution and scale down. Skyrim launcher have it already. I tried to use BethINI to generate Skyrim.ini and SkyrimPrefs.ini first and change only resolution with Skyrim launcher after. It's not working properly. Skyrim launcher mess up with decal setting. I think i'm not suppose to use BethINI and Skyrim launcher together. I know use BethINI and edit resolution value in SkyrimPrefs.ini manually can make it work but if you add 2715x1527 option, it would be more convinient for me. 2. I see many guide recommend to tweak bow aiming like this. f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 I'm not sure about this variable. I can't find any option to change "3rd Person Bolt Tilt-up Angle"(f3PBoltTiltUpAngle) with BethINI Can you add this variables?
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Hi DoubleYou. I'm running BethINI with Skyrim Special Edition. Can you add 2715x1527 option for 1080p monitor? I want to run higher resolution and scale down. Skyrim launcher have it already. EDIT: I tried to use BethINI to generate Skyrim.ini and SkyrimPrefs.ini first and change only resolution with Skyrim launcher after. It's not working properly. Skyrim launcher mess up with decal setting. I think i'm not suppose to use BethINI and Skyrim launcher together. I know use BethINI and edit resolution value in SkyrimPrefs.ini manually can make it work but if you add 2715x1527 option, it would be more convinient for me.
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Solved. 1). I delete current BethINI v1.1 folder and re-download BethINI v1.1.(I think maybe I merge v1.0 and v1.1 together when I switch from v1.0 to v1.1) 2). I change from run BethINI via MO(enable "Close MO when started" checkbox) to run BethINI directly(close MO before). I have test 2-3 times. Look like running BethINI via MO cause weird ini file. Everything is fine now. It's user error.
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Skyrim_default.ini https://pastebin.com/YpKabn9a Skyrim\SkyrimPrefs.ini https://pastebin.com/LHHaHBQa After I see your post, I go to try BethINI(via Mod Organizer and enable "close MO when run" feature) with new profile again and result is very weird. It almost contain nothing. Weird Skyrim.ini https://pastebin.com/tyZqk3NH Weird SkyrimPrefs.ini https://pastebin.com/Nu64FsJ3 I think something is wrong with my computer setup not BethINI. It don't happen like this before. Any idea? EDIT: after I try again and again, this error message show up.(attach file)
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Sorry, this is correct download link for my BethINI Cache folder. https://mega.nz/#!E4dSVIqC!FPi7xz-sAcq3GR4Ov0R3m7cJAQdUjnrv63shXzBJXGU
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I don't know how to explain it correctly. I'm not very good at English. BethINI is almost working properly as intended. It add iMaxAnisotropy line if I use mouse to click and set it(like Situation 1). Otherwise, It won't add this line(like situation 2) So I need to click it and set to 'None' again even BethINI already set it to 'None'. If you want to test.. Run BethINI for first time(or new profile), don't touch AF setting(for me it set to 'None' already), save and exit then check SkyrimPrefs.ini(It doesn't add iMaxAnisotropy line) It is not bad because it only happen when I'm using BethINI first time. Once I set it, everything is fine. Anyway, Here is BethINI Cache folder from my current profile in MO. mega.nz/#!E4dSVIqC
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Test many times and I think BethINI doesn't add iMaxAnisotropy=0 line in SkyrimPrefs.ini because I don't click anything to set it. To make it work, I need to click it and set to 'None' again even BethINI already set it to 'None' Situation 1 : BethINI already set it to 'None' -> Click Set Anisotropic Filtering 'None' again -> iMaxAnisotropy=0 add in SkyrimPrefs.ini Situation 2 : BethINI already set it to 'None' -> Do nothing -> No command in SkyrimPrefs.ini
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Thank you both. I understand now that is user's choice. EDIT : I also set Anisotropic Filtering 'None' but still no iMaxAnisotropy=0 in SkyrimPrefs.ini. Is it normal? I do this step by step. 0. Set INI path to my MO profile folder 1. Click default 2. Click High 3. Set AF 'None'(already set by BethINI) 4. Enable Recommended Tweaks 5. Disable Windowed Mode 6. Enable ENB Mode(already set by BethINI)