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azzendix

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  1. Update: Mator created a 'much better' script for me. You can get it here. https://forums.nexusmods.com/index.php?/topic/1301882-automation-tools-for-tes5edit/page-73&do=findComment&comment=48545017
  2. @Astakos Your answer is perfect! Thank you very much. --- I think this is a good opportunity to learn about xEdit scripting. Here is my script so far. If someone found this thread later, you can use this script in xEdit to replace old snow shader for Real Roads.esp. { Change old snow shader(LandscapeSnow01) to new snow shader from SSE(LandscapeSnow01Landscape) } unit userscript; function Process(e: IInterface): integer; begin if GetElementEditValues(e, 'Model\MODS\[1]\New Texture') = 'LandscapeSnow01 [TXST:00000891]' then SetElementEditValues(e, 'Model\MODS\[1]\New Texture', 'LandscapeSnow01Landscape [TXST:01002CA0]'); end; end.It works but I think it is not good enough. I have an idea to use loop-for to run process through all indexed path but I don't know how to get size of indexed path. Any idea? Example pseudo code: for i:=0 to {max index} do begin if GetElementEditValues(e, 'Model\MODS\[i]\New Texture') = 'LandscapeSnow01 [TXST:00000891]' then SetElementEditValues(e, 'Model\MODS\[i]\New Texture', 'LandscapeSnow01Landscape [TXST:01002CA0]'); end;
  3. Should I overwrite OBND - Object Bounds from Real Roads(Skyrim mod) with the value from Update.esm?
  4. Here is it. Thank you. Check old form version by zilav https://www.nexusmods.com/skyrimspecialedition/mods/6847/?
  5. Wow. Thank you so much, zilav. I should ask here before start reading basic pascal tutorial, old script file and end up making nothing work. (But I don't regret it because at least I tried ) Can I upload this script on Nexusmods? I think it might useful for other people. I will give all credit to you.
  6. Problem: I want to reduce script execution time. Is there any way to skip over records that I'm not interested? Detail: I want to create SSEedit Script to check old form version(43). I modified "ApplyCustomScriptedFilter.pas" file. The script is working as intended but it takes a long time to run through all records from ESP files. Here is the script.(only modified part) function Filter(e: IInterface): Boolean; begin if (Signature(e) <> 'TES4') or (GetFormVersion(e) <> '43') then Exit; Result := 1; end;Just in case someone want to see it. Here is the original ApplyCustomScriptedFilter.pas file.(in spoiler) I found the information about Group from Tes5Mod:Mod File Format but I don't know how to use it. I can't find any example or tutorial about it.
  7. [i can't edit old comment] Sorry, I don't have any in-depth knowledge to discuss with you.(I want to but I can't) Hope all experienced modder come here, sit and talk.
  8. "ESP files need to be loaded into the new CK and saved out to be sure they're updated correctly." Arthmooor(USSEP team) said it. https://afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ and Sorry, I don't have any in-depth knowledge to discuss with you. Just want to know the truth.
  9. This is not really related to xEdit Support. I found someone talks about file header for Skyrim Special Edition and mention it's from Xedit developer. What's the truth? Any source? https://forums.nexusmods.com/index.php?/topic/4988680-lore-based-loading-screens/?p=45477000
  10. Thanks for your help. I got an answer from user "ishmaeltheforsaken" at Nexus forum. https://forums.nexusmods.com/index.php?/topic/5145800-mesh-problem-all-female-guard-use-wrong-armor-texture/?p=45438055 However, I found another UNP mesh replacer that working perfectly. I'm switching to use it instead of using this fix. It is UNP Female Armors SE. Thanks to both of you. Mator and TechAngel85.
  11. Yes, I checked all of BSShaderTextureSet nodes. Anyway, Thanks for your help, Mator. I will post it in other places too. For this topic, I still looking for any information. Please post it if you know something.
  12. I can't see any texture name like stormcloakscuirassdawnstarf.dds(Dawnstar) or stormcloakscuirassriftenf.dds(Riften) or anything that link to female guard armor texture. Where should I look next? Here is the screenshot from NIFscope.
  13. Thank you so much for answering me. Yes, I can just delete cuirassf_0.nif,cuirassf_1.nif from that mod but I want to use these files. Any way to fix it? I think mod author(of mesh replacer) just do something wrong with NIF files. That make it link to wrong armor texture. I also uploaded mesh file from Skyrim and that mod. If you understand about nif file, Can you look at it? Download link : https://mega.nz/#!JgN3WCaB!gxI0ePAwW0s-aUjSpLbmgML9paJ3tDS8s3DQS8r2Mdo About SSEedit, This mod contains only meshes. I think it doesn't overwrite any record.
  14. I have no clue how to use NIFscope fix it. If anyone knows please help.
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