Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://www.nexusmods.com/fallout4/mods/6796/? is that what you mean? it's the base emb I'm using I've started patching that area there are a few oddities. (I'll check quest chain) Does shooting them and being an "enemy" help? Quest chain seems OK. The precombined is broken(Edited) there can you explain what I'm looking for to resolve? from the mod page Lore-friendly effects on numerous other quests, like 'Kid In A Fridge' and 'Taking Independence'.Locations currently affected: - Vault 75 - Vault 95 - Quincy Ruins - Greenetech Genetics - HalluciGen Inc. - Mass Bay Medical Centre - Gunners Plaza - Mass Pike Interchange - Postal Square - Hub City Auto Wreckers -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
PEople link interesting mods but dont look at what's missing ingame.... I've tried to make it a seamless as possible and "improve" how the vanilla stuff is rather than mods for mods sake. So if you (rayhne) or anyone else have an interest or mod that "overhauls" a section of FO4 I'm interested and Will take a look. i.e. World space I've been playing with this for a while as the "Patch" will become the "NEW" fallout 4 and everything stacks on top of that. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
haha What I'm getting at there is no consistency with food, rads and cooking. It looks like an after thought on Beths part. So with Ingestables [ALCH] I've removed The crop tag to Razorgrain, Mellon, Gord etc I was thinking of having Ingredients (for cooking) based off recipes. All other items with Default tags so then people could see the item more clearly in Survival mode (where this would be more important.) Odd thing is items like Carrots and gords have higher Rad then Tarberry and Razorgrain I looked at mods like https://www.nexusmods.com/fallout4/mods/9710/? for better stations etc https://www.nexusmods.com/fallout4/mods/14684/? has a lot of added consistency to food types but not all and was thinking to use it as the "FOOD" Controller. So as you can see I got to a point then went, hmmmmm I think this section needs this... then put it on the back burner. It's the reason you see Patches touching a few different things then BAM a hole area is ZOMG Done. (other then typos :)) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
No none of that mods recipe's have rads others do.... (wink wink) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@rayhne NewRecipes - Added the [Drink] and [Cooked] tags to the approriate items. what "needs" to be done in this section is any food with rads is (PreWar|Food|Raw|Mushroom|Plant|Crop) or any other appropriate tag/icon Without rads is \[Cooked\] I've not added any other tags as yet cooked is the nice food icon the others have the Smelly poo(bowl of food) emoji I started playing around but could not decide on icons (being artistic is time consuming) You know how to inspect the the swf files for icon names? Taging and description - this has not been done, not because of lazy/I missed it, I'm farting around with a automated tool and have not as yet perfected it. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Wrong order? *Fallout4.esm*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm Which one is in the wrong order? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@Dreadflopp I'll let a few people try it if all good OK to upload as a tool? -
Load Order Sort (lo_sort) - Simple lo sorter
Gernash replied to dreadflopp's question in Other Utilities Support
Um how do I DL? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Um....is there a link I'm missing? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@dreadflopp Would you like to make a file manipulation program for me er the community...? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Uploaded MODWiki-Worldspace-Patch v4.7.1 this is just the esp that has been cleaned -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Ultra Interior Lighting removed for now as there are errors with the mod will cause CTD in some zones -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Bugger have to make you tube channel xEdit (FO4Edit) Plugin - Batch Prefix or Suffix Full - Name Records by Zilav - brought to you by KKthebeast https://www.nexusmods.com/fallout4/mods/16747/? xEdit (FO4Edit) Plugin - Export-Import INNR (Instance Naming Rules) by Zilav - brought to you by KKthebeast https://www.nexusmods.com/fallout4/mods/18513/? xEdit (FO4Edit) Plugin - Open .nif .dds .wav .xwm from Static Path by Zilav - brought to you by KKthebeast https://www.nexusmods.com/fallout4/mods/18475/? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://1drv.ms/v/s!AngrknsIBeb7mx96TWe0fKQ164gc Microsoft One drive seems better at streaming. Hmm is this format suitable (the ONEDRIVE Version) for tutorials? If so I'll make an account for the Wiki and post in there. IF anyone knows a better solution (I'm not a YouTube Guy) of hosting videos please tell me -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
1080p version https://www.dropbox.com/s/m5feqk50os148aa/1080p%20version.mp4?dl=0 Hmm drop box sucks at streaming -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
there you go https://www.dropbox.com/s/vsykkp3ikm4kgkk/Desktop%2003.20.2017%20-%2010.36.03.01.mp4?dl=0 You can also group select -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I approve Crimsomrider's Unique Furniture by Crimsomrider -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
you manually adding them? if so make a new script [spoiler=prefix/suffix]{ This script will prepend or append supplied value to the EditorID field of every selected record. } unit UserScript; var DoPrepend: boolean; s: string; function Initialize: integer; var i: integer; begin Result := 0; // ask for prefix or suffix mode i := MessageDlg('Prepend [YES] or append [NO] to Editor ID?', mtConfirmation, [mbYes, mbNo, mbCancel], 0); if i = mrYes then DoPrepend := true else if i = mrNo then DoPrepend := false else begin Result := 1; Exit; end; // ask for string if not InputQuery('Enter', 'Prefix/suffix', s) then begin Result := 2; Exit; end; // empty string - do nothing if s = '' then Result := 3; end; function Process(e: IInterface): integer; var elEditorID: IInterface; begin Result := 0; //AddMessage('Processing: ' + Name(e)); elEditorID := ElementByName(e, 'FULL - Name'); if Assigned(elEditorID) then begin if DoPrepend then SetEditValue(elEditorID, s + GetEditValue(elEditorID)) else SetEditValue(elEditorID, GetEditValue(elEditorID) + s); end; end; end. this makes the job trivial replacer [spoiler=replace script]{ Replace StrSearch with StrReplace in EDID and FULL subrecords } unit UserScript; const StrSearch = '{Mod}'; StrReplace = '(Mod)'; var ReplaceCount: integer; function Initialize: integer; begin ReplaceCount := 0; end; procedure SearchAndReplace(e: IInterface; s1, s2: string); var s: string; begin if not Assigned(e) then Exit; // remove rfIgnoreCase to be case sensitive s := StringReplace(GetEditValue(e), s1, s2, [rfReplaceAll, rfIgnoreCase]); if not SameText(s, GetEditValue(e)) then begin Inc(ReplaceCount); AddMessage('Replacing in ' + FullPath(e)); SetEditValue(e, s); end; end; function Process(e: IInterface): integer; begin SearchAndReplace(ElementBySignature(e, 'FormID'), StrSearch, StrReplace); SearchAndReplace(ElementBySignature(e, 'FULL - Name'), StrSearch, StrReplace); end; function Finalize: integer; begin AddMessage(Format('Replaced %d occurences.', [ReplaceCount])); end; end. I havent added an input here but just change the StrSearch = '{Mod}'; StrReplace = '(Mod)'; -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I forgot to clean the mod before I uploaded it I'll look into collector quests in a few weeks In January when I repaired the CORE I removed all that as it was very broken, I'm not go back to rebuilding all the tags and naming as yes as the last couple of months has been more about worlds space and stability. Each time I touch the CORE I try to pout 1hr or so in it so it's getting "Better" each revision. Collectables have a stand Keywors attached to them Unique do not Worldspacev3 patch was just the navmshes and BTI 8.9.2 Worldspacev4 patch was just the navmshes and BTI 8.9.3 when I got to V4.6 I added VIS(Visability) for use with bUseCombinedObjects=0 (which is part of the core wiki setup it was my error to not include it.) I'll cull the patches as they are overwritten in the Modern weapon section and remove a (NULL Keyword) anyway. This will be alter this week. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
To clarify 4.7 should have caught up to everything I'f I've made a mistake in a zone then this is the result. bUseCombinedObjects=0 is needed for meshes ie stuff vanishing. I'm off need zzzzzz -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
bUseCombinedObjects=0 is every where now Where were you to see that? can you show on map? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
in the mods tab there are 2 submenus settings and mods deconstructed shell are in the mod submenu -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Since you been here last, there has been some changes mainly a mod shuffle and tidy. I've been focusing on the Worldspace issues I think I've finally cracked that nut. Um INNR naming for weapons I'm mostly done with worldspace nor just trying to work out some texture flickering issues (don't tell anyone they haven't noticed.) Powerarmor I did a bit when I sort the texture bug *cough* combatzone medical center *cough* vines I'll go back and insert all the DEF_UI tags to new mods and do an internal mod overwrite tidy. But it's quite stable now almost no CTD (at least none I'm aware of) OH and I have a new 1070 and MB now, still catering for 960+ vid I've been using the same save game since FO4 came out. So yes you can do whatever you like :) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
You can use the normal hdreworkedprojectrevised.esp it just removed the pre-combined from any parts of the Worldspace the tires or barrels are placed. Same sort of thing that Scrap mods do. the game just get's a little chunky when you enter those cells. OOPS I forgot to Clean masters on the Patch Next one will be clean -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I'll throw some vids up later to show in game with setup

