Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
the only new ones are the settlers and Gunners as long as the wiki patches are at the bottom all good ............... WorkshopRearranged MODWiki-CORE-Patch ................. Other wiki patches......... ................. Scrap patch (putting scrap patch may stop you from scrapping some objects but less CTD) ................. MODWIKI-Worldspace V(x)-Patch Looks like a whole heap of mods have been updated(And some removed). What I'll do is an update of the latest mods and Build a new MODWiki-CORE-Patch and release it over the weekend. I'll add the new load order at the bottom of the wiki when it's released. Sorry for all the Farting around I needed to get the Patching stable for worldspace as it's a MAJOR issue IMO. WIKI-CORE and load order is up next. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GabaZieute 180Mb vid Of zone in question (sorry low audio Will sort it out) Do I need to make a YouTube channel.... https://www.dropbox.com/s/319udhskah9eqzs/Fallout%204%2003.17.2017%20-%2009.37.34.01.mp4?dl=0 seems ok so.... I've writy up some info in a while (I'm going onsite for a few hrs will post when I get back) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
This object flickering is what the world space patch is about, it has to do with the Navmesh and how FO4 renders VIS Are you using the worldspace patch V3 ot V4 (this supersedes the old Navmesh and Worldspace patch)? IF you are and you are still getting this then bUseCombinedObjects=0 is not happening for you. Have you checked the modlist in the FO4 Mainmenu to see if all your mods are loading? IF you are not loading the WorldSpace patch then you will need I know you said you did not want support but in the first pic is Building 01 from BTI and that should work as intended if not there is an issue with ini/patches @GabaZieute Nice Vid!! Yep this is the "Bug/issue" that I'm QQing about. I'll run around that section and get back to you in a sec -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GabaZieute Gunnners Overhaul will be included in the Wiki in the next CORE Patch version. Sorry I accidentally included it in this version of the Worldspace V4 Your are correct the patches have been removed I assume ZephyrWarrior has started remaking/adding to his mod. (when I spoke to him last year he was going to do some work on it.) The mega patch is for 1 extra skin and Nuka cola skin I'll Have a look and remake a new patch or remove a section from the wiki. (I'll have this done in the next 24hrs) @rayhne Yes it's the Initially friendly version is the one I've been testing. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
IT's a bit hit and miss most computer function normally others just don't like MO2 there are a few checks I can go through with you when your at your pc if you like. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
C:\Users\%Username%\AppData\Local\Fallout4 delete all start FO4 Launcher exit make DLCList.txt read only in C:\Users\%Username%\AppData\Local\Fallout4 start f4se should run normally. (you will find not all the mods are appearing in the modlist in the mainmenu) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
TAKE 2 MODWiki-WorldspaceV4.4-Patch Uploaded Removed LI Included Gunners Overhaul- there are no instructions you are not "ment" to have it yet as this will be included in the new core that's on hold while I'm trying tidy up all the worldspace issues- I've added 2 gunner patches 1 for core and one for ModernWeapons+PA use just one of the Gunner patches. includes -14,17 16,11 12,0 0,2 12,-1 6,-4 4,-14 -9,9 -4,-8 -7,-1 This should be all the SWR Zones Starting 3DNPC - 70% complete Tidied other Worldspace mods Navmeshes added some DLC updates. NOTE: THIS IS FOR BTI 8.9.3!!! Sigh I failed to include the gunner patches with 4.4 there will be a 4.4a in a sec 4.4a up -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
TAKE 2 MODWiki-WorldspaceV4.3-Patch Uploaded Removed LI Included Gunners Overhaul- there are no instructions you are not "ment" to have it yet as this will be included in the new core that's on hold while I'm trying tidy up all the worldspace issues- I've added 2 gunner patches 1 for core and one for ModernWeapons+PA use just one of the Gunner patches. includes -14,17 16,11 12,0 0,2 12,-1 6,-4 4,-14 -9,9 -4,-8 -7,-1 This should be all the SWR Zones Starting 3DNPC NOTE: THIS IS FOR BTI 8.9.3!!! -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
No problem as long as you are not saved in a modified zone or in a LI instance -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
IF you want to use Gunner overhaul I'll upload that one (I'm not going to remake it again) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Worldspace V4 Taken down. https://wiki.step-project.com/User:Gernash/MODWiki#Atomic_Radio_and_Tales_from_the_Commonwealth_2 Is the section for 3DNPC -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Dammit I've been playing with Gunners Overhaul https://www.nexusmods.com/fallout4/mods/15054/? And I've embedded it into the Masters (was going to include it into the next series of patches....) grrr -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Tales from the commonwealth https://www.nexusmods.com/fallout4/mods/8704/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D8704&pUp=1 -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I made a boo boo I removed some Masters (i'm using gunners overhaul) and it's Borked some doors. Loading Please wait...... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
yep you will if you use those 3 mods. you won't get fps loss but will get Load wheels and a COUGH when entering some cells in Concord. The V4 patch is for you!! Well not really but give it a try and load your bad save should load right up -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Without Worldspace mods you are using the vanilla framework and life is good. MODWiki-WorldspaceV4.2-Patch Uploaded Removed LI includes -14,17 16,11 12,0 0,2 12,-1 6,-4 4,-14 -9,9 -4,-8 -7,-1 This should be all the SWR Zones Starting 3DNPC NOTE: THIS IS FOR BTI 8.9.3!!! -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Were was the save? What was the name of the eyeware, or is it all eyeware? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
NOTE: Worldspace V3 is for BTI 8.9.2 and Lexington Interiors Worldspace V4 is for BTI 8.9.3 (Without Lexington Interiors) - Base version will be out later today. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Can you explain the Stutter a bit better (and where it's occoring)? you can try https://wiki.step-project.com/User:Gernash/test#The_Next_step Texture/Decals TAB (This is just to increase the load buffer for textures and helps with texture pop and load stutter) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@dstansberry BetterSettlersCommunityClothingPack v 1.1b is not needed the Clothing patch has a highly modified version to patch out bald fremale heads and some Morphing issues. It includes LL changes, changes to mortality patching and Adjusting the settlers to level with you (So they don't die so easily) These changes came about as Elienora moved all her loose mods to the junkyard and some were not available at that point so I remade the patch to attend this issue. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I only use the puddlefix from waterworld Due to myself looking for what was causing a distance lod issues with water I've disabled WET and that is wht it does not appear on the load order Place WET above NARC Micro load stutter: are you using Scrap mod? if so and your using worldspace mods place World space V3 at the very bottom after Scrap mods and see if that resolves it. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
@GabaZieute Are you using worldspace mods? And if so are you using the worldspace V3 patch? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I've spent more time with this "issue". Chucksteel has said it's a WIP that is attached to compatibility flag for another mod. In the interest of moving on and getting the V4 completed, I'll compromise and leave Cells that resist massaging in the Mods Authors Default state. In this case Concord will have 4 cells that that have momentary load stutter. When this anomalous building is completed in a future version of BTI I'll revisit the problem (NOTE:It's not a real problem, its just "I" do not want load stutter or loading wheels.) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
All normal each {+} indicates an additional mod -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Thanks for the report KAL & Rayhne I've spent a few more hrs running around and it seems fine. I'll Stare at the new BTI and see if I can work out what's going on. This will be the Compromise patching system I'll use for worldspace from now on. I might add som occlusion boxes/planes to make the FPS a bit better in Busy zones. and I noticed the lighting effects in a couple of altered zones to not behave correctly i.e. as you turn around the light source flickers or god rays turn on/off instantly there might have to be some slight massageing with that

