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Gernash

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Everything posted by Gernash

  1. This is the alpha patch for all that including northland diggers https://www.dropbox.com/s/ho0hlqfnfahwnzl/MODWiki-Collectors-Patch.esp?dl=0
  2. https://www.nexusmods.com/fallout4/mods/17500/?
  3. @Rayhne Just play how you play, If anything "bugs" you (hehe) make a post and I'll look into it. (when I get a chance to play I do the same) There are several changes to the CORE now but it's mainly loot distribution and Updates some tidying etc. With Northland Diggers did you make a patch for the quest and NPC's? Also Playing with these, Are there any more collectible mods?
  4. https://wiki.step-project.com/User:Gernash/MODWiki#Wasteland_Imports_-_Goodies_from_all_across_the_Wasteland... Updated WIKI instructions there are 3 BSGM files that cause the issue - Resolved/Updated.
  5. REMOVED Had a quick look this will stop it CTD'ing when hovering over it but you cannot PLACE the item
  6. Are you using the Workshop re-arranged BTI patch? Can you tell me the exact menu path as the lights are in a few areas.
  7. MODWiki-Combat-Patch - This is a multi-choice fomod installer Uploaded @c0c0c0 Try the recommend it should resolve your issues but keep the level ADDS and I tweaked the AI (I'll alter it further in time as I hate how the Ranged mobs behave. I want sniper wars!!!)
  8. IT has more to do with aggro radius if you have the combat boundaries patch I provided you. I'll Add some stuff to it an see if it helps. (if you use Arbitrition, Horizens or Search and destroy they all affect these values.)
  9. it's usually an indicator they mipmaps are not loading/streaming bForceUpdateDiffuseOnly=0 iTextureDegradeDistance0=1600 iTextureDegradeDistance1=3000 iTextureUpgradeDistance0=1200 iTextureUpgradeDistance1=2400 resolves the issue most times
  10. I'd remove all worldspace mods and patches and just use BTI by itself if I were you.
  11. MODWiki-Lighting-patch.esp <---Remove Modwiki-WorldSpace DEF_UI-Patch.esp MODWiki-ELFX_imagespace-Patch.esp Merged Patch.esp <--what is this Scrap Everything - Core.esp Scrap Everything - Far Harbor.esp Scrap Everything - Nuka World.esp CleanSettlement Greenhouse Scrap Everything Compatibility.esp Scrap Override Patch.esp <---What is this? MODWiki-Worldspace-Patch.esp <----Is this the Scrap everything version overwriting the main world space patch?
  12. That is good, Not the crashing. Lets me have a think how to resolve the issue not just for you but for the wiki in general. I personally don,t have any CTD at all in those areas anymore. Your load list is the one you linked before?
  13. Yes I'm aware the issue you mentioned it's a occlusion thingy when I get more ram I'll re-render my fix was the bUsePreCulledObjects till I can do it. ( a week or so) without the bUsePreCulledObjects you will get a lot of occlusion issues where ever there was a vanilla occlusion box placed. You may have to just use the navmesh file and be happy.
  14. Ahhhhh, I think I know what's borking your games. I'm using a modified version of hdreworkedprojectrevised.esp IF you are having issues with odd stuff in the worldspace with the patch delete the cell and worldspace out of the esp for a test. (OOPS)
  15. Thanks for the catch will update when you clean masters to see the change you collapse the esp the expand it again and you should see the file header is black and in there the unnecessary master is gone. I usually save at this point than reopen FO4Edit then check for errors. (the reason for the close and reopen is you can get false positives and break the ESP)
  16. From your linked pictures I can understand your issue. It should not be that dark/saturated. from the get go
  17. AHHH, you don't use the conflict resolutions Holotapes at all with the patch. I've done that all manually the created the world space. If you use the Holotapes you will break the world space and objects will just appear in the air and stuff. I'd say this is because you used the holotapes I'll update the wold space section and add instructions and information over the weekend.
  18. Yes as long as you remove the ingestable and holotape overwrite. then "clean masters"
  19. if you don't want to use the VIS files I've generated, then the PreVis version will work the same
  20. are you using the below settings? I've Added the NO PreVis tag to all the settlement areas to avoid "occlusion" perhaps this is your issue Spring Cleaning I'll wait on more reports before doing anything further bUseCombinedObjects=1 bUsePreCulledObjects=0
  21. The Location can be anywhere (Try to keep out of the FO4 install folder though and the Program files folders.) I've had issues with 2.0.8.3.b I recommend sticking to 2.0.7 for now.
  22. @c0c0c0 Spring Cleaning patch is for the large patch and you need to use bUseCombinedObjects=1 bUsePreCulledObjects=0 as there are a couple of areas that hate life otherwise (objects in game missing building road etc.) No
  23. yes (no "NoPreVis" for the settlement for scrap mods)
  24. https://ck.uesp.net/wiki/fallout4/index.php?title=Precombined_References
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