Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Not sure what your "looking for" Wiki default (without enb) is a bright and neutral will look washed out(over bright) if this is a 10 bright the Subjective patch is slightly warmer(More color saturation) also not overly bright this is a 7 bright -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
[General] bUseCombinedObjects=0 fPlayerDisableSprintingLoadingCellDistance=4096 if no scrap mods (wont help with the issue) just more fps [spoiler=Without playing with the mods this is better]Loads of Ammo - Leveled Lists.esp 3dscopes-AddToSpawnList.esp LEVEL SCALE all in one.esp Waterworld - Puddle Fix.esp <---Remove Charles River Cell Correction.esp <--- Remove Grasslands - Healthy - Performance.esp Lush Landscapes.esp PIP-Pad.esp PIP-Pad_LMCC.esp PIP-Pad_Pip-BoyFlashlight.esp PIP-Pad_THBrows.esp CorvalhoWidowShotgun.esp Fusion Gun.esp EAMR.esp Docile Radstags.esp FallComplete.esp mso_sms.esp SaveManager.esp mso_sms.esp SaveManager.esp SurvivalOptions.esp BetterModDescriptions.esp BetterModDescriptionsAE.esp BetterModDescriptionsCAS.esp CartographersMapMarkers Commonwealth.esp CartographersMapMarkers FarHarbor.esp CartographersMapMarkers NukaWorld.esp BasementLiving.esp BrightStartlight.esp CombatZoneRestored.esp Covenant Unrestricted.esp Diamond City Enhanced.esp Eli_Faction Housing Overhaul - Institute.esp Eli_Faction Housing Overhaul - Prydwen.esp Eli_Faction Housing Overhaul - Railroad HQ.esp Eli_Faction Housing Overhaul - V81.esp FAR.esp NAC-PRC.esp NAC-PRC-FarHarbor.esp NAC-PRC-NukaWorld.esp UltraInteriorLighting.esp UltraInteriorLighting_Automatron.esp EnhancedLightsandFX.esp TNR Shoulder Lamp.esp TNR Shoulder Lamp - Settings.esp DarkerNights.esp DarkerNightsDetection.esp BetterNightVision.esp Pip-Boy Flashlight.esp WET.esp WorkshopRearranged.esp WorkshopRearranged_AtomicRadio_Patch.esp WorkshopRearranged_OWR_Patch.esp WorkshopRearranged_RenovatedFurniture_Patch.esp WorkshopRearranged_MojaveImports_Patch.esp WorkshopRearranged_SnB_Patch.esp Plenty 'O' Exploration.esp StumbleUponInteriors.esp subwayrunnnerdynamiclighting.esp BTInteriors_Project.esp WorkshopRearranged_BTInteriors_Patch.esp MODWiki - CORE - Patch.esp MODWiki -Power Armor-Patch.esp MODWiki-BettersettlersClothing-Patch.esp MODWiki-ModernWeapons-Patch.esp MODWiki-CraftingRedirect-Patch.esp MODWiki-Worldspace-Patch.esp Modwiki-WorldSpace DEF_UI-Patch.esp I think he is more concerned about the building and the rest of sanctuary disappearing Did you try the Subjective patch for lovely warmth of color? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
you have scrap mods? you have both of these settings [General] bUseCombinedObjects=0 fPlayerDisableSprintingLoadingCellDistance=0 -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-DNV_HAIA-Hotfix v1.0.1-17371-1-0-1 Uploaded Lots of minor bugfixes (no i didn't fix the window it was there already) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
yep it's the vanilla color with ELXF lightspace (mostly) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-ELFX_imagespace-Patch.esp Uploaded This is a subjective imagespace patch ELFX over vanilla no NAC For people not using ENB (It will give you a darker less washed out look) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Na, I think I better color and brightness are subjective, I thought I was doing a good thing. The next patch release will be vanilla lighting. I'll just have recommended mods and separate patch. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yes. I'll remove the color correction from the patches and have it optional. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
FD-Collectibles? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Na Bloom is the devil. But that is mostly because the lights in the game are so iffy elfx seems to be touching some, the other mod has fingers all over the place (mainly lighting sources not lights) Yes saturated (Red) mainly is what most people say 80%+ of stuff is to red or green but that is what people like, it appeals to the eye. if you balance out a monitor most people hate it. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Sorry I has vivid weather on the brain sorry Saturated? the "wet" look? *cough* Specular map -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
enb bright indoors? disble bloom Since you use ELFX and Ultra Interior Lighting (it seems fixed now btw) for indoors and can use ENB's for the outdoors, is there any use for NAC? I'm looking for a neutral color overall NAC is used for that as a base ELFX does about 40% of worldspace (in time it will replace NAC I'm sure) Ultra Interior Lighting does what ELFX does I'm assuming they will be the competing mods. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
mmm, I've used both the combo I have now makes a better lighting base IMO too bright? You may have your gamma to high. doesn't change colours and stuff When did that happen? the latest version? have you tried photorealistic commonwealth? if so did you adjust the Brightness with the tool handle? was night time soo dark you were scared of it? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
bugger missed a 2 spots -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-DNV_HAIA-Hotfix v1.0.0-17371-1-0-0 uploaded load after Worldspace. NOTE: this is for both mods (Hangman's Alley Interior Apartments, Diamond City Outskirts - The Hole REDUX) Do you get Pink walls in hangman alley with patch? please tell me if you do or don't -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
The navmesh stuff I'm doing is "out there" I don't think their are any how to's -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
The issue with world space is that their navmesh attaches to a vanilla one. if you have 2 next to each other they CTD when you cross the boundry these 2 overlap in the fens area. -5,-6 (there abouts) and the other world space mods touch alot of that. DO you want both mods running? -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Oh there a new Patch coming Sweet. Hope he adds vanilla/DLC items And Yes if you have size/positional data on model placement would be awsome It's just another TODO...zzzz -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I've not spawned all the items then worked out size sorry. If there are ones they you know are wrong point them out I'll change the keyword (USER Driven bug fixes....) missing maybe half-a-dozen of them ???????? which ones? Modwiki-WorldSpace DEF_UI-Patch v1.0.2-17371-1-0-2??? Or the core (which you do not have the updated version) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Modwiki-WorldSpace DEF_UI-Patch v1.0.1-17371-1-0-1 Uploaded BUGFIX (I was Lazy and just copied pasted from the OLD Version and it was iffy) I've included [Magazine] and [Perk: Mag] for those that get anxious... Also added Functional Display keywords to mount models Modwiki-WorldSpace DEF_UI-Patch v1.0.2-17371-1-0-2 Sigh I'm a Bugger for not Cleaning Masters before uploading -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
relink the list from the last topic -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
<tag icon='mag' keyword='Perk: Mag' hidetag='true'/> <tag icon='mag' keyword='Magazine' hidetag='true'/> they have the same icon if you wanted to sort them differently i.e. Perk: Mag with your bobble heads then i.e. BTI BTInt_DRGN_PublickOccurrencesArticle01 "[Magazine] Publick Occurences - Special Edition" [bOOK:xx187F19] - THIS IS a magazine BTInt_PerkMagMadBomber_01 "[Magazine] Suicide Bomber's Guide to Survival Feb. 77" [bOOK:xx003F95] - THIS IS a Perk: Mag it has the PerkMagKeyword [KYWD:001D4A70] also you can see VMAD info in it. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
INI Settings required for the MODWIKI I got annoyed at this point with my motherboard as My video card could not draw enough power and kept ramping down (Slowed down to 40% speed) And that section on is just broken. What are your thoughts in the upper section? I'm going to do another testing pass over it and perhaps change a few things.(Not like me changing stuff...) I'll DEFINITELY do I High and Mid spec ENB in that section it's on the TODO. Just color and effects are Subjective and reviewing stuff like that is time consuming. MISC Items {Scrap} Ceramic Bowl{{{Ceramic}}} {Scrap} : is the Icon Ceramic Bowl : Is the Name {{{Ceramic}}} Is what you see in the Hover Over NOTE: if you see the {{{ }}} then you have OPPS'D and your HUDMenu.swf is being overwritten or the incorrect version. IF you want to make an Object be unscrappable if placed in the Workbench then ADD NotJunkJetAmmo [KYWD:000E9447] Keyword to it IF it's a Quest Item and you want the POPUP and MUSIC Played then ADD FeaturedItem [KYWD:001B3FAC] Keyword to it SCRAPPING If I play my building load then I use spring cleaning as well. With scrap everything I can kill my save. Going throug the wiki It's mostly a copy and Paste of KESTRA's Work the TEST page is the revision. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Workshop Rearraigned is about rearranging the workshop .... :O_o: -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
mmm I'm dreaming of fiddling with Automatron DLC also settlement defense, Just doing all the LL for Core and modern weapons atm.

