Gernash
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Everything posted by Gernash
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wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Uploaded MODWiki-WorldspaceV3.5-Patch includes SWR Zones: Concord 16,11 12,0 0,2 12,-1 6,-4 4,-14 -9,9 -4,-8 -7,-1 3DNPC Zones: -3,2 -7,5 -8,5 -5,-9 20,7 21,7 22,8 23,8 This is most of the conflict zones Please give it a try and some feedback. Issues SUPER DOOPER MART : Lexington Police Station - Hates me ALOT will look into this further Door in the middle of Trainstation - Nothing to see here move along... 3 odd BTI buildings working just odd will examine furtherNot changing any BTI Building that are not in conflict areas if you have issues with buildings anywhere please report.NOTE: This patch is now more comprehensive then the old patches, Highly recommend using them. I've Sprinted through most of these zones with my Gatling Shotgun and tore a hole from one end to the other. made Random saves and loads seem to be ok. I've WELDED instance doors to new navmeshes where I've altered the space. IF you CTD exiting a door please report where it was. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Patch basically fixes all ills.... yes lexington is included (if your talking about FPS loss at SuperDooper Mart that is mostly fixed I have a little more massaging to do but I get 50FPS there only 2 areas drop 40fps) I get between 45-60 FPS everywhere with patch using High to ultra preset and Full ENB. The previous patch set gave 20-60fps (FULL Precombine and Vis patch gives 60FPS hard capped-But it's a massive undertaking) Edit- I may do this for Exceptionally laggy zones at a future date but not Zone wide size -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-WorldspaceV3.4-Patch includes Concord 16,11 12,0 0,2 12,-1 6,-4 4,-14 -9,9 -4,-8 -7,-1 This should be all the SWR Zones Starting 3DNPC Please give it a try and some feedback. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
OOPS I forgot to clean -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
FOMOD Added Arbitration -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
If anyone is playing in a zone and CTD/very low FPS please tell me and I'll quickly fix that area so you can test live. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
MODWiki-WorldspaceV3.2-Patch includes Concord 16,11 12,0 0,2 Please give it a try and some feedback. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Summery of the last 2 pages. OK I want my cake and eat too With the current Worldspace and navmesh there are issues with CTD- Recommend only using 1 navspace mod I've been learning about all the oddities but so little time. I'm in mid throws of fixing that all up. Concord 16,11 12,0 0,2 (Some of these are very large zones) I should compete 4 more zones in the next few hrs. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
https://www.nexusmods.com/fallout4/mods/17371? MODWiki-WorldspaceV3-Patch Soo Here is version 3 of the Modwiki-Worldspace patch. For Concord mods POE, SWR, BTI. So unless somebody Can give me imperial evidence as to why I can't Patch in this way, This method will be continued into other zones. I'll go through and process all the SWR areas then Progress to BTI. Please give it a try and some feedback. This is the best compromise I can come up with without 10GB patches. NOTE: THIS patch will supersede/replace both MODWiki-Worldspace and MODWiki-Navmesh Patches -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
LOADS is modern weapons and has it's own patch I link the DISCORD every now and then as it's quicker to communicate with me and I can link pictures. Also of you need verbal communication I'm not a scaredy cat so I can speak and walk people through issues. I make notes then retroactively update the wiki. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
is that the Skyrim SE Version on the nexus? https://www.nexusmods.com/skyrimspecialedition/mods/6194/? you cannot run in parallel unless you do some shenanigans. (make a bat file that switches MKLINK locations when running a different version) I'm waiting on a newer version as the 2.0.8.3b version is less stable with CK/FO4edit for me and a couple of other issues. If you need a BAT/Swap file you will need to supply you paths and I'll whip something up. EDIT: If your just playing the game should just work. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
OK updated the Better settler section and added a PIC of goodness and coloring to Elianora's Fallout Junk Yard I've made the MODWiki-BettersettlersClothing-Patch highly modified to include severs Settler/NPC alterations to make them level with you and have better outfits. I'm waiting on another mod author to bring out a Clothing LL overhaul before proceeding further as I don't want to overlap the work. (I just want to be the stickytape guy not the Hammer and nails guy) come hither https://discord.gg/53b7AtJ the forums are getting cluttered with Q and A -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
1) In the ENB section, it says your recommended ENB is Subtle ENB - Immersive Wasteland Preset, but later on in the guide, we seem to be installing NAC for Photorealistic Commonwealth, which requires PRC, and the MODWiki-CORE-Patch.esp depends on that as a master. Aside from NAC requiring it), there doesn't appear to be any indication whatever that you've changed directions here. 2) In the Better Settlers section, there seems to be conflicting information: First, under Better Settlers / Optional Files / BetterSettlersCommunityClothingPack v 1.1b it says, "This is not required if you use the MODWiki-BettersettlersClothing-Patch as there will be more clothing items added in there." But then, just a few lines below that, under the General Clothes Addon (Better Settlers) heading on the main wiki page, it says, "If you want more clothing variety to your settlers You need to install !!BetterSettlersCommunityClothingPack v 1.1b!! from Better Settlers" And the, on the General Clothes Addon (Better Settlers) page of the guide, it says "You need to install BetterSettlersCommunityClothingPack v 1.1b from Better Settlers" However, installing that (which is a single .esp file) and then following the rest of the instructions in the sections results in missing masters (because many of the .esp's were hidden) making the mod non-functional. KK, I'll tidy that section -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Added a note I have not updated this section (Basically forgot about it) it's not current I will not be looking at it for a couple of month as I'm focusing on world space ATM. Sorry for the confusion. It.s the left over mods from Green reclaiming the commonwealth concept but I've not played/used it in a while. If you like the mods you will have to manually work out the all the DDS overwrites (Many many hrs of entertainment there!!!) -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
deprecated in Version 2.2.0 - I've removed them (for now) as I'm playing with lighting effects for ambiance. (Don;t enable any of them as they are not patched in.)The was supposed to be an overhaul of the upper section of the WIKI but I stopped as My MOBO didn't play nice with my 1070. I've installed the new mobo and once I finish typing these responses I'll get back to that and include the EMB so Not having darker nights will make more sense.No Halloween Decorations.esp - I don't like Halloween Decorations lots of them flicker and bug me - Ignore Compatibilty Patch - AWKCR - RGBO.esp - I've been updating on the WIKI but since January I've not patched it in - It will be included in 2 patch cycles. Grasslands - Healthy.esp dont know where you got this. THE Old V1 load-out that was archived? Better Explosives - Perks redone - No Trajectory.esp up to you if you want the green arrow or not. CarryWeight1000.esp cheAT I use while testing No Fusion Core Drain.esp - Cheat I use while testing Arbitration - I'll look into that I mainly use it for NPC Behaviour Weaponsmith - Super Mutant Redux Patch.esp - Patched in Weaponsmith Extended 2 - Survival Ammo Weight Patch.esp - Patched in No Combat Boundaries.esp - optional I believe if you want stuff running everywhere OK this is my current list all it may do is serve to confuse you but may shed some light. [spoiler=plugins.txt]# This file was automatically generated by Mod Organizer. *Fallout4.esm *DLCRobot.esm *DLCworkshop01.esm *DLCCoast.esm *DLCworkshop02.esm *DLCworkshop03.esm *DLCNukaWorld.esm *Unofficial Fallout 4 Patch.esp *ArmorKeywords.esm *HUDFramework.esm *NewCalibers.esp *Loads.esm *ConcealedArmor.esm *ZW's F4 Overhaul Master.esm *Arbitration - Resources.esm *Homemaker.esm *Snap'n Build.esm *BrightStartlight.esp *Settlement Resources Rebalanced.esp *Homemaker - Greenhouse and Bunker Disabler.esp *Homemaker - Streetlights Use Passive Power.esp *OCDecorator.esp *OCDecoratorDLC.esp *OCDispenser.esp *OCDecorator - No Experience.esp *AutoDoors.esp *AD_DLC.esp *SettleObjExpandPack.esp *SettleObjExpandPack-AutoDoorsPatch.esp *CleanSettlement Greenhouse.esp *AES_Renovated Furniture.esp *AkaWaterWorld.esp *Evan_Modular Kitchen.esp *CWSS Redux.esp *SMH.esp *DogBed.esp *OctaviusSentibar_Labels.esp *No Halloween Decorations.esp *CREAtiveClutter.esp *dinoshelf.esp *dinoshelf_extra_ammo.esp *dinoshelf_retex.esp *OWR.esp *OWR_CraftableDecor.esp *OWR_CraftableDecor_CW.esp *hdreworkedprojectrevised.esp *D.E.C.A.Y.esp *RaiderOverhaul.esp *Glowing Animals Emit Light.esp *SuperMutantOverhaul.esp *Synth Overhaul.esp *ImmersiveVendors.esp *Armorsmith Extended.esp *Armorsith All DLCs Patch.esp *Armorsmith All DLCs Patch.esp *Crafting Workbench.esp *Crafting Workbenches - Ammo.esp *Crafting Workbenches - Faction and Quest Requirements.esp *Craftable Armor Size.esp *Craftable Armor Size - Fix Material Requirements.esp *Crafting Workbenches - Removed Crafting Experience.esp *ConcealedArmor.esp *Realistic Guns and Bullets Overhaul.esp *TakeCover.esp *3dscopes-framework.esp *3dscopes.esp *3dscopes-FarHarbor.esp *3dscopes-NukaWorld.esp *3dscopes Add+DLC+BMD Sollus91 Custom.esp *Better Explosives - Normal.esp *Better Explosives - Enhanced Grenades.esp *Better Explosives - Far Harbor.esp *Better Explosives - Grenade Frequency 30.esp *Extended weapon mods.esp *CutWeaponModsRestored.esp *CutWeaponModsRestored-Automatron.esp *CutWeaponModsRestored-FarHarbor.esp *CutWeaponModsRestored-NukaWorld.esp *CWMR-Patch-AWKCR.esp *CWMR-Patch-Extended weapon mods.esp *Compatibility patch - AWKCR - RGBO.esp *LegendaryModification.esp *LegendaryModification2LM.esp *LegendaryModificationCSA.esp *LegendaryModificationGroknak.esp *LegendaryModificationMisc.esp *LegendaryModification - DLC Far Harbor.esp *LegendaryModification - DLC Far Harbor (2LM).esp *LegendaryModification - DLC Far Harbor (2LM Concealed).esp *LegendaryModification Combined - 2LM and DLC's.esp *NewCalibers_extendedWeaponMods.esp *Weaponsmith Extended 2.esp *Tracers - Light em up.esp *VaultTecAcceleratedFocusSystem.esp *VaultTecAcceleratedFocusSystem - FarHarbor.esp *VaultTecAcceleratedFocusSystem - NukaWorld.esp *MojaveImports.esp *ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp *FunctionalDisplays.esp *FunctionalDisplays-Collectibles.esp *FunctionalDisplays-AID-VIS-WI.esp *FunctionalDisplays-MISC-VIS.esp *FunctionalDisplays-Patch-DLC-ALL-VIS.esp *EasyHacking.esp *CarryWeight1000.esp *CarryWeight200Strength.esp *No Fusion Core Drain.esp *QuickEnterFromStand.esp *QuickExitToStand.esp *ShellRain.esp *Live Dismemberment - BrutalNoHeadshots.esp *QuickTrade.esp *LooksMenu.esp *LooksMenu Customization Compendium.esp *CBBE.esp *Realistic Death Physics - ALL DLC.esp *The Eyes Of Beauty.esp *TrueReporter.esp *3DNPC_FO4.esp *EveryonesBestFriend.esp *dD-Enhanced Blood Basic.esp *Move (Get Out the Way).esp *FO4Hotkeys.esp *AtomicRadio.esp *Companion Fall Damage Immunity.esp *Arbitration - Button Lowered Weapons.esp *BetterSettlers.esp *BetterSettlersCleanFacePack.esp *BetterSettlersMortalPack.esp *BetterSettlersFarHarborPatchMortal.esp *BetterSettlersNoLollygagging.esp *AzarPonytailHairstyles.esp *Hoodless Scribe Hat.esp *Armorsmith Deserter X.esp *Eli_ArmourCollection.esp *Armorsmith Elianora.esp *PoliceGlassesStandalone.esp *SettlersRename.esp *AnS Wearable Backpacks and Pouches.esp *AnS Wearable Backpacks and Pouches - Ballistic Weave.esp *AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp *AnS Wearable Backpacks and Pouches - AWKCR.esp *SalvageBeacons.esp *Dogmeat's Backpack.esp *Generator Fusebox - More realistic version.esp *K9TacticalHarness.esp *Reverb and Ambiance Overhaul.esp *Immersive HUD.esp *No more monochrome - Color setting for the Pipboy!.esp *Scavver's Toolbox.esp *Binoculars.esp *Arbitration - Recommended Core.esp *Arbitration - Automatron AI.esp *Ephla's Unique Chems.esp *Laurent's Robot Skins.esp *Anchorage Power Armor.esp *Consistent Power Armor Overhaul.esp *FALLOUT4WT.esp *ZW's F4 Overhaul - Power Armor.esp *ZWPAO - MegaPatch.esp *ZWPAO - Nuka World Patch.esp *NAC-PRC.esp *NAC-PRC-FarHarbor.esp *NAC-PRC-NukaWorld.esp *Pip-Boy Flashlight.esp *ValdacilsItemSorting - Synth Overhaul TAGS.esp *Raider Overhaul - AE Patch-Restored Content-VIS.esp *Raider Overhaul - AE Patch-Restored Content.esp *Raider Overhaul - AE Patch.esp *Weaponsmith - Armorsmith - Synth Overhaul Patch.esp *Weaponsmith - VIS Icon Patch.esp *SuperMutantOverHaul-Armorsmith.esp *Loads of Ammo - Leveled Lists.esp *3dscopes-AddToSpawnList.esp *Waterworld - Puddle Fix.esp *Charles River Cell Correction.esp *WorkshopRearranged.esp *WorkshopRearranged_AtomicRadio_Patch.esp *WorkshopRearranged_MojaveImports_Patch.esp *WorkshopRearranged_RenovatedFurniture_Patch.esp *WorkshopRearranged_SnB_Patch.esp *BetterModDescriptions.esp *Plenty 'O' Exploration.esp *StumbleUponInteriors.esp *subwayrunnnerdynamiclighting.esp *DWUK_LexingtonInteriors.esp *BTInteriors_Project.esp *WorkshopRearranged_BTInteriors_Patch.esp *Evil Detective Outfit.esp *Grunts.esp *Guards.esp *GunnersOverhaul.esp *Gunners test Patch.esp *Lots More Facial Hair.esp *RaiderFaceVariety_2.0.esp *Survivalist.esp *Randomized DC Guard Outfits.esp *TrapperFaceVariety.esp *UltraInteriorLighting.esp *Targeting Sensors on Recon Scopes.esp *WastelandFashion.esp *WastelandFashionAccessories.esp *Wasteland Fashion Armorsmith Patch.esp *AA Lots More Settlers and Enemies.esp *AA LMSE_BetterSettlers11c_Patch_Mortal.esp *AA LMSE_FarHarbor.esp *AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp *AA LMSE_VariedRaiders_Patch.esp *Clothing Of The Commonwealth.esp *Crimsomrider's 1950s Feminine Outfits.esp *EnhancedLightsandFX.esp *MODWiki-BettersettlersClothing-Patch.esp *Settler Sandbox Overhaul.esp *MODWiki-Scopes-MOD.esp *WestTekTacticalOptics.esp *WestTekTacticalOptics_TogglePatch.esp *MODWIKI-West Tek Tactical Optics Scope-PATCH.esp *RATZ.esp *MODWiki - CORE - Patch.esp *MODWiki -Power Armor-Patch.esp *MODWiki-ModernWeapons-Patch.esp *Gernash_PERSONAL.esp *MODWiki-CraftingRedirect-Patch.esp *Starlight Patch.esp WOW!! now that is a total fail on my Behalf that a temp link to the current overhaul section while I was working on it..... I'll fix that shortly!!! It would have people scratching their heads and running in circles bleeding from the ears -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
1) I only use the puddle fix from WaterworldPick 1 of the 3 they are seperate weather enviroments [NAC-PRC Nucleartime.esp NAC-PRC Summertime.esp NAC-PRC Wintertime.esp]Don't need these (I use a script to auto rename descriptions) BetterModDescriptionsAE.esp BetterModDescriptionsCAS.espGrasslands? that would be yours 2) OPPS added Hide the Original HUDMenu.swf in the HUDFramework MOD the patched one should be the one that overwrites everything else 3) I Updated the installer/FOMOD but left the HIDE info in case people did not click the same options so it forces the same result. 4) added This map will be overwritten but any other maps you install IN regards to Lighting. I use a combination of light mods including ELFX. I'm using NARC as a base and Photorealistic Commonwealth as the ENB (AS it has Brightness Gizmo) It will be due to the mod instalation errors that Dreadflopp pointed out. Make sure the HUDMenu.swf that you patched in this section https://wiki.step-project.com/User:Gernash/MODWiki#Immersive_HUD_-_iHUD is not being overwritten. IF it's not working you hoverover items will have the {{{cloth,steal}}} you should only see the writing. Yes just delete the bad/null reference it's due to my not using 1.5 I'll go through that (Now that I'm awake) and upload a patch later today after reviewing what the mod has altered. Anyone can point out issues in the guide. The more checking/bug-fixing the easier it is for the next person. The guide had gone over a few complete revisions to make it more foolproof. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Hmm I did not receive it as an update for some reason. Yeay Scripts....:( you can just remove the bad form ID I'll check over the Build menu to see what it's done....Sigh -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
that would be homemaker -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
1. Yes I use the INNR system it introduces for the ICONS. and weapon naming. Because it's a MOD and I did not write it. 2. Yes 3DNPC will be patched out and all World space mods. I'm moving to a new patching system for those type of mods as they cause all sorts of issues. Recommend disabling Fallout 4 HD Reworked Project Revised or just deleting all the cell and worldspace edits apart from the trough entries. I've had zero issues adding and removing those types mods my save game is functional. 3. yea would be nice for others to organize their mods. Yea I've seen those mods I was thinking of doing a section about cybernetics.... but I want to tidy up world space as it's the NO1 issue people are having. I have a survival mode overhaul bubbling away on the pot... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
1. the MODWiki - Core contains an overwrite esp that is a cutdown version for vanilla so yes install it 2. All the ranting in the last page of the forums is about that Do you want to use World space mods? the game will be most stable at this point with out any worldspace mods. Tell me what you want to use and I'll try and help 3. hmm I cant really do that as I've been experimenting with stuff and cant give you a Nice clean load order from mine as yet. the Only thing missing from the posted load order at the bottom of the wiki is the clothing patch/update I did recently to play with settlers and those mods can go anywhere as long as they are above the settler patch and blow the Bettersettlers.esp Forgiven you have been reading my chicken scratch too long and have embraced the dark side..... I'll overhaul the world space mods next couple of weeks and I'll patch out the need for them over the weekend. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Auto Doors contains Autodoors.esp Auto Doors DLS Unofficial Patch contains AD_DLC.esp (It's more for those who FO4Edit and can see how to attach auto doors to doors) The must have been an update and I missed updating the MOD in the Wiki. Sorry for the confusion I've changed it now to reflect the correct changes. -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Please Wait Loading...... -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
I'll update the list thanks beurp99 -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
you shouldn't need ssex if you do put it at the top of the settlement mods and let everything overwrite it. hangmansalleypatch.esp above WIKI Patches but Below 3DNPC Not sure about the scrap mod patch at the bottom can you link the mod itself I'd say you will need to have it before worldspace as it will overwrite the NO PRE VIS in the patch for combined objects for BTI and other Worldspace mods The WIKI world space PAtch removes small precombined but leaved the large meshes and Animation in place. so it's similar to a Scrap patch. You will just not be able to delete large objects that cause issues. only 1 of these below the other ones NAC-PRC Nucleartime.esp NAC-PRC Summertime.esp NAC-PRC Wintertime.esp -
wip-fallout-4-using-modorganizer-2
Gernash replied to Gernash's topic in Unofficial Fallout 4 Guides
Yep I know. The World space section was initially created when when I was full of hopes and dreams now that i'm more jaded I'll be culling that section so there are less issues/work for me. So the next Wiki update will be a cut down of the world space in that section and I'll do Diamond City to start I think (problem is there are heaps of mods they are just starting out so I can't go to crazy.) You can patch it out yourself of just wait (I'll have it out over the week end I think, unless IRL happens)

