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Gernash

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Everything posted by Gernash

  1. It will be in the write up later on. It has a Contrast/brightness calibrator built into it. Basically I calibrate my desktop as best I can then just adjust a little in game. Most people just plugin their monitor and She'll be right.... but that is not how it works.... So it's to much to explain in a post like this.
  2. TAKE 5 MODWiki-Worldspace-Patch Uploaded V4.7 Removed LI Changed the Naming structure of the patch so it should work with MO2 update search Added the UVD data to BA2 archieve includes -14,17 16,11 12,0 0,2 12,-1 6,-4 4,-14 -9,9 -4,-8 -7,-1 This should be all the SWR Zones NOTE: THIS IS FOR BTI 8.9.3!!!
  3. ideFunctionalDisplays-AID-VIS-WI; FunctionalDisplays-MISC-VIS; FunctionalDisplays-Patch-DLC-ALL-VIS The Def_Ui naming and other adjustments have been in the Wiki-CORE for a long time I'm just thinning out mods so there are more slots available for mods. Roll your own is a tobacco terminology for making a cigarette rather than a pre-made mone. lots people are using the modlist but not the patches.
  4. IF anyone is interested, Making the UVD Using Ugrid 7 (7x7) This takes about 15-20min per area. if an area is OK nothing is generated, Odd thing I've been encountering is some zones appear to be quite broken and generate new UVD files in vanilla zones. Once I get a chance to run around will be interesting to see the end result.
  5. I went with full enb as it's simpler to explain and Photorealistic commonwealth has all the sliders active (Not a butchered version) I've played with 6-8 ReShade ones and they all are "Not technically correct" If I spot one that's on the money I'll defiantly do a 3rd version. i.e. low-end ENB mid-high (Realistic Commonwealth) alternate Reshade. (because it has some oddball settings people need to know about.) I kept them as they are because they sort into the MOD submenu and I've put setting in there as well for the holotapes once you do like 30 posts you will be able to edit. Narc is more modular but basically the same, Because "A LOT" of it's being overwritten It shouldn't be an issue. IF you want vivid weather load after NARC but above other lighting mods.
  6. you are downloading a corrupt file. (or the file is corrupting while you are downloading) https://www.dropbox.com/s/rupv0w8iqe4llv8/Yes%20I%20can.mp4?dl=0
  7. Yes [Aid] you could change <subCategory tag="\[(Aid|Device)\]"> to <subCategory tag="[\(\[\|](Aid|Device)[\|\]\)]"> but there are some items that won't sort into sub catagories. then you can have (Aid) [Aid] or |Aid|
  8. Last Amendment: (you know it's not the last) I have not added the new BTI items to DEF_UI I'll do that last as a 2way patch for with and without worldspace mods. If I get cranky making UVD files I'll pop the NON Worldspace version up sooner rather than later. Also the WIKI section for world space will be altered so there is a BTI only as the CORE and the Full Worldspace version will become an ADDON so people can choose their level of head scratching.
  9. Uploaded Worldspace 4.6 This is with POE 1.8.2 I did it as a navmesh "FIX" Over the top and all seems well "YEAY" (CONCORD ONLY) I'll start grinding out zones...... I may not complete today but whenever I leave the PC I'll upload a Progress patch.
  10. Drunken Gnomes - The Gnomepocolypse that is BTI but I have not looked at the separate file
  11. On the topic of collecting one of the things that bug me is PA frames I have been using https://www.nexusmods.com/fallout4/mods/7727/? so I get "Parts" of a Frame from kills and I can knock up a PA frame back at the shop then I dress them up at my settlement (gives me satisfaction....) Is this something you all would like integrated? I just use it in a separate patch.
  12. Hmmmm, NAC changes the Overall cell lighting of MANY MANY CELLS (A lot of the edits have to do with BLOOM control in some areas-I do not use Bloom.) Ultra Interior Lighting and Enhanced Lights and FX both add Static Items to the gave where there are fake lights also they adjust the effect certain light sources create These edits overwrite NAC so the priority fro me atm is ELFX>UIL>NAC then I control it all via Photorealistic commonwealth with its control system. Without Control you will get DAY is over Bright/Chrisp Night is Pitch Black with Illuminated light sources caring over the landscape. (this is intended and when I get a chance I'll do a writeup on ENB's and lighting control) ZOMG I'm only 1 guy ZOMG there are At least 100 new things to collect with stands in this mod loadout zomg you want more? arrggg link these Collector mods you speak of..... {but I have no idea how to do it. :/} One S.T.E.P at a time is how you do it.........
  13. MMMM Weapon icons ....... Dammit you want me to make the mod!!!!! ARRRRGRGRGRGG Flacon OIL requires me to examine each texture and create a hide list 2-3 hrs As I posted before, it your having issues (I do NOT) use a DL manager like https://www.internetdownloadmanager.com/?v=625b21 I have 3 Lighting mods in the Wiki that all doo stuff. When I get a chance I'll tweak it all a bit. Out of the BOX in the order I've uploaded they seem quite happy I've not noticed anything Odd (NARC is a bit harsh unless you calibrate your monitor I feel its mote more for morning/Afternoon/night I have gone through the mods and inspected the cell alterations etc that is why there is a combination of 3
  14. The texture list in the guide covers most textures you "notice" in the game Anyway I'm off to sleep new doors from POE/POT need to be re-welded to navmesh I'll drop a new worldspace patch tomorrow at some stage.
  15. Don't bother. they are vanilla textures for 4k monitors not AMAZING NEW anything. Sorry to disappoint Also the pics at the top of the guide are from version 1 something I'll stick up some new pics once I go through the textures to resolve some oddities I've noticed (Minor color inconsistencies and styles) 12hrs of world space patching to do 1st YEAY!!!!! Apparently 2.0.3 is the pics that was 4-5months ago
  16. RGBO+Tracer is now core - they are there for the feel and balance to weapons not additional weapons LOADS and the others are modern weapons these are additional weapons. I had a look at it not an explore. I consider the MODWiki a BRICK. it's something you can build off of. Player homes and settlement mods like that I'll be leaving to you guys. I'm just focusing on a good base. (Things got out of hand with settler cloths I know.....) But that will be a section I can do a writeup on merging at a future date.
  17. So esp/esm list is now below 200 BAM! should stop people merging.......for a while try and see come to the dark side..... RGBO makes the weapons "feel" better I added Weight to CORE and Modern weapons for Survival mode.Balanced damage for CORE and Modern weaponsAdjusted Ammunition types for tracer fire (helps at night almost invisible during day)Embedded several patches that were mostly overwritten or out of date.Re-enables LOADS Scope zoom feature to Modern Weapons So basically 2.2.2 is just a clean up of old stuff and rehash of WIKI to make it more complaint to further updates. Main requirement was to continue with the Worldspace addons as a whole. Hopefully even if you have not used these mods before teamed together like they are in the WIKI it should make a whole lot of sense while playing. If you doubt it have a play then load a basic game loadout and see for yourself. Thanks to all the authors that write this stuff as their imagination that makes this possible. NOTE: Normally I do 3 passes to check for Patch issues, due to time constraints I only did 1+quick one then high speed perusal. If you encounter any Game Play problems please report I'm aware all the mod descriptions are not present I do not have the time currently to do that and check everything again.(But It will happen at a future date)
  18. RGBO https://www.nexusmods.com/fallout4/mods/9343/?
  19. plugins.txt for 2.2.2 https://wiki.step-project.com/User:Gernash/MODWiki#Post-installation
  20. SO the nexus is all broken for me BUT I've Uploaded all the Ver 2.2.2 of the patches. Now back to the world space.........
  21. Apparently nexus is down so no patches for you!!!
  22. Ok... I think I'm over patching and Tidy... Light em up and RGBO moved to CORE integrated fully LOADS scope zone now working in Modern weapons again. RGBO will be the base for CORE from now on in.
  23. https://www.internetdownloadmanager.com/?v=625b21 I can download with this manager no problems Umm make some 1k blank esp's with the name of the missing mods load above your esp add your esp to the patch then try to clean the master then error check No guarentee
  24. it just downloads for me.... which version? https://www.nexusmods.com/fallout4/mods/19630/?
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