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Gilgamesh2k5

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Everything posted by Gilgamesh2k5

  1. okay I will try it thank you Minos. I actually figured out what was ******* up my lanterns and ****. Vividian ENB has an option, which is reccomended via the guide, that dims exterior light sources...turned that ****er off real quick. I will try your suggestion It installed fine despite the fact that it is not a valid file structure?
  2. Do you have a solution I can try for the elfx exteriors Nozzer? see my last post
  3. It made it so you can see outside? What about Point sources such as lanterns and torches? Did it allow them to emit brighter light? Did you just do a reinstall and merge for the enb?
  4. simply unclicking tthe esp is all i need to do? cause dyndolod, the land merge and the conflict res all have it as a master? I can rebuild the worlds output for dyndolod no prob. even the land merge....but the conflict res? Unsure how to remove elfx exterior as a master. I don't want to break anything as I have gone 45 hours with not one ctd and almost no scripting issues or lag....perfect setup...I would immensely appreciate your assistance as I cannot stand the fact that all the lanterns and torches have no glow...immersion-breaking
  5. So I did a forum search and no real answer to this. I have the guide working fine with no ctd's. however nights are a bit too ridiculously dark for me and the lanterns and other exterior light sources don't cast much light at all in a discernable radius. Already played with point, direct and ambient lighting in the enbseries window to no avail. What in the Sam hell mod is making the nights so you can't see five ******* feet in front of you? ELFX? Any gurus in the guide have a fix so that either ambient night light is increased or light sources actually cast light? anything to disable or a tweak that actually works cause enbseries is being stupid? shift-f12 and turning off the enb makes a small difference but not by much, nights are still like looking at a tank of oil
  6. Yeah after so many years of this I should really just make it a habit to verify cache after a fresh install
  7. unless I am supposed to create a new .xml file called input and then copy and paste into that. Hmmm, used steam file verification and it's there now...goddammit
  8. That pc is actually a folder with 12 or so xml files in it, none of which are named "input". I have AHD Autoloot, gameply, rendering, etc. but no input. I have done nothing to that bin folder besides copy and paste where indicated in his guide.
  9. Hey Gernash, a quick question. I am following Neovalyn's W3 guide and I got to the part with the XML file for the ghost mod. I noticed you had mentioned a wording issue in the forum for the guide and probably ran into the same issue as I. Where there is no input.xml file in the base game userconfigmatrix/pc folder for which we copy and paste to. I know this is off topic but did you ever figure it out? Neovalyn is living his life and the forum is largely unresponsive. Below is his guide entry to follow; You see that he does not specify the file after /pc? there is no input.xml file in there lol....ripping my ******* hair out
  10. **** nvm, I had spaces in my modpath
  11. No problem bromigo this is your baby, so you do you and we will be patient
  12. okay bro I just wanted to check as I can see you still have it as being updated, and there are a few sections that are under progress
  13. Hey Neovalyn I am trying to unpack modgerskin and after I uncook there is nothing in the uncook folder. This is my wcc log
  14. Hey Gernash is the guide ready for me to do a fresh install at this moment?
  15. again, Lanterns of Skyrim...only requires a few compatibility patches....adds great ambience. Also, Thirteen Oranges quest mods. Old but still stellar to this day.
  16. No I know it's just I don't have the expertise to know whether or not she will conflict down the road as she has quite a lot of moving parts. Never had a problem with her before just running the simple SRLE back in the day..but the loadout is much more complex now
  17. Damn, that sucks....she is the most immersive follower on the nexus.....oh well
  18. Lol Inigo has always been almost the most well built follower. Although I have to ask why we have never considered Vilja? VERY well written and has a lot of backstory and man, many other fun stuff. She is probably the most well fleshed out follower on the nexus...since forever. I have been using her since she was first released years ago, amazing follower and you can get her as early as whiterun. Her and Inigo I have used every playthrough by themselves. They even have Vilja scripted to converse with Inigo regularly....very customizable as well especially after you marry her
  19. Hows it going Vault Hunters and Vault Huntresses? Just figured I would poke my head in and see what kind of cogs are turning. Happy to report after a full install, 25 hours in and not one CTD, and I have SIMS settlements installed but no add on packs yet. I have a distinct feeling that the way it blew up overnight and got a shot ton of beta testers that it will soon be a core settlement mod that will force all others to integrate or patch with it. It has so much potential...
  20. Or is it just a swapout and continue gaming?
  21. how would I go about removing and replacing better males and skysight with this? Do I have to rerun patches? FNIS?
  22. figured it out, had to go to oracle download page to find the x86...******* java site doesnt have it
  23. I have been there alreeady, no link for 32-bit...only the 64 bit. I don't suppose you could dropbox me the 32-bit executable?
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