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Everything posted by jdsmith2816
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SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
In this case that's true... bu tin general it really isn't. If you did that for ELFX for instanc eyou'd be left with a metric ****ton of lighting changes in the CRPatch even though you've removed all of the hard references to the master file... Very few records actually require a value defined in the master esp vs simply making changes to existing data. -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Open wrye bash, right click the esp, go to file.. generate dummy something or other.. close wrye bash, activate the newly added empty falskaar file.. you can now load up xedit.. when you're done with your work delete the dummy -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Requiem already does similar things to YOT, Go On Ahead should be fine, Compass is covered via Requiem Minor Arcana.. check that mod page for default + customization if you don't like default.. critter fixes is part of beautification guide.. lock overhaul isn't ok with requiem.. bard should be fine i think? haven't loaded up the esp to confirm -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
jdsmith2816 replied to Nozzer66's topic in Skyrim Revisited (retired)
Pretty sure you could get that effect without the skimpyness by replacing the skimpy meshes with alternative unp meshes.. as long as the mesh matches the body (unp) and it has the same name and texture paths... Best of both worlds per se. That'd actually require someone to spend their time doing it though ^.^ -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
jdsmith2816 replied to Nozzer66's topic in Skyrim Revisited (retired)
I suspect that Fires Hurt is going to negatively impact the Helgen start -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
ECTV + DoS + JK SuperLite + the DOS SuperLite patch is less performance intensive than ECTV + DoS by itself... atleast in my experience. Please just try ECTV as it's expected to be, if it's too much then it's too much... The CRPatch for the guide only works with the full ECTV as shown in the guide; you either use it or you don't. Also most of the stuff in ECTV are for individual locations... Clefj's Dragonbridge isnt' affecting performance anywhere that's not in dragonsbridge... You're free to roll your own patch if you want some other combination but patching is 100% required to make it play nicely with other things in the guide... -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Snowfall is still an option, the page is just being updated as are the patches to match the newly changed guide.. -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
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SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
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SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Name them whatever you want however most have been named for ease of use when merging... Type RW2 for isntance in the search box and you get the folders related to the RW2 merge.. Same for LECM.. etc -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Because there's a whole Beautification Guide dedicated to improving the looks and feel. If we added too much to the main guide there'd be alot of work just uninstalling it for people that wanted to use the Beautification Guide. You're free to do whatever you like :) OBIS is impossible with Requiem. Immersive Patrols was left out due to unbalancing effect finding tons of loot on the dead corpses has... Also why would htey randomly fight over non important terrain? It's compatible though and there's a patch for it if you want. Scarcity won't really work... Having said that we're not blowing up the leveled lists so it's not really necessary. ECTV covers everything you may need regarding expanded towns, inns, etc.. WLSO allows you to use basically any weather lighting enb combination you want. -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Whee... So everything has been fully updated as far as mod content and patches go... Diana is still working on getting everything installed and tested but it's just a matter of a (short) amount of time now I believe before everything is fully ready for you all. Sorry for the slow progress... it's alot of things to cover :D -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
For sure; you're free to make use of anything in my dropbox. Upload them wherever / merge into CR patch. Just take note of the modified date.. it should give you an idea as to which version the patches were made against if a mod has been semi recently updated. If that makes sense? I added a "license" file to the folder so that there should never be any question about ability to re-use anything in there. https://www.dropbox.com/sh/hmj7x6vc3yj7g1h/AADF0LKCBw2ypspwrclyLhHja?dl=0 -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Holidays had some issues with introducing alot of script latency for little gain iirc. Feel free to try it out though :) With Fozar's Dragonborn patch you've got some fairly solid mid-late game material. Deadly Dragons will work it'll just need some conflict resolution done. Helgen Reborn shouldn't cause any technical issues just make sure to grab the appropriate patches as you're going through fomods. You'll still have some custom CR work to do but it's not too bad. The quest line will be stupid easy though because it hasn't been rebalanced for Requiem. Anything without a Requiem patch will have very easy monsters due to missing perks primarily but also lower stats. Those thigns are also re-introducing leveled content into a fully unleveled world. It's basically counter to the whole point of Requiem. I suggest installing the guide as is.. make sure you're stable and everything is working.. Then make a new profile and fill it with whatever you want. Atleast you'll have a solid point to go back to if you need to. The guide is no longer modular due to various reasons. There's like four CR patches at the end and that's it. Let me know what patches you need and I can put them in a dropbox folder for you... I still have everything. -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
- Blocksteal Redux - As configured does't stop you from stealing.. simply means you have to press e twice to steal unless crouched. This stops ACCIDENTAL thievery that you never meant to do. - Falskaar - should be trivial to remove.. it only touches like one conflicted cell in the tamriel worldspace - Undeath - will be a PITA for you to remove.. just leave it in unless you just really want to do the work.. if you dont' want to be undead you can always do the destroy the lich quest instead - Konahrik - will be a PITA to remove... it will have no impact on your game at all unless you start the quest... and yes it's pretty damn cool :) - TNB - fairly easy to remove.. only a few conflict records in the patch.. Anything ont mentioend above should just be removeable with no issues.. Yes, you're free to turn on/off any texture/mesh replacers with no concern... the things we'd talked about before this were not simple texture/mesh replacers. - Just leave the followers in... it's not worth the effort for you to remove them from the CR.. They won't affect you rgame if you don't get them. - We did not include better vampires since requiem vampires are already modified from vanilla.. It's definitely includeable but I'm not sure what patching if any needs to happen. - iNeed - should be fine - HF Extended no idea - Real Shelter - no idea - Holidays - no idea - Hunterborn - just use the requiem patch and I think this is fine - Weather stuff... Just follow the instructions on WLSO when you get there... ELFX is totally not gonna fit into your load order though - Animallica use requiem patch - SkyTest is already covered by Requiem Minor Arcana - SkyBirds should be fine make sure you enable the ETAC compatibility in game if using ECTV.. - Deadly Dragons... requiem is already making dragons strong and we add Diverse Dragons... In either case you'll need to patch the dragons and generate you're own version of no dragon lods - World eater Beatre no clue - NPC stuff - should all be fine. RDO is already part of the guide... - Bandoliers - didn't include due to balance issues... - Dragonwings - no idea.. - IW is in guide - IA is in guide - Lilith's Scythe + other custom weapons/armors - if an item is balanced in vanilla it's balanced in requiem.. crafting recipe may need modificatin though - Wearable lanterns is already in guide - Tentapalooze should be fine.. Helgen Reborn - no patch exists and you'll have to resolve various issues yourself Wheels of Lull - no patch exists and it's gonna be totally unbalanced Molag Bal/Apotheosis - no idea.. probably totally unbalanced Basically if a quest mod does't have a Requiem patch then the monsters are gonna be super trivial... lvl 5 two shotting boss monster trivial.. Do as you wish. Character creation stuff: Ningheim Race will need custom patching iirc.. the rest of it is fine UI stuff... knock yourself out Collectables: have at it.. Height Adjusted Races - already included Lanters of Skyrim - make sure you check for claralux compatibility.. Skyrijm Unlocked - no clue Sleep Tight - no clue Animations: doens't matter.. Population mods: No. You're taking a highly modified Requiem experience that's been very carefully patched together and just shoving a ton of stuff into it. Unless you have the skill to balance and conflict resolve I'd avoid adding alot of stuff.. From what you've said you do NOT have the required skills.. I expect that you're just going to end up having alot of problems in the end. -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
With SU you can choose when dragon's start spawning.. you can even turn them off completely until you're ready and then go back into the menu and turn them on.. You can also set it so that you can go ahead and collect word walls as a non dragonborn but still require souls to unlock them... Theres alot of ways to configure those things and it's pretty straigt forward when you look at it in game. Regarding the quest mods.. just so that we're clear... Having them installed is literally costing you nothing. The CR Patch is quite large.. The quick and dirty way is to just check for master references and fix those records... This has the potential to leave behind alot of modified records that just simply didni't require the master though... The "proper" way of uninstalling a large mod like Undeath from the CR Patch would take me 30-60m depending on how many legitimate conflicts there were to deal with. -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
ASLAL is less compatible by far and SU is simpler; if you don't want all of the options just click "Start Game" and accept the defaults... You'll become dragonborn the first time you absorb a osul which will kick off the main storyline at the point you'd be if you had just killed the first dragon... If you want to go with ASLAL you'll need to clean the new CRPatch of SU references and resolve the various conflicts with ASLAL Face to Face is safe to drop.. nothing depend son it. WLSO will be updated soon.. it supports just about every weather mod known to man as well as the common image space overhauls like ele / darker dungeons. I just haven't had time to get it done yet. Hopefully by the time you get to the WLSO section it'll be done and you can choose CoT + your lighting mod of choice. You can use any npc visual overhauls you want as long as you merge them all into NPC Retextures Merged and utilize my script on the finish line page... If you alter the body type chosen you'll obviously need to update all the various mods that install UNP based armors etc... Basically if you want to make a change, deactivate the ESP and see if the new CRPatch turns red... if it does you'll need to carefully remove references from the cRPatch for the mod you're changing out... Then install your new mod and do the proper conflict resolution yourself. Feel free to post your mod list if you want I'm sur esomeone will chime in. Undeath is definitely in the CR patch as ins Falskaar... See above. The quest mods that are in the guie were chosen because they already have proper Requiem balance patches. Anything you add that doesn't have a proper Requiem patch is going to be very unbalanced due to the nature of how requiem works... Obviously it's your choice to do what you want for your game. The patches you're mentioning are unchecked because they aren't needed. Woot! Glad it worked for you. :) -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Updated the archive; grab it again and let me know how it goes. -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Give this a try.. I removed the save on TP for you https://dl.dropboxusercontent.com/u/2227296/COWI%20-%20No%20Save%20on%20TP.7z -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Alright.. I finished the custom NPC Visual Restore script to handle forwarding all visual data from NPC Retextures Merged to RFTI... Once Diana tests it out on her end we should be good to release the core updates hopefully later today. The bad news.. I had planned to already be like halfway done with the optional bits of the guide by now but haven't even started.. Life's been busy. The guide update may stretch to next week before it's 100% complete. This only affects people planning to use ECTV. -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
jdsmith2816 replied to Nozzer66's topic in Skyrim Revisited (retired)
I'm just trying to understand what objective reason exists? If there's a real concern with Steam mods that I'm unaware of then I'd like to be educated... -
SKYRIMLE SRLE extended LOTD. Suggestions for new additions.
jdsmith2816 replied to Nozzer66's topic in Skyrim Revisited (retired)
I'm curious, why? It's quite trivial to import a steam mod into mod organizer. -
SRLE Extended: Legacy of The Dragonborn
jdsmith2816 replied to Darth_mathias's topic in Skyrim Revisited (retired)
You'd spend more time re-numbering headers as you add/remove things than updating the guide ;) -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Honestly I'm not sure and I don't have any way to test currently. We'll have the base guide updated and posted today or tomorrow hopefully.. I'll be looking at ECTV later this week. -
SRLE: Legacy of The Dragonborn Reqtified
jdsmith2816 replied to paul666root's topic in Skyrim Revisited (retired)
Hey, sorry you've picked an unfortunate time to begin installation. I just finished the updates for the core mods and Dana is in the process of testing but I don't think it'll all be uploaded/reflected on the wiki for another day or two. I have not yet started on updating the optionals like ECTV or Radioactive Glorified. I don't have much help to give for your situation yet since I haven't gotten to the optionals. :(

